Emotes: Difference between revisions
From OuroDev
pc>Herald Created page with "// EMOTEs.def // This file defines the various animated EMOTEs which are available to the // player through the /EMOTE command. // // The first column is always the word "Emot..." |
pc>Fuzzy c m pre tagged for readability |
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// EMOTEs.def | // EMOTEs.def | ||
// This file defines the various animated EMOTEs which are available to the | // This file defines the various animated EMOTEs which are available to the | ||
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{ | { | ||
} | } | ||
</pre> | |||
Revision as of 01:04, 5 June 2019
// EMOTEs.def
// This file defines the various animated EMOTEs which are available to the
// player through the /EMOTE command.
//
// The first column is always the word "Emote"
// The second column is the word which players will use to make the animation
// occur.
// The remainder of the line is a comma separated list of sequencer bits.
// They all must have anim_ on the front.
//
// Case is ignored, but stick to all uppercase to make files easier to parse for.
//
// If you want synonyms, just copy the line and replace the word in the
// second column.
{
// Global emotes
Emote None anim_CLEAR
{
}
Emote BlankFiller anim_BLANKFILLER
{
}
// Original CoH emotes
Emote Lecture anim_EMOTE, anim_ARGUE, anim_HIGH
{
}
Emote Explain anim_EMOTE, anim_ARGUE, anim_LOW
{
}