New SKUs: Difference between revisions
From OuroDev
BubbleWrap (talk | contribs) Created page with "To lock content behind a new SKU, you need to do two things: tell the content what SKU to use, and tell the account server it exists. =Account Server= Edit defs/account/prod..." |
m 1 revision imported: Importing Portal Corps Wiki pages and history - Feb 6, 2020 |
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Latest revision as of 10:02, 6 February 2020
To lock content behind a new SKU, you need to do two things: tell the content what SKU to use, and tell the account server it exists.
Account Server
Edit defs/account/product_catalog.def to add your new SKU:
CatalogItem Title "Your Title Here" SKU NEWSKU__ InventoryType PlayerInventory InventoryCount 1 GrantLimit 1 Global 1 Recipe NEWSKU__ End
Replace NEWSKU__ with your own eight digit SKU.
Costume Pieces
Add a product line inside the mask or info block telling the game what SKU locks this costume piece:
Old:
Mask DisplayName "Chisel" Name "!boot_chisel" End
New:
Mask DisplayName "Chisel" Name "!boot_chisel" Product newsku__ End