Emotes: Difference between revisions

From OuroDev
pc>Herald
Created page with "// EMOTEs.def // This file defines the various animated EMOTEs which are available to the // player through the /EMOTE command. // // The first column is always the word "Emot..."
 
pc>Fuzzy c
m pre tagged for readability
Line 1: Line 1:
<pre>
// EMOTEs.def
// EMOTEs.def
// This file defines the various animated EMOTEs which are available to the
// This file defines the various animated EMOTEs which are available to the
Line 31: Line 32:
{
{
}
}
</pre>

Revision as of 01:04, 5 June 2019

// EMOTEs.def
// This file defines the various animated EMOTEs which are available to the
// player through the /EMOTE command.
//
// The first column is always the word "Emote"
// The second column is the word which players will use to make the animation
//	occur.
// The remainder of the line is a comma separated list of sequencer bits.
// They all must have anim_ on the front.
//
// Case is ignored, but stick to all uppercase to make files easier to parse for.
//
// If you want synonyms, just copy the line and replace the word in the
// second column.

{

// Global emotes
	Emote	None			anim_CLEAR
	{
	}
	Emote	BlankFiller		anim_BLANKFILLER
	{
	}

// Original CoH emotes
	Emote	Lecture			anim_EMOTE, anim_ARGUE, anim_HIGH
	{
	}
	Emote	Explain			anim_EMOTE, anim_ARGUE, anim_LOW
	{
	}