AuthServer: Difference between revisions

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Responsible for user authentication and session creation. Cross-shard capabilities.
Responsible for user authentication and session creation. Has cross-shard capabilities.


==Communication Protocols==
==Communication Protocols==
In the sections below, the table column "Structure" is denoted in the same format used in the server source. Minus the opcode, which is type "c."
In the sections below, the table column "Structure" is denoted in a similar format used by the server source. Minus the opcode, which is type '''''c''''' anyways.
<div style="overflow-x:scroll">
{| class="wikitable"
{| class="wikitable"
!Type
!Type
Line 15: Line 16:
|d
|d
|DWord / Int
|DWord / Int
|-
|q
|QWord / Long
|-
|-
|b
|b
Line 21: Line 25:
|s
|s
|NUL-terminated C String
|NUL-terminated C String
|-
|[]
|Array
|-
|()
|Conditional, based on config
|}
|}
</div>


===Game Server===
===Game Server===
Line 27: Line 38:


====Incoming Packets====
====Incoming Packets====
<div style="overflow-x:scroll">
{| class="wikitable"
{| class="wikitable"
!Opcode
!Opcode
!Description
!Structure
!DBServer Function
!AuthServer Function
|-
|-
|AS_PLAY_OK
|AS_PLAY_OK
|
|dd
|authSendPlayOK
|ServerPlayOk
|-
|-
|AS_PLAY_FAIL
|AS_PLAY_FAIL
|
|cd
|authSendPlayFail
|ServerPlayFail
|-
|-
|AS_PLAY_GAME
|AS_PLAY_GAME
|
|d
|authSendPlayGame
|ServerPlayGame
|-
|-
|AS_QUIT_GAME
|AS_QUIT_GAME
|
|dwd
|authSendQuitGame
|ServerPlayQuit
|-
|-
|AS_KICK_ACCOUNT
|AS_KICK_ACCOUNT
|
|dw
|authSendKickAccount
|ServerKickAccount
|-
|-
|AS_SERVER_USERNUM
|AS_SERVER_USERNUM
|
|ww
| -
|ServerGetUserNum
|-
|-
|AS_BAN_USER
|AS_BAN_USER
|
|dw
|authSendBanAccount
|ServerBanUser
|-
|-
|AS_VERSION
|AS_VERSION
|
|d
|authSendVersion
|ServerVersion
|-
|-
|AS_PING
|AS_PING
|
|d
|authSendPing
|ServerPing
|-
|-
|AS_WRITE_USERDATA
|AS_WRITE_USERDATA
|
|db
|authSendUserData
|ServerWriteUserData
|-
|-
|AS_SET_CONNECT
|AS_SET_CONNECT
|
|d
|authSendSetConnect
|ServerSetActive
|-
|-
|AS_PLAY_USER_LIST
|AS_PLAY_USER_LIST
|
|dsddddd
|authSendCurrentPlayers
|ServerPlayUserList
|-
|-
|AS_SET_SERVER_ID
|AS_SET_SERVER_ID
|
|cw
| -
|SetServerId
|-
|-
|AS_SERVER_USER_NUM_BY_QUEUE_LEVEL
|AS_SERVER_USER_NUM_BY_QUEUE_LEVEL
|
| -
| -
|ServerUserNumByQueueLevel
|-
|-
|AS_FINISHED_QUEUE
|AS_FINISHED_QUEUE
|
|d
| -
|FinishedQueue
|-
|-
|AS_SET_LOGIN_FREQUENCY
|AS_SET_LOGIN_FREQUENCY
|
| -
| -
|SetLoginFrequency
|-
|-
|AS_QUEUE_SIZES
|AS_QUEUE_SIZES
|
|c[cdd]
| -
|QueueSizes
|-
|-
|AS_READ_USERDATA
|AS_READ_USERDATA
|
|d
| -
|ServerReadUserData
|-
|-
|AS_WRITE_GAMEDATA
|AS_WRITE_GAMEDATA
|
|db
|authSendUserData
|ServerWriteGameData
|-
|-
|AS_READ_GAMEDATA
|AS_READ_GAMEDATA
|
|d
|authSendGameDataReq
|ServerReadGameData
|-
|-
|AS_SHARD_TRANSFER
|AS_SHARD_TRANSFER
|
|dd
|authSendShardTransfer
|ServerShardTransfer
|}
|}
</div>


====Outgoing Packets====
====Outgoing Packets====
<div style="overflow-x:scroll">
{| class="wikitable"
{| class="wikitable"
!Opcode
!Opcode
!Description
!Structure
!Structure
!AuthServer Function
!DBServer Function
|-
|-
|SQ_ABOUT_TO_PLAY
|SQ_ABOUT_TO_PLAY
|
|dsdddd
|dsdddd
|AccountDB::AboutToPlay
|handleAboutToPlay
|-
|-
|SQ_KICK_ACCOUNT
|SQ_KICK_ACCOUNT
|
|dcs
|dcs
|AccountDB::KickAccount
|handleKickAccount
|-
|-
|SQ_SERVER_NUM
|SQ_SERVER_NUM
|
|
| -
|RequestUserCounts
|handleNumOnline
|-
|-
|SQ_VERSION
|SQ_VERSION
|
|sd(d)
|sd(d)
|CSocketServer::OnCreate
|handleVersion
|-
|-
|SQ_PING
|SQ_PING
|
|d
| -
|ServerPing
|handlePing
|-
|-
|SQ_COMPLETE_USERLIST
|SQ_COMPLETE_USERLIST
|
|d
|d
|ServerPlayUserList
|handleCompleteUserList
|-
|-
|SQ_USER_DATA
|SQ_USER_DATA
|
|db
|db
|ServerReadUserData
| -
|-
|-
|SQ_GAME_DATA
|SQ_GAME_DATA
|
|db
|db
|ServerReadGameData
|handleRecvGameData
|}
|}
</div>


===Game Client===
===Game Client===
Line 138: Line 206:


====Incoming Packets====
====Incoming Packets====
<div style="overflow-x:scroll">
{| class="wikitable"
{| class="wikitable"
!Opcode
!Opcode
!Description
!Structure
!Game Function
!AuthServer Function
|-
|-
|AQ_LOGIN
|AQ_LOGIN
|
|dbdw(c)
| -
|LoginPacket
|-
|-
|AQ_SERVER_LIST
|AQ_SERVER_LIST
|
|ddc(c[d])
| -
| -
|-
|-
|AQ_ABOUT_TO_PLAY
|AQ_ABOUT_TO_PLAY
|
|ddc
|acSendAboutToPlay
|SelectServerPacket
|-
|-
|AQ_LOGOUT
|AQ_LOGOUT
|
|dd
|acSendLogout
|LogoutPacket
|-
|-
|AQ_LOGIN_MD5
|AQ_LOGIN_MD5
|
|dbdw(c)
|acSendLoginMD5
|LoginPacketMd5Key
|-
|-
|AQ_SERVER_LIST_EXT
|AQ_SERVER_LIST_EXT
|
|ddc(c[d])
|acSendServerList
|ServerListExtPacket
|-
|AQ_LOGIN_MD5_MD5
|dbdw(c)
|acSendLoginMD5
| -
|}
|}
</div>


====Outgoing Packets====
====Outgoing Packets====
<div style="overflow-x:scroll">
{| class="wikitable"
{| class="wikitable"
!Opcode
!Opcode
!Description
!Structure
!Structure
!AuthServer Function
!Game Function
|-
|-
|AC_PROTOCOL_VER
|AC_PROTOCOL_VER
|Exchange common protocol version with client
|dddbdb
|dddbdb
|CSocketServerEx::OnCreate
|acGetProtocolVer
|-
|-
|AC_LOGIN_FAIL
|AC_LOGIN_FAIL
|Reject client authentication
|c
|c
|CAccount::CheckPassword
AccountDB::RegAccount
AccountDB::CheckPersonalPayStat
LoginPacketSecure
|acGetLoginFail
|-
|-
|AC_BLOCKED_ACCOUNT
|AC_BLOCKED_ACCOUNT
|Account banned for X until Y
|dd
|dd
|LoginPacketSecure
|acGetBlockedAccount
|-
|-
|AC_LOGIN_OK
|AC_LOGIN_OK
|Allow client authentication
|dddddddddddd(dd)
|dddddddddddd(dd)
|AccountDB::RegAccount
|acGetLoginOK
|-
|-
|AC_SEND_SERVERLIST
|AC_SEND_SERVERLIST
|Send list of shards
|c[cddccwwcc(cs)]
|c[cddccwwcc(cs)]
|CServerList::MakeServerListPacket
|acGetSendServerList
|-
|-
|AC_SEND_SERVER_FAIL
|AC_SEND_SERVER_FAIL
|Something unexpected happened
|c
|c
|ServerListExtPacket
|acGetSendServerFail
|-
|-
|AC_PLAY_FAIL
|AC_PLAY_FAIL
|Server selected, but down possibly?
|cd
|c
|AccountDB::AboutToPlay
 
ServerPlayFail
 
SelectServerPacket
|acGetPlayFail
|-
|-
|AC_PLAY_OK
|AC_PLAY_OK
|Server selected, continue
|ddc
|ddc
|ServerPlayOk
|acGetPlayOK
|-
|-
|AC_ACCOUNT_KICKED
|AC_ACCOUNT_KICKED
|Account kicked for X
|c
|c
|AccountDB::KickAccount
|acGetAccountKicked
|-
|-
|AC_BLOCKED_ACCOUNT_WITH_MSG
|AC_BLOCKED_ACCOUNT_WITH_MSG
|Account permabanned for X
|s
|s
|LoginPacketSecure
|acGetBlockedAccountWithMsg
|-
|-
|<s>AC_SC_CHECK_REQ</s>
|AC_SC_CHECK_REQ
| -
| -
| -
| -
|
|-
|-
|AC_QUEUE_SIZE
|AC_QUEUE_SIZE
|Queue length and wait time
|c[ccdd]
|c[ccdd]
|CServerList::MakeQueueSizePacket
|acGetQueueSize
|-
|-
|AC_HANDOFF_TO_QUEUE
|AC_HANDOFF_TO_QUEUE
|Wait in server queue
|ddc
|ddc
|ServerPlayOk
|acGetHandoffToQueue
|-
|-
|<s>AC_POSITION_IN_QUEUE</s>
|AC_POSITION_IN_QUEUE
| -
| -
| -
| -
|
|}
|}
</div>


===GM Tools===
===GM Tools===
TCP Port 2108. Unknown.
TCP Port 2108. Used for internal administration?
<br />
 
====Incoming Packets====
<div style="overflow-x:scroll">
{| class="wikitable"
!Opcode
!Structure
!AuthServer Function
|-
|IA_SERVER_VERSION
|d
|GetConnectSessionKey
|-
|IA_IP_KIND
| -
| -
|-
|IA_IP_USE
|dcdd
|GetIPAcquireSuccess
|-
|IA_IP_START_OK
|dcddd
|StartIPCharge
|-
|IA_IP_START_FAIL
|dcddds
|StartIPChargeFail
|-
|IA_IP_USE_FAIL
|dc
|GetIPAcquireFail
|-
|IA_IP_SESSIONKEY
| -
| -
|-
|IA_IP_INSTANTLOGIN_OK
| -
| -
|-
|IA_IP_INSTANTLOGIN_FAIL
| -
| -
|-
|IA_IP_KICK
|dddsd
|GetIPKick
|-
|IA_IP_READY_FAIL
|dc
|ReadyIPFail
|-
|IA_IP_READY_OK
|dcddd
|ReadyIPOK
|-
|IA_IP_SET_STARTTIME_OK
| -
| -
|-
|IA_IP_SET_STARTTIME_FAIL
|d
|SetStartTimeFail
|}
</div>
 
====Outgoing Packets====
<div style="overflow-x:scroll">
{| class="wikitable"
!Opcode
!Structure
!AuthServer Function
|-
|AI_SERVER_VERSION
|sc
|CIPSocket::OnCreate
|-
|AI_IP_KIND
| -
| -
|-
|AI_IP_ACQUIRE
|sddd
|CIPSessionDB::AcquireSessionRequest
|-
|AI_IP_RELEASE
|ddddd
|CIPSessionDB::ReleaseSessionRequest
|-
|AI_IP_START_CHARGE
|dddcdd
|CIPSessionDB::StartIPCharge
|-
|AI_IP_STOP_CHARGE
|ddddcddsd
|CIPSessionDB::StopIPCharge
|-
|AI_IP_INSTANT_START_GAME
| -
| -
|-
|AI_IP_INSTANT_STOP_GAME
| -
| -
|-
|AI_IP_KICKED
| -
| -
|-
|AI_IP_READY_GAME
|dddcdd
|CIPSessionDB::ReadyToIPCharge
|-
|AI_IP_SET_START_TIME
|dddcdd
|CIPSessionDB::ConfirmIPCharge
|}
</div>

Latest revision as of 00:28, 3 September 2020

Responsible for user authentication and session creation. Has cross-shard capabilities.

Communication Protocols

In the sections below, the table column "Structure" is denoted in a similar format used by the server source. Minus the opcode, which is type c anyways.

Type Description
c Char
w Word / Short
d DWord / Int
q QWord / Long
b Byte Array
s NUL-terminated C String
[] Array
() Conditional, based on config

Game Server

TCP Port 2104. AuthServer and DBServer communicate through this port.

Incoming Packets

Opcode Structure DBServer Function AuthServer Function
AS_PLAY_OK dd authSendPlayOK ServerPlayOk
AS_PLAY_FAIL cd authSendPlayFail ServerPlayFail
AS_PLAY_GAME d authSendPlayGame ServerPlayGame
AS_QUIT_GAME dwd authSendQuitGame ServerPlayQuit
AS_KICK_ACCOUNT dw authSendKickAccount ServerKickAccount
AS_SERVER_USERNUM ww - ServerGetUserNum
AS_BAN_USER dw authSendBanAccount ServerBanUser
AS_VERSION d authSendVersion ServerVersion
AS_PING d authSendPing ServerPing
AS_WRITE_USERDATA db authSendUserData ServerWriteUserData
AS_SET_CONNECT d authSendSetConnect ServerSetActive
AS_PLAY_USER_LIST dsddddd authSendCurrentPlayers ServerPlayUserList
AS_SET_SERVER_ID cw - SetServerId
AS_SERVER_USER_NUM_BY_QUEUE_LEVEL - - ServerUserNumByQueueLevel
AS_FINISHED_QUEUE d - FinishedQueue
AS_SET_LOGIN_FREQUENCY - - SetLoginFrequency
AS_QUEUE_SIZES c[cdd] - QueueSizes
AS_READ_USERDATA d - ServerReadUserData
AS_WRITE_GAMEDATA db authSendUserData ServerWriteGameData
AS_READ_GAMEDATA d authSendGameDataReq ServerReadGameData
AS_SHARD_TRANSFER dd authSendShardTransfer ServerShardTransfer

Outgoing Packets

Opcode Structure AuthServer Function DBServer Function
SQ_ABOUT_TO_PLAY dsdddd AccountDB::AboutToPlay handleAboutToPlay
SQ_KICK_ACCOUNT dcs AccountDB::KickAccount handleKickAccount
SQ_SERVER_NUM RequestUserCounts handleNumOnline
SQ_VERSION sd(d) CSocketServer::OnCreate handleVersion
SQ_PING d ServerPing handlePing
SQ_COMPLETE_USERLIST d ServerPlayUserList handleCompleteUserList
SQ_USER_DATA db ServerReadUserData -
SQ_GAME_DATA db ServerReadGameData handleRecvGameData

Game Client

TCP Port 2106. AuthServer and Game communicate through this port.

Incoming Packets

Opcode Structure Game Function AuthServer Function
AQ_LOGIN dbdw(c) - LoginPacket
AQ_SERVER_LIST ddc(c[d]) - -
AQ_ABOUT_TO_PLAY ddc acSendAboutToPlay SelectServerPacket
AQ_LOGOUT dd acSendLogout LogoutPacket
AQ_LOGIN_MD5 dbdw(c) acSendLoginMD5 LoginPacketMd5Key
AQ_SERVER_LIST_EXT ddc(c[d]) acSendServerList ServerListExtPacket
AQ_LOGIN_MD5_MD5 dbdw(c) acSendLoginMD5 -

Outgoing Packets

Opcode Structure AuthServer Function Game Function
AC_PROTOCOL_VER dddbdb CSocketServerEx::OnCreate acGetProtocolVer
AC_LOGIN_FAIL c CAccount::CheckPassword

AccountDB::RegAccount

AccountDB::CheckPersonalPayStat

LoginPacketSecure

acGetLoginFail
AC_BLOCKED_ACCOUNT dd LoginPacketSecure acGetBlockedAccount
AC_LOGIN_OK dddddddddddd(dd) AccountDB::RegAccount acGetLoginOK
AC_SEND_SERVERLIST c[cddccwwcc(cs)] CServerList::MakeServerListPacket acGetSendServerList
AC_SEND_SERVER_FAIL c ServerListExtPacket acGetSendServerFail
AC_PLAY_FAIL cd AccountDB::AboutToPlay

ServerPlayFail

SelectServerPacket

acGetPlayFail
AC_PLAY_OK ddc ServerPlayOk acGetPlayOK
AC_ACCOUNT_KICKED c AccountDB::KickAccount acGetAccountKicked
AC_BLOCKED_ACCOUNT_WITH_MSG s LoginPacketSecure acGetBlockedAccountWithMsg
AC_SC_CHECK_REQ - -
AC_QUEUE_SIZE c[ccdd] CServerList::MakeQueueSizePacket acGetQueueSize
AC_HANDOFF_TO_QUEUE ddc ServerPlayOk acGetHandoffToQueue
AC_POSITION_IN_QUEUE - -

GM Tools

TCP Port 2108. Used for internal administration?

Incoming Packets

Opcode Structure AuthServer Function
IA_SERVER_VERSION d GetConnectSessionKey
IA_IP_KIND - -
IA_IP_USE dcdd GetIPAcquireSuccess
IA_IP_START_OK dcddd StartIPCharge
IA_IP_START_FAIL dcddds StartIPChargeFail
IA_IP_USE_FAIL dc GetIPAcquireFail
IA_IP_SESSIONKEY - -
IA_IP_INSTANTLOGIN_OK - -
IA_IP_INSTANTLOGIN_FAIL - -
IA_IP_KICK dddsd GetIPKick
IA_IP_READY_FAIL dc ReadyIPFail
IA_IP_READY_OK dcddd ReadyIPOK
IA_IP_SET_STARTTIME_OK - -
IA_IP_SET_STARTTIME_FAIL d SetStartTimeFail

Outgoing Packets

Opcode Structure AuthServer Function
AI_SERVER_VERSION sc CIPSocket::OnCreate
AI_IP_KIND - -
AI_IP_ACQUIRE sddd CIPSessionDB::AcquireSessionRequest
AI_IP_RELEASE ddddd CIPSessionDB::ReleaseSessionRequest
AI_IP_START_CHARGE dddcdd CIPSessionDB::StartIPCharge
AI_IP_STOP_CHARGE ddddcddsd CIPSessionDB::StopIPCharge
AI_IP_INSTANT_START_GAME - -
AI_IP_INSTANT_STOP_GAME - -
AI_IP_KICKED - -
AI_IP_READY_GAME dddcdd CIPSessionDB::ReadyToIPCharge
AI_IP_SET_START_TIME dddcdd CIPSessionDB::ConfirmIPCharge