FileStructure clientmessages-en: Difference between revisions

From OuroDev
Created page with "clientmessages-en.bin Lost my original, trying to submit..so will need to clean this up tomorrow. 8 Bytes - Unknown 4 Bytes - Little Endian Integer 32 - Size of Data or Off..."
 
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Lost my original, trying to submit..so will need to clean this up tomorrow.
Lost my original, trying to submit..so will need to clean this up tomorrow.


8 Bytes - Unknown
</BR>8 Bytes - Unknown
4 Bytes - Little Endian Integer 32  - Size of Data or Offset
</BR>4 Bytes - Little Endian Integer 32  - Size of Data or Offset


REPEAT PATTERN
</BR>REPEAT PATTERN
String Ascii or other Unvarified
</BR>String Ascii or other Unvarified
NULL
</BR>NULL
NULL
</BR>NULL


END OF STRINGS
</BR>END OF STRINGS


Some Kinda of Table For the CRC32 Values of strings above
Some Kinda of Table For the CRC32 Values of strings above

Revision as of 19:56, 8 May 2019

clientmessages-en.bin

Lost my original, trying to submit..so will need to clean this up tomorrow.


8 Bytes - Unknown
4 Bytes - Little Endian Integer 32 - Size of Data or Offset


REPEAT PATTERN
String Ascii or other Unvarified
NULL
NULL


END OF STRINGS

Some Kinda of Table For the CRC32 Values of strings above (Haven't Finished Yet)


Content Example... To big to post anyway:

You've spent a total of {Minutes} minutes fighting the good fight. You've spent a total of {Hours} hours fighting the good fight. You've fought the good fight {Count} times. You've been fighting the good fight for {Minutes} minutes today. You've been fighting the good fight for {Hours} hours today. You activated the {PowerName} power. {PowerName} is recharged. {PowerName} is still recharging. Unable to queue up {PowerName}. {PowerName2} is already queued. {PowerName} added to queue. {PowerName} hit! {PowerName} missed! Target is unaffected by {PowerName}. {PowerName} cancelled. The target must be on the ground to use this power. You cannot attack this target, you have been taunted by {VillainName}. Something Not enough endurance to use {PowerName}. Target is too far away to continue using {PowerName}. Target is too hard to see to continue using {PowerName}. Shutting off {PowerName}. {PowerName} knocked off! You are held! You are no longer held. You have been stunned! You are no longer stunned. You have been immobilized! You can move again.