I24 Common Setup Issues: Difference between revisions
Created page with "== Debugging: Known common issues ==" |
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== | How to debug a few common issues that can occur during/after setup... | ||
== ERROR: Player.txt error == | |||
When running '''mapserver.exe''' you will come across an error pertaining to ''player.txt''. | |||
* Player.txt error message: | |||
*::''[need image]'' | |||
* Solution: In '''MapServer\srv\srv_init.c''' comment out line #437: | |||
*: <code>// playerCreatedStoryArc_GenerateData();</code> | |||
== ERROR: Loading costumes == | |||
* If you really want to use the I24 costumes.bin with the leaked source, delete "InternalProducts" from ParseMaskSet[], ParseCostumeCostumeTexSet[], ParseCostumeCostumeGeoSet[], and ParseCostumeBone[] in Common/gameData/costume_data.c and fix whatever compile errors you get as a result | |||
* Need to update client side too | |||
** Results before: | |||
** After modification: | |||
== ERROR: Loading templates for Dbserver.exe == | |||
You will begin getting errors once you try to launch dbserver.exe around “Loading Templates….”. To resolve this issue, you must run <code>mapserver.exe -productionmode -templates</code> to generate new templates and attribute files (for any missing attributes). | |||
Templates location: '''Root_Directory_ServerFiles\<data folder specified in gamedatadir.txt>\server\db\templates'''. Folder should look like the following: | |||
: ''[Need image]]'' | |||
Location of template files: | |||
Additionally, you will need to create a '''coh_data\attributes''' directory in your C:\ drive. | |||
The '''mapserver.exe''' will drop '''.attribute''' files that will need to be moved to the templates folder mentioned before (templates location). | |||
Contents of attributes folder after '''mapserver.exe''' runs successfully: | |||
In case you just want to jump right in, [[https://drive.google.com/file/d/12RdWodoUtOezqPTjMBZ76D-MJ6C_JwE0/view here are the template files]]. | |||
Also, [[https://drive.google.com/file/d/1Gva4G9BMcSwC7VySIz71rN6vTYwdNks0/view here is the maps.db file]]. | |||
== ERROR: Version difference between client/server == | |||
Add version.ini in the server executable directory, containing: | |||
:: <code>Version=XXXXX</code> | |||
where XXXXX is the client version. | |||
== ERROR: Character slot issue == | |||
in dbserver\clientcomm.c: | |||
* Change lines #1045-46 to: | |||
*: <code>if (con)</code> | |||
*: <code>{ con->logged_in = 1; con->slot_count = 20; }</code> | |||
Users have been able to bypass this using accountStatus = 1 and VIPShard = 1. | |||
:: <pre>UPDATE [cohauth].[dbo].[user_account] SET [subscription_flag] = 1 WHERE [account] = 'youraccountnamehere'</pre> | |||
== SQL: Setting up SQL database for servers == | |||
Requirements: | |||
Microsoft SQL Express edition or SQL Server (2012 recommended) | |||
[https://drive.google.com/file/d/1Vh0gn7X14ZVoqV7VC6-5orbCjAHnsAla/view CoH DB Schemas are located here]. | |||
== SQL: Invalid precision values == | |||
Connecting to the SQL server with dbserver produces “Invalid precision value” errors. | |||
* Don’t use the “SQL Server” ODBC driver in your connection string in '''servers.cfg'''. | |||
* Instead, use “SQL Server Native Client XX.0” ''(depending on what version you have installed, check Data Sources (ODBC) for possible Drivers)'' | |||
== SQL: Acquiring ODBC driver version and setting it up in servers.cfg == | |||
* To get your OBDC driver version, you must open ODBC Data Sources in Windows. | |||
** Once ODBC Data Source Administrator is open, navigate to the “Drivers” tab as shown: | |||
*::''[Need image]'' | |||
* After acquiring the SQL Server Native Client version you have, you will need to edit the '''servers.cfg''' located in your '''Root_Directory_ServerFiles\<data folder>''' specified in '''<gamedatadir.txt>\server\db''' directory. The following line needs to be edited with your SQL Server Native Client driver: | |||
:: <code>SqlLogin "Driver={Your_DriverVer};server=127.0.0.1;database=cohdb;trusted_connection=Yes;"</code> |
Latest revision as of 15:41, 26 April 2019
How to debug a few common issues that can occur during/after setup...
ERROR: Player.txt error
When running mapserver.exe you will come across an error pertaining to player.txt.
- Player.txt error message:
- [need image]
- Solution: In MapServer\srv\srv_init.c comment out line #437:
// playerCreatedStoryArc_GenerateData();
ERROR: Loading costumes
- If you really want to use the I24 costumes.bin with the leaked source, delete "InternalProducts" from ParseMaskSet[], ParseCostumeCostumeTexSet[], ParseCostumeCostumeGeoSet[], and ParseCostumeBone[] in Common/gameData/costume_data.c and fix whatever compile errors you get as a result
- Need to update client side too
- Results before:
- After modification:
ERROR: Loading templates for Dbserver.exe
You will begin getting errors once you try to launch dbserver.exe around “Loading Templates….”. To resolve this issue, you must run mapserver.exe -productionmode -templates
to generate new templates and attribute files (for any missing attributes).
Templates location: Root_Directory_ServerFiles\\server\db\templates. Folder should look like the following:
- [Need image]]
Location of template files:
Additionally, you will need to create a coh_data\attributes directory in your C:\ drive. The mapserver.exe will drop .attribute files that will need to be moved to the templates folder mentioned before (templates location).
Contents of attributes folder after mapserver.exe runs successfully:
In case you just want to jump right in, [here are the template files].
Also, [here is the maps.db file].
ERROR: Version difference between client/server
Add version.ini in the server executable directory, containing:
Version=XXXXX
where XXXXX is the client version.
ERROR: Character slot issue
in dbserver\clientcomm.c:
- Change lines #1045-46 to:
if (con)
{ con->logged_in = 1; con->slot_count = 20; }
Users have been able to bypass this using accountStatus = 1 and VIPShard = 1.
UPDATE [cohauth].[dbo].[user_account] SET [subscription_flag] = 1 WHERE [account] = 'youraccountnamehere'
SQL: Setting up SQL database for servers
Requirements: Microsoft SQL Express edition or SQL Server (2012 recommended)
CoH DB Schemas are located here.
SQL: Invalid precision values
Connecting to the SQL server with dbserver produces “Invalid precision value” errors.
- Don’t use the “SQL Server” ODBC driver in your connection string in servers.cfg.
- Instead, use “SQL Server Native Client XX.0” (depending on what version you have installed, check Data Sources (ODBC) for possible Drivers)
SQL: Acquiring ODBC driver version and setting it up in servers.cfg
- To get your OBDC driver version, you must open ODBC Data Sources in Windows.
- Once ODBC Data Source Administrator is open, navigate to the “Drivers” tab as shown:
- [Need image]
- After acquiring the SQL Server Native Client version you have, you will need to edit the servers.cfg located in your Root_Directory_ServerFiles\ specified in <gamedatadir.txt>\server\db directory. The following line needs to be edited with your SQL Server Native Client driver:
SqlLogin "Driver={Your_DriverVer};server=127.0.0.1;database=cohdb;trusted_connection=Yes;"