Map Editing: Difference between revisions
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===Map Editing Notes===  | ===Map Editing Notes===  | ||
The ingame map editor can be accessed by admins (precise required access level to be confimed) by the slash commands "/canedit 1" followed by "/edit 1"    | The ingame map editor can be accessed by admins (precise required access level to be confimed) by the slash commands "/canedit 1" followed by "/edit 1"    | ||
Some known controls are as follows:    | Some known controls are as follows:    | ||
* Camera panning is middle mouse.    | * Camera panning is middle mouse.    | ||
Revision as of 08:20, 30 October 2019
Map Editing Notes
The ingame map editor can be accessed by admins (precise required access level to be confimed) by the slash commands "/canedit 1" followed by "/edit 1"
Some known controls are as follows:
- Camera panning is middle mouse.
 - Camera rotation is right mouse.
 - Camera zoom is Space+mouse.
 - Tab changes work axis.
 - E and R both seem to exit the map editor, will have to find the difference between them.
 - W toggles menus.
 - Select an existing object to move with X.
 - Select an object and press C to duplicate it .
 - Confirm a moved/spawned object with V. Failure to do this will result in the object being deleted as soon as it's deselected.
 - Mouse wheel seems to scroll through group hierarchies of objects.
 - Group objects with G
 - Ungroup with U.
 - S toggles snapping
 - N and M toggle grid size.
 - Right click opens context menu.
 
I have yet to figure out how to save changes on a map in a permanent manner. I've made some very rudimentary maps, but without a means to save them, there's not really a point.