FileStructure clientmessages-en: Difference between revisions
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</BR>END OF STRINGS | </BR>END OF STRINGS | ||
----------------------------- | </BR>----------------------------- | ||
</BR>4 Bytes - Little Endian Integer 32 - Number Entries (3632) | </BR>4 Bytes - Little Endian Integer 32 - Number Entries (3632) | ||
</BR>4 Bytes - Little Endian Integer 32 - Size of Data or Offset (20684) | </BR>4 Bytes - Little Endian Integer 32 - Size of Data or Offset (20684) | ||
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</BR>C Format Strings (ex: time %d) in String Null format flag (%d Example) Null | </BR>C Format Strings (ex: time %d) in String Null format flag (%d Example) Null | ||
</BR>END OF STRINGS | </BR>END OF STRINGS | ||
----------------------------- | </BR>----------------------------- | ||
</BR>4 Bytes - Little Endian Integer 32 - (Size 76346) | |||
</BR>4 Bytes - Little Endian Integer 32 - Length of String (47) | |||
</BR>maps/city_zones/hazard_03_01/hazard_03_01.txt_3 | |||
Ongoing...... | |||
Revision as of 21:42, 8 May 2019
clientmessages-en.bin
Lost my original, trying to submit..so will need to clean this up tomorrow.
8 Bytes - Unknown
4 Bytes - Little Endian Integer 32 - Size of Data or Offset (5133201)
REPEAT PATTERN
String Ascii or other Unvarified
NULL
NULL
END OF STRINGS
-----------------------------
4 Bytes - Little Endian Integer 32 - Number Entries (3632)
4 Bytes - Little Endian Integer 32 - Size of Data or Offset (20684)
REPEAT PATTERN
C Format Strings (ex: time %d) in String Null format flag (%d Example) Null
END OF STRINGS
-----------------------------
4 Bytes - Little Endian Integer 32 - (Size 76346)
4 Bytes - Little Endian Integer 32 - Length of String (47)
maps/city_zones/hazard_03_01/hazard_03_01.txt_3
Ongoing......
Some Kinda of Table For the CRC32 Values of strings above
(Haven't Finished Yet)
-----------------------------
Content Example... To big to post anyway:
You've spent a total of {Minutes} minutes fighting the good fight.
You've spent a total of {Hours} hours fighting the good fight.
You've fought the good fight {Count} times.
You've been fighting the good fight for {Minutes} minutes today.
You've been fighting the good fight for {Hours} hours today.
You activated the {PowerName} power.
{PowerName} is recharged.
{PowerName} is still recharging.
Unable to queue up {PowerName}. {PowerName2} is already queued.
{PowerName} added to queue.
{PowerName} hit!
{PowerName} missed!
Target is unaffected by {PowerName}.
{PowerName} cancelled.
The target must be on the ground to use this power.
You cannot attack this target, you have been taunted by {VillainName}.
Something
Not enough endurance to use {PowerName}.
Target is too far away to continue using {PowerName}.
Target is too hard to see to continue using {PowerName}.
Shutting off {PowerName}.
{PowerName} knocked off!
You are held!
You are no longer held.
You have been stunned!
You are no longer stunned.
You have been immobilized!
You can move again.