Adding StoryArcs to Flashback System: Difference between revisions
ChrisKitsch (talk | contribs) Adding StoryArcs to Flashback System (Rough Notes) |
ChrisKitsch (talk | contribs) Fire Wire Notes added |
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Need to see how Firewire's StoryArc is handled with Phasing | Need to see how Firewire's StoryArc is handled with Phasing | ||
===FireWire's Storyarc Flags=== | |||
StoryArcDef | |||
{ | |||
Flags ministoryarc | |||
minplayerlevel 1 | |||
maxplayerlevel 7 | |||
name <<P3240231519>> | |||
completerequires SL1_FireWire HasSouvenir? | |||
alliance Villain | |||
flashbackcostmultiplier 1 | |||
flashbackteamrequires SL1_MI_FireWire OnStoryArc? ! SL1_OperativeKuzmin HasSouvenir? && Level char> 7 > && | |||
flashbackteamrequiresfailedtext <<P3269085419>> | |||
// FlashbackLeft Reward | |||
FlashbackLeft | |||
{ | |||
RemoveTokens missionFireWireArachnosInstance, Phasing_FB_FireWireArcStart, KilledFireWire_FB | |||
} | |||
// TaskBeginFlashback Reward | |||
TaskBeginFlashback | |||
{ | |||
AddTokensToAll Phasing_FB_FireWireArcStart | |||
} | |||
Other tokens exist in the FireWire Storyarc File. Will need to check, replicate, and verify. |
Revision as of 12:17, 25 June 2019
Rough Notes and Musings
Adding StoryArcs to Flashback System: Per V2i2 Request: Make Praetorian story arcs available via the Flashback system. You know, the Warden, Crusader, Responsibility, and Power arcs
I need to get in game and see what's where for Ouroboros, in theory adding new storyarcs should be straightforward Alright so StoaryArcDef has a few Flags including ministoryarc, and noflashback StoryArcDef {
flashbackcostmultiplier 1 flashbackrequires Class_Warshade arch char> == Class_Peacebringer arch char> == || Flags flashbackonly
Flags mini
completerequires SL8_Praetorians_SA HasSouvenir? alliance Hero
Okay so storyarcs that matter (the ones being binned) are located at storyarc.bin scripts.loc/**/*.storyarc
So now I just need to look at a requested storyarc to see why it's not already there
Flags ministoryarc, noflashback seems to be set on the praetorian arcs
Bubble has a suspicion that turning them on might require you to override phasing since some of the contacts can be 'removed' during a normal praetorian run (not so much an issue for primal-borns ofc)
i mean, if cleo is gone, and you flashback to do her arcs, she might still be gone, because you still have the flags that say she is gone Yeah yeah, I just will need to see the i22 or i23 stuff to see how they address that there https://paragonwiki.com/wiki/Combat_Phasing Combat Phasing Players who have out-leveled the Atlas and Mercy Island missions can use flashback to go back and complete the missions and change the world. Note that the world will only be changed once players have fully completed an arc. We can see who would be affected.
Need to see how Firewire's StoryArc is handled with Phasing
FireWire's Storyarc Flags
StoryArcDef { Flags ministoryarc minplayerlevel 1 maxplayerlevel 7 name <<P3240231519>> completerequires SL1_FireWire HasSouvenir? alliance Villain flashbackcostmultiplier 1 flashbackteamrequires SL1_MI_FireWire OnStoryArc? ! SL1_OperativeKuzmin HasSouvenir? && Level char> 7 > && flashbackteamrequiresfailedtext <<P3269085419>>
// FlashbackLeft Reward FlashbackLeft { RemoveTokens missionFireWireArachnosInstance, Phasing_FB_FireWireArcStart, KilledFireWire_FB }
// TaskBeginFlashback Reward TaskBeginFlashback { AddTokensToAll Phasing_FB_FireWireArcStart }
Other tokens exist in the FireWire Storyarc File. Will need to check, replicate, and verify.