Emotes: Difference between revisions
From OuroDev
pc>Herald Created page with "// EMOTEs.def // This file defines the various animated EMOTEs which are available to the // player through the /EMOTE command. // // The first column is always the word "Emot..." |
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// EMOTEs.def | // EMOTEs.def | ||
// This file defines the various animated EMOTEs which are available to the | // This file defines the various animated EMOTEs which are available to the | ||
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{ | { | ||
} | } | ||
</pre> |
Latest revision as of 10:02, 6 February 2020
// EMOTEs.def // This file defines the various animated EMOTEs which are available to the // player through the /EMOTE command. // // The first column is always the word "Emote" // The second column is the word which players will use to make the animation // occur. // The remainder of the line is a comma separated list of sequencer bits. // They all must have anim_ on the front. // // Case is ignored, but stick to all uppercase to make files easier to parse for. // // If you want synonyms, just copy the line and replace the word in the // second column. { // Global emotes Emote None anim_CLEAR { } Emote BlankFiller anim_BLANKFILLER { } // Original CoH emotes Emote Lecture anim_EMOTE, anim_ARGUE, anim_HIGH { } Emote Explain anim_EMOTE, anim_ARGUE, anim_LOW { }