Dbserver: Difference between revisions
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== beacon == | == beacon == | ||
== client == | |||
This service is used for the game client to communicate with dbserver. | |||
== db == | == db == |
Revision as of 10:58, 4 May 2019
A dbserver instance is a "shard", which is known to players as "a server" (Freedom, Defiant, etc). It performs several roles:
- storing and retrieving objects in the database on behalf of some of the other servers
- proxying messages between some other servers
- coordinating player transfers
- assorted random features that didn't have anywhere else to live
Despite the name, relatively little of dbserver's code is related to managing the database, and it is not the only server which has a database.
Services
dbserver listens on several ports, each one providing a different service. Most services correspond to another server which will connect. All of these services use the common Network protocol, in TCP-only mode.
account
arena
auction
AuctionServer connects to this service. It can receive the following commands:
AUCTION_SVR_CONNECT (2)
The message has no parameters. dbserver will accept only a single connection, and while it has one, it will respond to all further AUCTION_SVR_CONNECT messages by closing the connection.
dbserver responds with AUCTION_CLIENT_CONNECT (2):
packint(1) protocol_version string shard_name bits(1) have_inactive_players something....
AUCTION_SVR_SEND_INV (3)
autobits entity_id string inventory
dbserver finds the mapserver for entity_id, and proxies the message there as DBSERVER_AUCTION_SEND_INV
inventory is eventually decoded by AuctionInventory_FromStr in the mapserver, but dbserver proxies it without inspecting its value.
AUCTION_SVR_SEND_HISTORYINFO (4)
autobits entity_id string identifier autobits buying_count autobits selling_count autobits history_count repeated history_count times: autobits date autobits price
dbserver finds the mapserver for entity_id, and proxies the message there as DBSERVER_AUCTION_SEND_HIST.
AUCTION_SVR_BATCH_SEND_ITEMINFO (5)
autobits entity_id zipped data
dbserver finds the mapserver for entity_id, and proxies the message there as DBSERVER_AUCTION_BATCH_INFO. The zipped data is not inspected by dbserver.
After this output packet has been queued, dbserver sends AUCTION_CLIENT_DATAOK to the AuctioServer, with no both. This is a primitive form of flow control. It does not wait for the message to be sent to the mapserver before doing this.
AUCTION_SVR_XACT_CMD (7)
autobits entity_id autobits type XactCmd cmd
dbserver finds the mapserver for entity_id. If there is one, it proxies the message there as DBSERVER_AUCTION_XACT_CMD. If there is no mapserver, then dbserver responds to AuctionServer with AUCTION_CLIENT_XACT_UPDATE, sending:
autobits xid autobits subid autobits result
Where *xid* and *subid* are taken from *cmd*, and the result is set to *kXactCmdRes_No*.
AUCTION_SVR_RELAY_CMD_BYENT (9)
packint(1) entity_id packint(1) force string msg
dbserver finds the mapserver for entity_id. If there is one, it sends DBSERVER_RELAY_CMD there with *msg* as the body. If there is no mapserver, and force is set to 1, then the message is queued for relaying when the entity is available, and dbserver begins attempting to load the entity into a mapserver.
AUCTION_SVR_THROTTLE_ON (10)
This message has no parameters, and dbserver sends no response. It enables throttling, which prevents some (???) messages from being sent to the AuctionServer.
AUCTION_SVR_THROTTLE_OFF (11)
This message has no parameters, and dbserver sends no response. It disables throttling.
AUCTION_SVR_ACCOUNT_SHARDXFER (12)
OrderId order_id autobits dbid
dbid is interpreted as an entity_id. dbserver will offline (???) and delete (???) the player, and then send AccountServer an ACCOUNT_CLIENT_SHARDXFER with:
OrderId order_id autobits SHARDXFER_FULFILL_COMMIT_SRC
beacon
client
This service is used for the game client to communicate with dbserver.
db
Despite the name, this service is used to communicate with MapServer.
Every NetLink for the db server has a unique lock_id, starting from 0. They are used to identify current connections to MapServer in order to send messages.
DBCLIENT_INITIAL_CONNECT
optional packint(1) map_protocol
If map_protocol is not present (the body is empty), it is 0. If map_protocol is not equal to DBSERVER_PROTOCOL_VERSION (currently 20110503) then dbserver will respond with DBSERVER_CLIENT_CMD_FAILED and close the NetLink.
Otherwise, dbserver sends these commands back to the MapServer:
DBSERVER_TIMEOFFSET:
bits(32) seconds_since_2000 float32 time_zone_delta
These values are set based on the system clock. time_zone_delta is the difference between UTC and local time, in hours.
DBSERVER_OVERRIDDEN_AUTHBITS
bits(128) overridden_auth_bits
The value of overridden_auth_bits is set based on OverrideAuthBit lines in servers.cfg.
If any DisabledZoneEvents entries are present in servers.cfg, dbserver sends a DBSERVER_DISABLED_ZONE_EVENTS command:
repeated string event
One entry for each DisabledZoneEvents line in servers.cfg
If user reactivation is active, dbserver sends a DBSERVER_NOTIFY_REACTIVATION message, with no body.
DBSERVER_UPDATE_LOG_LEVELS:
repeated LOG_LEVELS times: packint(1) log_level
These are the log levels, as managed by log.h, for all logging types in order from 0 to LOG_LEVELS. They are set in servers.cfg with SetLogLevel lines.
DBSERVER_ACCOUNTSERVER_CATALOG:
autobits catalog_timestamp autobits auth_timeout string mtx_environment string play_span_domain string play_spam_url_home string play_spam_url_categoryview string play_spam_url_itemview string play_spam_url_showcart string play_spam_url_addtocart string play_spam_url_manageaccount string play_spam_url_supportpage string play_spam_url_supportpage_de string play_spam_url_supportpage_fr string play_spam_url_updatetovip string coh_url_newfeatures string coh_url_newfeaturesupdate autobits play_span_store_flags
These appear to be values set in account_server.cfg. Most of them are URLs.
DBCLIENT_READY
DBCLIENT_REGISTER
DBCLIENT_REGISTER_CONTAINER_SERVER
DBCLIENT_REGISTER_CONTAINER_SERVER_NOTIFY
DBCLIENT_READY_FOR_PLAYERS
DBCLIENT_CONTAINER_INFO
DBCLIENT_REQ_CONTAINERS
DBCLIENT_SET_CONTAINERS
DBCLIENT_CONTAINER_RELAY
DBCLIENT_CONTAINER_RECEIPT
DBCLIENT_CONTAINER_REFLECT
DBCLIENT_REQ_CONTAINER_STATUS
DBCLIENT_REQUEST_MAP_XFER
DBCLIENT_MAP_XFER
DBCLIENT_CONTAINER_ACK
DBCLIENT_TEST_MAP_XFER
DBCLIENT_SEND_DOORS
DBCLIENT_SAVELISTS
DBCLIENT_ADDDEL_MEMBERS
DBCLIENT_PLAYER_DISCONNECT
DBCLIENT_SEND_MSG
DBCLIENT_REQ_GROUP_NAMES
DBCLIENT_REQ_ENT_NAMES
DBCLIENT_CONTAINER_FIND_BY_ELEMENT
DBCLIENT_SHUTDOWN
DBCLIENT_WHO
DBCLIENT_SERVER_STATS_UPDATE
DBCLIENT_RELAY_CMD
DBCLIENT_RELAY_CMD_BYENT
DBCLIENT_RELAY_CMD_TOGROUP
DBCLIENT_REQ_ONLINE_ENTS
DBCLIENT_REQ_ONLINE_ENT_COMMENTS
DBCLIENT_PLAYER_KICKED
DBCLIENT_REQ_CUSTOM_DATA
DBCLIENT_EXECUTE_SQL
DBCLIENT_DISCONNECT_MAPSERVER
DBCLIENT_PLAYER_RENAME
DBCLIENT_PLAYER_CHANGETYPE
DBCLIENT_PLAYER_CHANGESUBTYPE
DBCLIENT_PLAYER_CHANGEPRAETORIANPROGRESS
DBCLIENT_PLAYER_CHANGEINFLUENCETYPE
DBCLIENT_DEPRECATED
DBCLIENT_REQ_ARENA_ADDRESS
DBCLIENT_REQ_SG_ELDEST_ON
DBCLIENT_REQ_SG_CHANNEL_INVITE
DBCLIENT_SGRP_STATSADJ
DBCLIENT_DESTROY_BASE
DBCLIENT_MISSION_PLAYER_COUNT
DBCLIENT_SEND_STATSERVER_CMD
DBCLIENT_REQUEST_SHUTDOWN
DBCLIENT_EMERGENCY_SHUTDOWN
DBCLIENT_OFFLINE_CHAR
DBCLIENT_RESTORE_DELETED_CHAR
DBCLIENT_LIST_DELETED_CHARS
DBCLIENT_BACKUP
DBCLIENT_BACKUP_SEARCH
DBCLIENT_BACKUP_APPLY
DBCLIENT_BACKUP_VIEW
DBCLIENT_REQ_SOME_ONLINE_ENTS
DBCLIENT_OVERRIDE_START_ZONE
DBCLIENT_AUCTION_REQ_INV
DBCLIENT_AUCTION_REQ_HISTINFO
DBCLIENT_AUCTION_XACT_REQ
DBCLIENT_AUCTION_XACT_UPDATE
DBCLIENT_AUCTION_PURGE_FAKE
DBCLIENT_AUCTION_XACT_MULTI_REQ
DBCLIENT_MININGDATA_RELAY
DBCLIENT_SEND_AUCTIONSERVER_CMD
DBCLIENT_ACCOUNTSERVER_CMD
DBCLIENT_ACCOUNTSERVER_SHARDXFER
DBCLIENT_ACCOUNTSERVER_ORDERRENAME
DBCLIENT_GET_PLAYNC_AUTH_KEY
DBCLIENT_ACCOUNTSERVER_CHARCOUNT
DBCLIENT_RENAME_RESPONSE
DBCLIENT_CHECK_NAME_RESPONSE
DBCLIENT_ACCOUNTSERVER_GET_INVENTORY
DBCLIENT_ACCOUNTSERVER_CHANGE_INV
DBCLIENT_ACCOUNTSERVER_UPDATE_EMAIL_STATS
DBCLIENT_ACCOUNTSERVER_CERTIFICATION_TEST
DBCLIENT_ACCOUNTSERVER_CERTIFICATION_GRANT
DBCLIENT_ACCOUNTSERVER_CERTIFICATION_CLAIM
DBCLIENT_ACCOUNTSERVER_CERTIFICATION_REFUND
DBCLIENT_ACCOUNTSERVER_MULTI_GAME_TRANSACTION
DBCLIENT_ACCOUNTSERVER_TRANSACTION_FINISH
DBCLIENT_ACCOUNTSERVER_RECOVER_UNSAVED
DBCLIENT_ACCOUNTSERVER_LOYALTY_CHANGE
DBCLIENT_ACCOUNTSERVER_LOYALTY_EARNED_CHANGE
DBCLIENT_ACCOUNTSERVER_LOYALTY_RESET
DBCLIENT_MISSIONSERVER_COMMAND
DBCLIENT_MISSIONSERVER_PUBLISHARC
DBCLIENT_MISSIONSERVER_SEARCHPAGE
DBCLIENT_MISSIONSERVER_ARCINFO
DBCLIENT_MISSIONSERVER_BANSTATUS
DBCLIENT_MISSIONSERVER_ALLARCS
DBCLIENT_MISSIONSERVER_ARCDATA
DBCLIENT_MISSIONSERVER_ARCDATA_OTHERUSER
DBCLIENT_MISSIONSERVER_INVENTORY
DBCLIENT_MISSIONSERVER_CLAIM_TICKETS
DBCLIENT_MISSIONSERVER_BUY_ITEM
DBCLIENT_ACCOUNTSERVER_ORDERRESPEC
DBCLIENT_DELETE_PLAYER
DBCLIENT_QUEUE_FOR_EVENTS
DBCLIENT_REMOVE_FROM_QUEUE
DBCLIENT_EVENT_READY_ACK
DBCLIENT_EVENT_RESPONSE
DBCLIENT_MAP_ID
DBCLIENT_TURNSTILE_PING
DBCLIENT_DEBUG_SHARD_XFER_OUT
DBCLIENT_DEBUG_SHARD_XFER_BACK
DBCLIENT_GROUP_UPDATE
DBCLIENT_EVENTHISTORY_FIND
DBCLIENT_CLOSE_INSTANCE
DBCLIENT_REJOIN_INSTANCE
DBCLIENT_PLAYER_LEAVE
DBCLIENT_MAP_WEEKLY_TF_ADD_TOKEN
DBCLIENT_MAP_WEEKLY_TF_REMOVE_TOKEN
DBCLIENT_MAP_WEEKLY_TF_SET_EPOCH_TIME
DBCLIENT_TEST_LOGGING
DBCLIENT_INCARNATETRIAL_COMPLETE
DBCLIENT_QUEUE_FOR_SPECIFIC_MISSION_INSTANCE
DBCLIENT_TS_ADD_BAN_DBID
DBCLIENT_MAP_SET_MARTY_STATUS
DBCLIENT_GRANT_CHARSLOT
DBCLIENT_PLAYER_UNLOCK
DBCLIENT_ACCOUNT_ADJUST_SERVER_SLOTS
DBCLIENT_UNLOCK_CHARACTER_RESPONSE
DBCLIENT_DEBUG_SET_VIP
launcher
mission
queue
stat
svrmon
turnstile
Command line arguments
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Start the dbserver as a logserver instead. (This also happens if the executable name is "logserver".) |
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Disable encryption between the client and dbserver. |
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Enable production mode/disable development mode. Document production mode. |
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Start all static non-DontAutoStart maps automatically on startup. |
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Start up to n static maps on startup. |
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Enable verbose logging. |
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Run a database shutdown test on the n first containers and then exit. n is 100 by default. |
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Run a performance benchmark and then exit. |
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Run a load test of n runs on the database and then exit. n is 0 by default. |
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Run a duplication test of n runs on the database and then exit. n is 0 by default. |
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Run an update test of n runs on the database and then exit. n is 0 by default. |
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Load the on-disk flat format (.defs or .bins) of Ents, Supergroups, Teamups and Leagues to the database, then exit. Only works in development mode. |
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Dump the database containers of Ents, Supergroups, Teamups and Leagues to the on-disk format, then exit. Only works in development mode. |
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Load a dump file. Defaults:
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Revisit DB (after import?) and fix broken links. Defaults:
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Export a dump file. |
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Enable packet debug info (data type and length). Enabled by default if the build is FULLDEBUG, disabled otherwise. |
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Echo logs for the generic memlog instance to the console. |
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Pass the |