Spawn Objectives Command: Difference between revisions

From OuroDev
Created page with "ok, use /showobjectives to see which objectives are triggered, I'll tell you what a 'good' output looks like Before spawning: 0 ScriptCutsceneComplete [waiting for encounter..."
 
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ok, use /showobjectives to see which objectives are triggered, I'll tell you what a 'good' output looks like
ok, use /showobjectives to see which objectives are triggered, I'll tell you what a 'good' output looks like
 
<source>
Before spawning:
Before spawning:
0 ScriptCutsceneComplete [waiting for encounter spawn]
0 ScriptCutsceneComplete [waiting for encounter spawn]
Line 16: Line 16:
6 ScriptStartCutscene [succeeded]
6 ScriptStartCutscene [succeeded]
7 ScriptArrestChernobog [initialized]
7 ScriptArrestChernobog [initialized]
</source>

Revision as of 15:37, 22 May 2019

ok, use /showobjectives to see which objectives are triggered, I'll tell you what a 'good' output looks like

Before spawning:
0 ScriptCutsceneComplete [waiting for encounter spawn]
1 ScriptSuperadineShipment [initialized]
2 VolumeTriggerFront [succeeded]
3 VolumeTriggerMiddle [succeeded]

After spawning:
0 ScriptCutsceneComplete [succeeded]
1 ScriptSuperadineShipment [succeeded]
2 VolumeTriggerFront [succeeded]
3 VolumeTriggerMiddle [succeeded]
4 VolumeTriggerBack [succeeded]
5 TimedObjective12398757329839475 [succeeded]
6 ScriptStartCutscene [succeeded]
7 ScriptArrestChernobog [initialized]