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== Running Your Build ==
== Running Your Build ==
  - Start ''Source\1-start-servers.bat'' -- if you are using "UseFakeAuth 1" in your servers.cfg, remove or comment out the line for AuthServer. Vice versa.
  - Start ''Source\1-start-servers.bat'' -- if you are using "UseFakeAuth 1" in your servers.cfg, remove or comment out the line for AuthServer.


== Connecting to Your Server ==
== Connecting to Your Server ==

Latest revision as of 15:02, 5 May 2019

Prerequisites

Make sure to download VS 2010 Professional as well as VS 2019. We'll be switching all projects over to 2019 at some point.

You'll also need a working Microsoft SQL Server and SQL Server Management Studio.

If you downloaded VS 2010 Express then you need to change any instance of `"afxres.h"` to `<Windows.h>`, as well as define IDC_STATIC as -1 where necessary.

If you don't download VS 2019 then you need to open MasterSolution.sln as a text file and change `12.00` at the top of the file to `11.00`.

- Download the Issue 24 client and data files - this is not the SCORE client/data.
- Download CoHDev_Source_Files_Current(Updated).zip.
- Download ServerData.7z.
- Clone the Cox/Source repository.

Building

- Open "Visual Studio Command Prompt (2010)" or "Developer Command Prompt for VS 2019".
  - Change the directory to Source/MasterSolution.
  - Run "powershell .\build.ps1".
  - Wait for all projects to successfully compile. Expect to wait between 10-20 minutes on a complete build with no previously generated files.
- Decide now if you want to run an AuthServer. If so, build Source\AuthServer\src\AuthServer\AuthServer.sln.

Preparing Your Build

- Create a directory in Source\bin called data.
  - Open ServerData.7z and extract all files into Source\bin\data (the newly created directory).
  - Open CoHDev_Source_Files_Current(Updated).zip.
    - Extract "i24 Server and Client Piggs (extracted with CoHTools)" into Source\bin\data.
    - Copy maps.db from "map.db (modified, working on current VS2010 build)" and place it in Source\bin\data\server\db, overwriting the old maps.db
  - Copy the piggs folder from your i24 client directory and place them in Source\bin\. You should end up with Source\bin\piggs\ populated.
- Create a directory in your C: drive called "CoH_Data" and another directory inside that, called "attributes" (C:\CoH_Data\attributes).
  - Run Source/bin/mapserver.exe -productionmode -templates in a command prompt.
  - Copy all files from C:\CoH_Data\attributes and place them into Source\bin\data\server\db\templates.
- Open Source\DBSchemas and execute all the .sql files in the directory. You may need to change the file path -- anywhere works. Drop old database references before if there are any.

Server Configuration

Follow I25_Server_Setup#i25_Configuration_Files until we come up with an i24-optimized guide.

- Adjust the configuration files in Source\bin\data\server\db to utilize the correct database connections.

Running Your Build

- Start Source\1-start-servers.bat -- if you are using "UseFakeAuth 1" in your servers.cfg, remove or comment out the line for AuthServer.

Connecting to Your Server

- Run Source\bin\cityofheroes.exe -project coh -console
  - If using UseFakeAuth, append -db 127.0.0.1
  - If using AuthServer, append -auth 127.0.0.1
- Click here if you are using an AuthServer and don't know how to make an account.