Vigil/Walk Torch: Difference between revisions
From OuroDev
Created page with "A new "toggle" based on the walk toggle that allows for carrying a torch == Breakdown of parts needed for Proof of Concept == ; Create a New Temp Power - ; <s>Isolate the c..." |
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Latest revision as of 10:02, 6 February 2020
A new "toggle" based on the walk toggle that allows for carrying a torch
Breakdown of parts needed for Proof of Concept
- Create a New Temp Power -
Isolate the code for the Inherent Power, Walk- Done
Power Inherent.Inherent.Walk { Name "Walk" DisplayName "P765711723" ModesDisallowed kDisable_Walk Type kToggle Accuracy 1 GroupMembership kSprint_Group, kSprintRoot_Group, kLeap_Group, kLeapRoot_Group, kSpeed_Group, kSpeedRoot_Group EntsAffected kCaster EntsAutoHit kCaster Target kCaster Range 0 EnduranceCost 0 IdeaCost 0 InterruptTime 0 TimeToActivate 0 RechargeTime 0 ActivatePeriod 0.5 EffectArea kCharacter Radius 0 Arc 0 // Additional Power Factors ToggleIgnoreHold kTrue ToggleIgnoreSleep kTrue ToggleIgnoreStun kTrue DisplayShortHelp "P3132154248" DisplayHelp "P3192041314" DisplayAttackerHit "P3343173849" IconName "Inherent_Walk.tga" TimeToConfirm 0 ShowInManage kFalse MaxBoosts 0 AttribMod { Name "WalkSpeed" Table "Melee_WalkSpeed" Aspect kMax Attrib kRunSpeed Target kSelf Scale 1 Type kMagnitude AllowStrength kFalse AllowResistance kFalse Delay 0 Duration 0.8 Magnitude 1 Period 0 Chance 1 NearGround kFalse CancelOnMiss kFalse StackType kReplace CancelEvents Held, Stunned, Sleep } }
Animation of a person walking while carrying a torch- Done, PoC - Walking with a Torch
Polish Phase
- New animation with shoulders back, more of a proud/solemn march/walk