AuthServer: Difference between revisions

From OuroDev
 
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{| class="wikitable"
{| class="wikitable"
!Opcode
!Opcode
!Description
!Structure
!Structure
!AuthServer Function
!AuthServer Function
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|-
|-
|AC_PROTOCOL_VER
|AC_PROTOCOL_VER
|Exchange common protocol version with client
|dddbdb
|dddbdb
|CSocketServerEx::OnCreate
|CSocketServerEx::OnCreate
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|-
|-
|AC_LOGIN_FAIL
|AC_LOGIN_FAIL
|Reject client authentication
|c
|c
|(more than 1)
|CAccount::CheckPassword
AccountDB::RegAccount
 
AccountDB::CheckPersonalPayStat
 
LoginPacketSecure
|acGetLoginFail
|acGetLoginFail
|-
|-
|AC_BLOCKED_ACCOUNT
|AC_BLOCKED_ACCOUNT
|Account banned for X until Y
|dd
|dd
|LoginPacketSecure
|LoginPacketSecure
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|-
|-
|AC_LOGIN_OK
|AC_LOGIN_OK
|Allow client authentication
|dddddddddddd(dd)
|dddddddddddd(dd)
|AccountDB::RegAccount
|AccountDB::RegAccount
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|-
|-
|AC_SEND_SERVERLIST
|AC_SEND_SERVERLIST
|Send list of shards
|c[cddccwwcc(cs)]
|c[cddccwwcc(cs)]
|CServerList::MakeServerListPacket
|CServerList::MakeServerListPacket
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|-
|-
|AC_SEND_SERVER_FAIL
|AC_SEND_SERVER_FAIL
|Something unexpected happened
|c
|c
|ServerListExtPacket
|ServerListExtPacket
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|-
|-
|AC_PLAY_FAIL
|AC_PLAY_FAIL
|Server selected, but down possibly?
|cd
|c
|AccountDB::AboutToPlay
|(more than 1)
 
ServerPlayFail
 
SelectServerPacket
|acGetPlayFail
|acGetPlayFail
|-
|-
|AC_PLAY_OK
|AC_PLAY_OK
|Server selected, continue
|ddc
|ddc
|ServerPlayOk
|ServerPlayOk
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|-
|-
|AC_ACCOUNT_KICKED
|AC_ACCOUNT_KICKED
|Account kicked for X
|c
|c
|AccountDB::KickAccount
|AccountDB::KickAccount
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|-
|-
|AC_BLOCKED_ACCOUNT_WITH_MSG
|AC_BLOCKED_ACCOUNT_WITH_MSG
|Account permabanned for X
|s
|s
|LoginPacketSecure
|LoginPacketSecure
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|-
|-
|AC_SC_CHECK_REQ
|AC_SC_CHECK_REQ
| -
| -
| -
| -
| -
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|-
|-
|AC_QUEUE_SIZE
|AC_QUEUE_SIZE
|Queue length and wait time
|c[ccdd]
|c[ccdd]
|CServerList::MakeQueueSizePacket
|CServerList::MakeQueueSizePacket
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|-
|-
|AC_HANDOFF_TO_QUEUE
|AC_HANDOFF_TO_QUEUE
|Wait in server queue
|ddc
|ddc
|ServerPlayOk
|ServerPlayOk
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|-
|-
|AC_POSITION_IN_QUEUE
|AC_POSITION_IN_QUEUE
| -
| -
| -
| -
| -

Latest revision as of 00:28, 3 September 2020

Responsible for user authentication and session creation. Has cross-shard capabilities.

Communication Protocols

In the sections below, the table column "Structure" is denoted in a similar format used by the server source. Minus the opcode, which is type c anyways.

Type Description
c Char
w Word / Short
d DWord / Int
q QWord / Long
b Byte Array
s NUL-terminated C String
[] Array
() Conditional, based on config

Game Server

TCP Port 2104. AuthServer and DBServer communicate through this port.

Incoming Packets

Opcode Structure DBServer Function AuthServer Function
AS_PLAY_OK dd authSendPlayOK ServerPlayOk
AS_PLAY_FAIL cd authSendPlayFail ServerPlayFail
AS_PLAY_GAME d authSendPlayGame ServerPlayGame
AS_QUIT_GAME dwd authSendQuitGame ServerPlayQuit
AS_KICK_ACCOUNT dw authSendKickAccount ServerKickAccount
AS_SERVER_USERNUM ww - ServerGetUserNum
AS_BAN_USER dw authSendBanAccount ServerBanUser
AS_VERSION d authSendVersion ServerVersion
AS_PING d authSendPing ServerPing
AS_WRITE_USERDATA db authSendUserData ServerWriteUserData
AS_SET_CONNECT d authSendSetConnect ServerSetActive
AS_PLAY_USER_LIST dsddddd authSendCurrentPlayers ServerPlayUserList
AS_SET_SERVER_ID cw - SetServerId
AS_SERVER_USER_NUM_BY_QUEUE_LEVEL - - ServerUserNumByQueueLevel
AS_FINISHED_QUEUE d - FinishedQueue
AS_SET_LOGIN_FREQUENCY - - SetLoginFrequency
AS_QUEUE_SIZES c[cdd] - QueueSizes
AS_READ_USERDATA d - ServerReadUserData
AS_WRITE_GAMEDATA db authSendUserData ServerWriteGameData
AS_READ_GAMEDATA d authSendGameDataReq ServerReadGameData
AS_SHARD_TRANSFER dd authSendShardTransfer ServerShardTransfer

Outgoing Packets

Opcode Structure AuthServer Function DBServer Function
SQ_ABOUT_TO_PLAY dsdddd AccountDB::AboutToPlay handleAboutToPlay
SQ_KICK_ACCOUNT dcs AccountDB::KickAccount handleKickAccount
SQ_SERVER_NUM RequestUserCounts handleNumOnline
SQ_VERSION sd(d) CSocketServer::OnCreate handleVersion
SQ_PING d ServerPing handlePing
SQ_COMPLETE_USERLIST d ServerPlayUserList handleCompleteUserList
SQ_USER_DATA db ServerReadUserData -
SQ_GAME_DATA db ServerReadGameData handleRecvGameData

Game Client

TCP Port 2106. AuthServer and Game communicate through this port.

Incoming Packets

Opcode Structure Game Function AuthServer Function
AQ_LOGIN dbdw(c) - LoginPacket
AQ_SERVER_LIST ddc(c[d]) - -
AQ_ABOUT_TO_PLAY ddc acSendAboutToPlay SelectServerPacket
AQ_LOGOUT dd acSendLogout LogoutPacket
AQ_LOGIN_MD5 dbdw(c) acSendLoginMD5 LoginPacketMd5Key
AQ_SERVER_LIST_EXT ddc(c[d]) acSendServerList ServerListExtPacket
AQ_LOGIN_MD5_MD5 dbdw(c) acSendLoginMD5 -

Outgoing Packets

Opcode Structure AuthServer Function Game Function
AC_PROTOCOL_VER dddbdb CSocketServerEx::OnCreate acGetProtocolVer
AC_LOGIN_FAIL c CAccount::CheckPassword

AccountDB::RegAccount

AccountDB::CheckPersonalPayStat

LoginPacketSecure

acGetLoginFail
AC_BLOCKED_ACCOUNT dd LoginPacketSecure acGetBlockedAccount
AC_LOGIN_OK dddddddddddd(dd) AccountDB::RegAccount acGetLoginOK
AC_SEND_SERVERLIST c[cddccwwcc(cs)] CServerList::MakeServerListPacket acGetSendServerList
AC_SEND_SERVER_FAIL c ServerListExtPacket acGetSendServerFail
AC_PLAY_FAIL cd AccountDB::AboutToPlay

ServerPlayFail

SelectServerPacket

acGetPlayFail
AC_PLAY_OK ddc ServerPlayOk acGetPlayOK
AC_ACCOUNT_KICKED c AccountDB::KickAccount acGetAccountKicked
AC_BLOCKED_ACCOUNT_WITH_MSG s LoginPacketSecure acGetBlockedAccountWithMsg
AC_SC_CHECK_REQ - -
AC_QUEUE_SIZE c[ccdd] CServerList::MakeQueueSizePacket acGetQueueSize
AC_HANDOFF_TO_QUEUE ddc ServerPlayOk acGetHandoffToQueue
AC_POSITION_IN_QUEUE - -

GM Tools

TCP Port 2108. Used for internal administration?

Incoming Packets

Opcode Structure AuthServer Function
IA_SERVER_VERSION d GetConnectSessionKey
IA_IP_KIND - -
IA_IP_USE dcdd GetIPAcquireSuccess
IA_IP_START_OK dcddd StartIPCharge
IA_IP_START_FAIL dcddds StartIPChargeFail
IA_IP_USE_FAIL dc GetIPAcquireFail
IA_IP_SESSIONKEY - -
IA_IP_INSTANTLOGIN_OK - -
IA_IP_INSTANTLOGIN_FAIL - -
IA_IP_KICK dddsd GetIPKick
IA_IP_READY_FAIL dc ReadyIPFail
IA_IP_READY_OK dcddd ReadyIPOK
IA_IP_SET_STARTTIME_OK - -
IA_IP_SET_STARTTIME_FAIL d SetStartTimeFail

Outgoing Packets

Opcode Structure AuthServer Function
AI_SERVER_VERSION sc CIPSocket::OnCreate
AI_IP_KIND - -
AI_IP_ACQUIRE sddd CIPSessionDB::AcquireSessionRequest
AI_IP_RELEASE ddddd CIPSessionDB::ReleaseSessionRequest
AI_IP_START_CHARGE dddcdd CIPSessionDB::StartIPCharge
AI_IP_STOP_CHARGE ddddcddsd CIPSessionDB::StopIPCharge
AI_IP_INSTANT_START_GAME - -
AI_IP_INSTANT_STOP_GAME - -
AI_IP_KICKED - -
AI_IP_READY_GAME dddcdd CIPSessionDB::ReadyToIPCharge
AI_IP_SET_START_TIME dddcdd CIPSessionDB::ConfirmIPCharge