COH ProjectFile: Difference between revisions
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== COH Project File (Work in Progress) == | == COH Project File (Work in Progress) == | ||
Current Features Already Implemented | |||
* Extract BINs From some PIGG Files | |||
* Extract Character Classes, PowerSets, PowerCategories, Origins, Powers and few other CrypticS String Defs Structures directly from BIN | |||
* Convert Classes Extracted to Usable XML | |||
* | * Rebuild BINs that were extracted for above classes | ||
* | * Extract MessageStore Language Files and use for pulling strings for editing classes above | ||
* Some very Basic UI Forms for viewing some of the XML Files | |||
* A Managed system for interacting with all the data. | |||
* | * Not reliant on C Code, or Specific to any future branched projects. | ||
* Usage of a Project File for Standard Content and Modified Content to allow editing only what you need, and packing up the changes | |||
* | |||
* | |||
* | |||
</BR><B><STRONG>I would like to stress that there are other "official versions" of tools that are tried and tested.</STRONG></B> | </BR><B><STRONG>I would like to stress that there are other "official versions" of tools that are tried and tested.</STRONG></B> | ||
**Will be open source when somewhat stable. | |||
DragonSire | DragonSire |
Revision as of 15:34, 19 May 2019
COH Project File (Work in Progress)
Current Features Already Implemented
- Extract BINs From some PIGG Files
- Extract Character Classes, PowerSets, PowerCategories, Origins, Powers and few other CrypticS String Defs Structures directly from BIN
- Convert Classes Extracted to Usable XML
- Rebuild BINs that were extracted for above classes
- Extract MessageStore Language Files and use for pulling strings for editing classes above
- Some very Basic UI Forms for viewing some of the XML Files
- A Managed system for interacting with all the data.
- Not reliant on C Code, or Specific to any future branched projects.
- Usage of a Project File for Standard Content and Modified Content to allow editing only what you need, and packing up the changes
I would like to stress that there are other "official versions" of tools that are tried and tested.
- Will be open source when somewhat stable.
DragonSire "Reality is Boring"
XML Example (Work in Progress)
<?xml version="1.0" encoding="utf-8"?> <COH_ProjectFile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>CityofHeroes_StandardProject</Name> <Author>Crytic/Paragon Studios Revised by Ouroboros</Author> <Website /> <Version>1.0.Alpha</Version> <ReleaseDate>01/01/2020</ReleaseDate> <COH_PC_Heroes> <COH_PC_Hero EntryType="CharacterClass_Player_Hero" Name="Blaster" Path=".\Class_Blaster.xml" /> <COH_PC_Hero EntryType="CharacterClass_Player_Hero" Name="Controller" Path=".\Class_Controller.xml" /> <COH_PC_Hero EntryType="CharacterClass_Player_Hero" Name="Defender" Path=".\Class_Defender.xml" /> <COH_PC_Hero EntryType="CharacterClass_Player_Hero" Name="Scrapper" Path=".\Class_Scrapper.xml" /> <COH_PC_Hero EntryType="CharacterClass_Player_Hero" Name="Tanker" Path=".\Class_Tanker.xml" /> <COH_PC_Hero EntryType="CharacterClass_Player_Hero" Name="Peacebringer" Path=".\Class_Peacebringer.xml" /> <COH_PC_Hero EntryType="CharacterClass_Player_Hero" Name="Warshade" Path=".\Class_Warshade.xml" /> </COH_PC_Heroes> <COH_PC_Villians> <COH_PC_Villian EntryType="CharacterClass_Player_Villian" Name="Brute" Path=".\Class_Brute.xml" /> <COH_PC_Villian EntryType="CharacterClass_Player_Villian" Name="Stalker" Path=".\Class_Stalker.xml" /> <COH_PC_Villian EntryType="CharacterClass_Player_Villian" Name="Mastermind" Path=".\Class_Mastermind.xml" /> <COH_PC_Villian EntryType="CharacterClass_Player_Villian" Name="Dominator" Path=".\Class_Dominator.xml" /> <COH_PC_Villian EntryType="CharacterClass_Player_Villian" Name="Corruptor" Path=".\Class_Corruptor.xml" /> <COH_PC_Villian EntryType="CharacterClass_Player_Villian" Name="Widow" Path=".\Class_Arachnos_Widow.xml" /> <COH_PC_Villian EntryType="CharacterClass_Player_Villian" Name="Soldier" Path=".\Class_Arachnos_Soldier.xml" /> </COH_PC_Villians> <COH_Enemies> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion Fire" Path=".\Class_Minion_Fire.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion Grunt" Path=".\Class_Minion_Grunt.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion Henchman" Path=".\Class_Minion_Henchman.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion Monument" Path=".\Class_Minion_Monument.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion OilSlickTarget" Path=".\Class_Minion_OilSlickTarget.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion Pets" Path=".\Class_Minion_Pets.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion Practice" Path=".\Class_Minion_Practice.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion PraetorianGrunt" Path=".\Class_Minion_PraetorianGrunt.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion PraetorianSmall" Path=".\Class_Minion_PraetorianSmall.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion Small Agressive" Path=".\Class_Minion_Small_Agressive.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion Small" Path=".\Class_Minion_Small.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion Swarm" Path=".\Class_Minion_Swarm.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion Turret" Path=".\Class_Minion_Turret.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Minion UnkillableNPC" Path=".\Class_Minion_UnkillableNPC.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Lt Grunt" Path=".\Class_Lt_Grunt.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Lt Sniper" Path=".\Class_Lt_Sniper.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Lt Turret" Path=".\Class_Lt_Turret.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Lt Henchman" Path=".\Class_Lt_Henchman.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Lt LongRangeDrone" Path=".\Class_Lt_LongRangeDrone.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Lt PraetorianGrunt" Path=".\Class_Lt_PraetorianGrunt.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Archvillain" Path=".\Class_Boss_Archvillain.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Archvillain_Flying" Path=".\Class_Boss_Archvillain_Flying.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Elite" Path=".\Class_Boss_Elite.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss EliteTurret" Path=".\Class_Boss_EliteTurret.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Grunt" Path=".\Class_Boss_Grunt.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Guard" Path=".\Class_Boss_Guard.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Hamidon" Path=".\Class_Boss_Hamidon.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss HeavyPet" Path=".\Class_Boss_HeavyPet.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Henchman" Path=".\Class_Boss_Henchman.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss HugeDevice" Path=".\Class_Boss_HugeDevice.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Mito" Path=".\Class_Boss_Mito.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Monster" Path=".\Class_Boss_Monster.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Monster_Flying" Path=".\Class_Boss_Monster_Flying.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss PraetorianArchvillain" Path=".\Class_Boss_PraetorianArchvillain.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss PraetorianAVLowPerception" Path=".\Class_Boss_PraetorianAVLowPerception.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss PraetorianElite" Path=".\Class_Boss_PraetorianElite.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss PraetorianGrunt" Path=".\Class_Boss_PraetorianGrunt.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Reichsman" Path=".\Class_Boss_Reichsman.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Rularuu" Path=".\Class_Boss_Rularuu.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss RularuuCoP" Path=".\Class_Boss_RularuuCoP.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss RularuuFM" Path=".\Class_Boss_RularuuFM.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Shield" Path=".\Class_Boss_Shield.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Signature_Pets" Path=".\Class_Boss_Signature_Pets.xml" /> <COH_Enemy EntryType="CharacterClass_EnemyClass" Name="Boss Turret" Path=".\Class_Boss_Turret.xml" /> </COH_Enemies> <COH_PowerCategories> <COH_PowerCategory EntryType="PowerCategory" Name="Blaster (Ranged)" Path=".\Blaster_Ranged.xml" /> <COH_PowerCategory EntryType="PowerCategory" Name="Blaster (Support)" Path=".\Blaster_Support.xml" /> </COH_PowerCategories> <COH_PowerSets> <COH_PowerSet EntryType="PowerSets" Name="Archery" Path=".\Blaster_Ranged\Blaster_Ranged.Archery.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Assault Rifle" Path=".\Blaster_Ranged\Blaster_Ranged.Assault_Rifle.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Beam Rifle" Path=".\Blaster_Ranged\Blaster_Ranged.Beam_Rifle.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Dark Blast" Path=".\Blaster_Ranged\Blaster_Ranged.Dark_Blast.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Dual Pistols" Path=".\Blaster_Ranged\Blaster_Ranged.Dual_Pistols.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Electrical Blast" Path=".\Blaster_Ranged\Blaster_Ranged.Electrical_Blast.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Energy Blast" Path=".\Blaster_Ranged\Blaster_Ranged.Energy_Blast.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Fire Blast" Path=".\Blaster_Ranged\Blaster_Ranged.Fire_Blast.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Ice Blast" Path=".\Blaster_Ranged\Blaster_Ranged.Ice_Blast.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Psychic Blast" Path=".\Blaster_Ranged\Blaster_Ranged.Psychic_Blast.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Radiation Blast" Path=".\Blaster_Ranged\Blaster_Ranged.Radiation_Blast.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Sonic Attack" Path=".\Blaster_Ranged\Blaster_Ranged.Sonic_Attack.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Water Blast" Path=".\Blaster_Ranged\Blaster_Ranged.Water_Blast.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Wind Blast" Path=".\Blaster_Ranged\Blaster_Ranged.Wind_Blast.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Darkness Manipulation" Path=".\Blaster_Support\Blaster_Support.Darkness_Manipulation.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Electricity Manipulation" Path=".\Blaster_Support\Blaster_Support.Electricity_Manipulation.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Energy Manipulation" Path=".\Blaster_Support\Blaster_Support.Energy_Manipulation.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Fire Manipulation" Path=".\Blaster_Support\Blaster_Support.Fire_Manipulation.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Gadgets" Path=".\Blaster_Support\Blaster_Support.Gadgets.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Ice_Manipulation" Path=".\Blaster_Support\Blaster_Support.Ice_Manipulation.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Martial Manipulation" Path=".\Blaster_Support\Blaster_Support.Martial_Manipulation.xml" /> <COH_PowerSet EntryType="PowerSets" Name="Mental Manipulation" Path=".\Blaster_Support\Blaster_Support.Mental_Manipulation.xml" /> </COH_PowerSets>
</COH_ProjectFile>