Personal Custom Login Screen: Difference between revisions
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====Software Needed:==== | ====Software Needed:==== | ||
* Perl - I would recommend downloading the latest version from [http://strawberryperl.com/ Strawberry Perl] | |||
* [ | *Perl - I would recommend downloading the latest version from [http://strawberryperl.com/ Strawberry Perl] | ||
* Your favourite image manipulation software | *[[:File:Texture converter tool.7z|Texture_converter tool]] | ||
*Your favourite image manipulation software | |||
====Steps:==== | ====Steps:==== | ||
# Install Perl | |||
# Extract the texture tool zip file to a suitable directory i.e. | #Install Perl | ||
# Create an image file of any major type (jpg, bmp, png, dds). <br>The image MUST be 1024 pixels by 1024 pixels, but only 1024 by 768 is displayed. | #Extract the texture tool zip file to a suitable directory i.e. {{ms|C:\texture_converter}} | ||
# Save image in the texture_converter\texture_sources\GUI\CREATION\HybridUI\LoginScreen named | #Create an image file of any major type (jpg, bmp, png, dds). <br>The image MUST be 1024 pixels by 1024 pixels, but only 1024 by 768 is displayed. | ||
# In the same directory create a file called | #Save image in the {{ms|texture_converter\texture_sources\GUI\CREATION\HybridUI\LoginScreen}} directory named {{ms|COH_LogInScreen_Background.png}} (or whatever file type) | ||
#: <source>COH_LogInScreen_Background.png -rbg -nomips 1024x768</source> | #In the same directory create a file called {{ms|textinfo.txt}} which has the following contents: | ||
# Run the texture_converter.pl script | #:<source>COH_LogInScreen_Background.png -rbg -nomips 1024x768</source> | ||
#: | #Run the texture_converter.pl script | ||
# If you get an error similar to "sleep(2147450879) too large at texture_converter.pl line 13." that's okay. | #:{{ms|C:\> perl texture_converter.pl}} | ||
# Browse to texture_converter\texture_library\GUI\CREATION\HybridUI\LoginScreen and your COH_LogInScreen_Background.texture | #If you get an error similar to "sleep(2147450879) too large at texture_converter.pl line 13." that's okay. | ||
# Create the library tree in your client executable folder \data\texture_library\GUI\CREATION\HybridUI\LoginScreen\ and paste the texture file there. | #Browse to {{ms|texture_converter\texture_library\GUI\CREATION\HybridUI\LoginScreen}} and your {{ms|COH_LogInScreen_Background.texture}} file should be there | ||
# Launch your client to see your screen! | #Create the library tree in your client executable folder {{ms|\data\texture_library\GUI\CREATION\HybridUI\LoginScreen\}} and paste the texture file there. | ||
#Launch your client to see your screen! | |||
[[File:Login Template.jpg|left|thumb|Login screen template|link=Special:FilePath/Login_Template.jpg]] |
Latest revision as of 20:58, 2 May 2022
This tutorial explans how to create your own login screen for City of Heroes that will override the image supplied by the server.
Software Needed:
- Perl - I would recommend downloading the latest version from Strawberry Perl
- Texture_converter tool
- Your favourite image manipulation software
Steps:
- Install Perl
- Extract the texture tool zip file to a suitable directory i.e.
C:\texture_converter
- Create an image file of any major type (jpg, bmp, png, dds).
The image MUST be 1024 pixels by 1024 pixels, but only 1024 by 768 is displayed. - Save image in the
texture_converter\texture_sources\GUI\CREATION\HybridUI\LoginScreen
directory namedCOH_LogInScreen_Background.png
(or whatever file type) - In the same directory create a file called
textinfo.txt
which has the following contents:COH_LogInScreen_Background.png -rbg -nomips 1024x768
- Run the texture_converter.pl script
C:\> perl texture_converter.pl
- If you get an error similar to "sleep(2147450879) too large at texture_converter.pl line 13." that's okay.
- Browse to
texture_converter\texture_library\GUI\CREATION\HybridUI\LoginScreen
and yourCOH_LogInScreen_Background.texture
file should be there - Create the library tree in your client executable folder
\data\texture_library\GUI\CREATION\HybridUI\LoginScreen\
and paste the texture file there. - Launch your client to see your screen!