AuthServer: Difference between revisions
From OuroDev
Line 63: | Line 63: | ||
|- | |- | ||
|AS_SERVER_USERNUM | |AS_SERVER_USERNUM | ||
|/ ServerGetUserNum | | - / ServerGetUserNum | ||
|ww | |ww | ||
|- | |- | ||
Line 87: | Line 87: | ||
|- | |- | ||
|AS_PLAY_USER_LIST | |AS_PLAY_USER_LIST | ||
| | |authSendCurrentPlayers / ServerPlayUserList | ||
|dsddddd | |dsddddd | ||
|- | |- | ||
|AS_SET_SERVER_ID | |AS_SET_SERVER_ID | ||
|/ SetServerId | | - / SetServerId | ||
|cw | |cw | ||
|- | |- | ||
|AS_SERVER_USER_NUM_BY_QUEUE_LEVEL | |AS_SERVER_USER_NUM_BY_QUEUE_LEVEL | ||
|/ ServerUserNumByQueueLevel | | - / ServerUserNumByQueueLevel | ||
| - | | - | ||
|- | |- | ||
|AS_FINISHED_QUEUE | |AS_FINISHED_QUEUE | ||
|/ FinishedQueue | | - / FinishedQueue | ||
|d | |d | ||
|- | |- | ||
|AS_SET_LOGIN_FREQUENCY | |AS_SET_LOGIN_FREQUENCY | ||
|/ SetLoginFrequency | | - / SetLoginFrequency | ||
| - | | - | ||
|- | |- | ||
|AS_QUEUE_SIZES | |AS_QUEUE_SIZES | ||
|/ QueueSizes | | - / QueueSizes | ||
|c[cdd] | |c[cdd] | ||
|- | |- | ||
|AS_READ_USERDATA | |AS_READ_USERDATA | ||
|/ ServerReadUserData | | - / ServerReadUserData | ||
|d | |d | ||
|- | |- | ||
Line 159: | Line 159: | ||
|- | |- | ||
|SQ_USER_DATA | |SQ_USER_DATA | ||
|ServerReadUserData / | |ServerReadUserData / - | ||
|db | |db | ||
|- | |- | ||
Line 171: | Line 171: | ||
====Incoming Packets==== | ====Incoming Packets==== | ||
"DBServer function / AuthServer function" | |||
{| class="wikitable" | {| class="wikitable" | ||
!Opcode | !Opcode | ||
Line 177: | Line 178: | ||
|- | |- | ||
|AQ_LOGIN | |AQ_LOGIN | ||
| | |<nowiki>- / LoginPacket</nowiki> | ||
|dbdw(c) | |dbdw(c) | ||
|- | |- | ||
|AQ_SERVER_LIST | |AQ_SERVER_LIST | ||
| | |<nowiki>- / DeprecatedPacket</nowiki> | ||
|ddc(c[d]) | |ddc(c[d]) | ||
|- | |- | ||
|AQ_ABOUT_TO_PLAY | |AQ_ABOUT_TO_PLAY | ||
| | |acSendAboutToPlay / SelectServerPacket | ||
|ddc | |ddc | ||
|- | |- | ||
|AQ_LOGOUT | |AQ_LOGOUT | ||
| | |acSendLogout / LogoutPacket | ||
|dd | |dd | ||
|- | |- | ||
|AQ_LOGIN_MD5 | |AQ_LOGIN_MD5 | ||
| | |acSendLoginMD5 / LoginPacketMd5Key | ||
|dbdw(c) | |dbdw(c) | ||
|- | |- | ||
|AQ_SERVER_LIST_EXT | |AQ_SERVER_LIST_EXT | ||
| | |acSendServerList / ServerListExtPacket | ||
|ddc(c[d]) | |ddc(c[d]) | ||
|- | |- | ||
|AQ_LOGIN_MD5_MD5 | |AQ_LOGIN_MD5_MD5 | ||
| | |acSendLoginMD5 / - | ||
| | |dbdw(c) | ||
|} | |} | ||
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===GM Tools=== | ===GM Tools=== | ||
TCP Port 2108. Used for internal administration | TCP Port 2108. Used for internal administration? | ||
====Incoming Packets==== | ====Incoming Packets==== |
Revision as of 00:09, 3 September 2020
Responsible for user authentication and session creation. Cross-shard capabilities.
Communication Protocols
In the sections below, the table column "Structure" is denoted in a similar format used by the server source. Minus the opcode, which is type c anyways.
Type | Description |
---|---|
c | Char |
w | Word / Short |
d | DWord / Int |
q | QWord / Long |
b | Byte Array |
s | NUL-terminated C String |
[] | Array |
() | Conditional, based on config |
Game Server
TCP Port 2104. AuthServer and DBServer communicate through this port.
Incoming Packets
"DBServer Function / AuthServer Function"
Opcode | Description | Structure |
---|---|---|
AS_PLAY_OK | authSendPlayOK / ServerPlayOk | dd |
AS_PLAY_FAIL | authSendPlayFail / ServerPlayFail | cd |
AS_PLAY_GAME | authSendPlayGame / ServerPlayGame | d |
AS_QUIT_GAME | authSendQuitGame / ServerPlayQuit | dwd |
AS_KICK_ACCOUNT | authSendKickAccount / ServerKickAccount | dw |
AS_SERVER_USERNUM | - / ServerGetUserNum | ww |
AS_BAN_USER | authSendBanAccount / ServerBanUser | dw |
AS_VERSION | authSendVersion / ServerVersion | d |
AS_PING | authSendPing / ServerPing | d |
AS_WRITE_USERDATA | authSendUserData / ServerWriteUserData | db |
AS_SET_CONNECT | authSendSetConnect / ServerSetActive | d |
AS_PLAY_USER_LIST | authSendCurrentPlayers / ServerPlayUserList | dsddddd |
AS_SET_SERVER_ID | - / SetServerId | cw |
AS_SERVER_USER_NUM_BY_QUEUE_LEVEL | - / ServerUserNumByQueueLevel | - |
AS_FINISHED_QUEUE | - / FinishedQueue | d |
AS_SET_LOGIN_FREQUENCY | - / SetLoginFrequency | - |
AS_QUEUE_SIZES | - / QueueSizes | c[cdd] |
AS_READ_USERDATA | - / ServerReadUserData | d |
AS_WRITE_GAMEDATA | authSendUserData / ServerWriteGameData | db |
AS_READ_GAMEDATA | authSendGameDataReq / ServerReadGameData | d |
AS_SHARD_TRANSFER | authSendShardTransfer / ServerShardTransfer | dd |
Outgoing Packets
"AuthServer Function / DBServer Function"
Opcode | Description | Structure |
---|---|---|
SQ_ABOUT_TO_PLAY | AccountDB::AboutToPlay / handleAboutToPlay | dsdddd |
SQ_KICK_ACCOUNT | AccountDB::KickAccount / handleKickAccount | dcs |
SQ_SERVER_NUM | RequestUserCounts / handleNumOnline | |
SQ_VERSION | CSocketServer::OnCreate / handleVersion | sd(d) |
SQ_PING | ServerPing / handlePing | d |
SQ_COMPLETE_USERLIST | ServerPlayUserList / handleCompleteUserList | d |
SQ_USER_DATA | ServerReadUserData / - | db |
SQ_GAME_DATA | ServerReadGameData / handleRecvGameData | db |
Game Client
TCP Port 2106. AuthServer and Game communicate through this port.
Incoming Packets
"DBServer function / AuthServer function"
Opcode | Description | Structure |
---|---|---|
AQ_LOGIN | - / LoginPacket | dbdw(c) |
AQ_SERVER_LIST | - / DeprecatedPacket | ddc(c[d]) |
AQ_ABOUT_TO_PLAY | acSendAboutToPlay / SelectServerPacket | ddc |
AQ_LOGOUT | acSendLogout / LogoutPacket | dd |
AQ_LOGIN_MD5 | acSendLoginMD5 / LoginPacketMd5Key | dbdw(c) |
AQ_SERVER_LIST_EXT | acSendServerList / ServerListExtPacket | ddc(c[d]) |
AQ_LOGIN_MD5_MD5 | acSendLoginMD5 / - | dbdw(c) |
Outgoing Packets
Opcode | Description | Structure |
---|---|---|
AC_PROTOCOL_VER | Exchange common protocol version with client | dddbdb |
AC_LOGIN_FAIL | Reject client authentication | c |
AC_BLOCKED_ACCOUNT | Account banned for X until Y | dd |
AC_LOGIN_OK | Allow client authentication | dddddddddddd(dd) |
AC_SEND_SERVERLIST | Send list of shards | c[cddccwwcc(cs)] |
AC_SEND_SERVER_FAIL | Something unexpected happened | c |
AC_PLAY_FAIL | Server selected, but down possibly? | c |
AC_PLAY_OK | Server selected, continue | ddc |
AC_ACCOUNT_KICKED | Account kicked for X | c |
AC_BLOCKED_ACCOUNT_WITH_MSG | Account permabanned for X | s |
AC_SC_CHECK_REQ | - | - |
AC_QUEUE_SIZE | Queue length and wait time | c[ccdd] |
AC_HANDOFF_TO_QUEUE | Wait in server queue | ddc |
AC_POSITION_IN_QUEUE | - | - |
GM Tools
TCP Port 2108. Used for internal administration?
Incoming Packets
Opcode | Description | Structure |
---|---|---|
IA_SERVER_VERSION | GetConnectSessionKey | d |
IA_IP_KIND | - | - |
IA_IP_USE | GetIPAcquireSuccess | dcdd |
IA_IP_START_OK | StartIPCharge | dcddd |
IA_IP_START_FAIL | StartIPChargeFail | dcddds |
IA_IP_USE_FAIL | GetIPAcquireFail | dc |
IA_IP_SESSIONKEY | - | - |
IA_IP_INSTANTLOGIN_OK | - | - |
IA_IP_INSTANTLOGIN_FAIL | - | - |
IA_IP_KICK | GetIPKick | dddsd |
IA_IP_READY_FAIL | ReadyIPFail | dc |
IA_IP_READY_OK | ReadyIPOK | dcddd |
IA_IP_SET_STARTTIME_OK | - | - |
IA_IP_SET_STARTTIME_FAIL | SetStartTimeFail | d |
Outgoing Packets
Opcode | Description | Structure |
---|---|---|
AI_SERVER_VERSION | sc | |
AI_IP_KIND | - | - |
AI_IP_ACQUIRE | sddd | |
AI_IP_RELEASE | ddddd | |
AI_IP_START_CHARGE | dddcdd | |
AI_IP_STOP_CHARGE | ddddcddsd | |
AI_IP_INSTANT_START_GAME | - | - |
AI_IP_INSTANT_STOP_GAME | - | - |
AI_IP_KICKED | - | - |
AI_IP_READY_GAME | dddcdd | |
AI_IP_SET_START_TIME | dddcdd |