Servers.cfg: Difference between revisions

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{{CLArg|ShardName <name>|The name of the shard this dbserver manages. This must match a shard name in turnstile_server.cfg.}}
{{CLArg|ShardName <name>|The name of the shard this dbserver manages. This must match a shard name in turnstile_server.cfg.}}
{{CLArg|UseFakeAuth <0/1>|Enable fake auth. This lets clients log in directly to the dbserver (with any account) instead of going via an authserver.}}
{{CLArg|UseFakeAuth <0/1>|Enable fake auth. This lets clients log in directly to the dbserver (with any account) instead of going via an authserver.}}
{{CLArg|AuthServer <ip> <port>|The DNS name and port to use when connecting to the authserver.}}
{{CLArg|AuthServer <ip> <port>|The DNS name and port to use when connecting to the authserver. '''Either this or {{ms|UseFakeAuth}} must be present in the file.'''}}
{{CLArg|LocalIp <ips...>|Local IP addresses. If an address matches the top two octets of any address specified here, the dbserver considers it local. ''What is this actually for?''}}
{{CLArg|LocalIp <ips...>|Local IP addresses. If an address matches the top two octets of any address specified here, the dbserver considers it local. ''What is this actually for?''}}
{{CLArg|SqlDbProvider <prov>|The SQL database type. The supported configurations are {{ms|mssql}} and {{ms|postgresql}}, but only MSSQL is properly tested on proper i24.}}
{{CLArg|SqlDbProvider <prov>|The SQL database type. The supported configurations are {{ms|mssql}} and {{ms|postgresql}}, but only MSSQL is properly tested on proper i24.}}
Line 93: Line 93:
{{CLArg|BlockedMapKey <maps...>|A comma or space delimited list of map keys to not load.}}
{{CLArg|BlockedMapKey <maps...>|A comma or space delimited list of map keys to not load.}}
{{CLArg|DisabledZoneEvents <events...>|A comma or space delimited list of disabled zone events.}}
{{CLArg|DisabledZoneEvents <events...>|A comma or space delimited list of disabled zone events.}}
{{CLArg|ClientCommands "<commands>"|A list of commands to be executed by the client upon connection. See [[Client-to-dbserver#DBGAMESERVER_SEND_PLAYERS]].}}
{{CLArg|AuthRequestGameData|Deprecated.}}
{{CLArg|MissionserverMaxSendQueueSize <n>|The maximum amount of bytes allowed in the send queue to the [[missionserver]]. Default is {{ms|DB_MISSIONSERVER_MAX_SENDQUEUE_SIZE_DEFAULT}} (1000000).}}
{{CLArg|MissionserverMaxSendQueuePublishSize <n>|The maximum amount of bytes allowed in the publish queue to the [[missionserver]]. Default is {{ms|DB_MISSIONSERVER_MAX_SENDQUEUE_SIZE_DEFAULT}} (500000).}}
{{CLArg|Locale <name>|The locale of the shard. This must either be a locale name or 0 (in which case English is chosen). Possible values are:
: {{ms|en}}: English
: {{ms|test}}: Test locale
: {{ms|zh}}: Chinese
: {{ms|ko}}: Korean
: {{ms|ja}}: Japanese
: {{ms|de}}: German
: {{ms|fr}}: French
: {{ms|es}}: Spanish
}}
{{CLArg|OverrideAuthBit <names...>|Force user authbits to be set regardless of the state in the database. The format is comma or space-separated authbit names; see {{ms|authUserData.c:authUserSetFieldByName}}.}}
{{CLArg|IsBetaShard <1/0>|Whether or not this shard is a beta shard. On beta shards, users can use the broken mission fix every 10 minutes, rather than every 3 days.}}
{{CLArg|IsVIPShard <1/0>|Whether or not this shard is a VIP shard. Only accounts marked as VIP can log into this shard.}}
{{CLArg|AllowGR|Deprecated.}}
{{CLArg|AllowGREndgame|Deprecated.}}
{{CLArg|AllowIssue20|Deprecated.}}
{{CLArg|AllowPraetorians|Deprecated.}}
{{CLArg|OwnsGoingRogue <1/0>|Set/unset the Going Rogue authbit. Only works on FakeAuth shards.}}
{{CLArg|PraetoriaZonesLocked|Deprecated.}}
{{CLArg|GoingRogueNagAndPurchase <1/0>|Show the nag dialogs and buy button for Going Rogue.}}
{{CLArg|KarmaEventHistoryDays <1/0>|How many days of past karma event history to read on load. Default is 30.}}
{{CLArg|NameLockTimeout <n>|Number of seconds to keep character names temporarily reserved. This must be greater than the client refresh time, which is 600. Default is 1200.}}
{{CLArg|SetLogLevel <logtype> <level>|Set the log level of the various log types. This directive can appear multiple times. Possible levels are:
{{CommandLineTable|
{{CLArg|-2|DISABLED; do not log anything.}}
{{CLArg|-1|ALERT; this is so important that someone should be notified.}}
{{CLArg|0|IMPORTANT; only the most important information. Default value.}}
{{CLArg|1|VERBOSE; information that we would like, but has the possibility of spamming the logs with too much data.}}
{{CLArg|2|DEPRECATED; there are old things that are doubtful we should even be logging.}}
{{CLArg|3|DEBUG; lots of information for debugging only.}}
}}
Possible log types are listed below. They are case-insensitive.
==== General ====
{{CommandLineTable|
{{CLArg|crashDetails|Crash reports}}
{{CLArg|debug|Logs for debugging purposes.  Usually temporary, while the bug is being tracked down.}}
{{CLArg|persist|Logs for the text journaling system}}
{{CLArg|error|Errors we want to know about sent here}}
{{CLArg|old|Log messages that are probably worthless are sent here, on the off-chance we still need them}}
{{CLArg|TestClient|Used to generate output from test clients}}
{{CLArg|packets|Packet logging}}
}}
==== dbserver ====
{{CommandLineTable|
{{CLArg|delete|Proof they deleted their character}}
{{CLArg|offline|Players getting moved out of the db into text}}
{{CLArg|SystemSpecs|Log users system specs when the connect to db}}
{{CLArg|OverloadProtection|Overload protection messages}}
{{CLArg|CharSlotApply|Proof they committed a character slot to a shard}}
}}
==== Mapserver ====
{{CommandLineTable|
{{CLArg|entity|General log of things on entities (no chat, powers, or rewards related)}}
{{CLArg|powers|Power Info (may be redundant since chat records lots of powers information)}}
{{CLArg|supergroup|Supergroup specific things}}
{{CLArg|bug|Player reported bugs}}
{{CLArg|chat|Chat}}
{{CLArg|cheaters|Egregious cheats sent here}}
{{CLArg|rewards|Anything to do with player inventory should go here}}
{{CLArg|sze_rewards|Scripted zone event reward logs}}
{{CLArg|survey|''Seems to be some special kind of bug report from the client.''}}
{{CLArg|cmds|Access level commands. These are commands with AccessLevel < ACCESS_DEBUG (9).}}
{{CLArg|internalcmds|Internal commands. These are commands with AccessLevel >= ACCESS_DEBUG.}}
{{CLArg|MARTY|MARTY (anti-cheat system) logs.}}
{{CLArg|Admin|Logs admin commands. ''Seems to mostly be used for logging the stuck mission complete function.''}}
{{CLArg|Performance|Performance logs}}
{{CLArg|DuplicateMessageIDs|Log for duplicate message ids. Probably for duplicate localization string hashes.}}
}}
==== Accountserver ====
{{CommandLineTable|
{{CLArg|Account|Generic account log}}
{{CLArg|Transaction|Account transaction log}}
}}
==== Arenaserver ====
{{CommandLineTable|
{{CLArg|ArenaEvent|In depth arena event logs.}}
}}
==== Auctionserver ====
{{CommandLineTable|
{{CLArg|Auction|Auction log}}
{{CLArg|Xaction|Auction transaction log}}
}}
==== Missionserver ====
{{CommandLineTable|
{{CLArg|DeletedArcs|Log for deleted/deleting arcs.}}
{{CLArg|missionserver|Generic missionserver logs.}}
}}
==== Raidserver ====
{{CommandLineTable|
{{CLArg|iop|Items of Power log.}}
}}
==== Statserver ====
{{CommandLineTable|
{{CLArg|statserver|Statserver log.}}
}}
==== Turnstileserver ====
{{CommandLineTable|
{{CLArg|turnstile|Turnstileserver log.}}
}}
}}
{{CLArg|IsLoggingMaster <1/0>|If 1, this server will propagate the configured loglevels to all of the connected servers.}}
{{CLArg|MARTYEnabled <1/0>|Enable/disable the MARTY anti-cheat.}}
}}
}}



Revision as of 16:29, 14 May 2019

servers.cfg is the main configuration file for the dbserver. Other components load the file as well, including the launcher, arenaserver, raidserver, and statserver.

The directives in the file are used to populate the global ServerCfg configuration. Directive names are also case-insensitive. Lines with a leading # are ignored.

Configuration directives

servers.cfg is a list of config options, one per line. If a config option is repeated, the last one in the file overrides all others. Each line has several words, separated by spaces or tabs. If there are extra words on the end of the line, they are ignored. Spaces can be included in a word by surrounding it with double quotes.

Anywhere that DNS names are used, IP addresses can be used instead.

DBServer <ip>

The DNS name of the dbserver. This is used by other components to determine where to connect.

DBServer<n> <ip>

Auxiliary dbservers. Launchers can connect to multiple dbservers; more servers are specified as DBServer2, DBServer3, etc.

ShardName <name>

The name of the shard this dbserver manages. This must match a shard name in turnstile_server.cfg.

UseFakeAuth <0/1>

Enable fake auth. This lets clients log in directly to the dbserver (with any account) instead of going via an authserver.

AuthServer <ip> <port>

The DNS name and port to use when connecting to the authserver. Either this or UseFakeAuth must be present in the file.

LocalIp <ips...>

Local IP addresses. If an address matches the top two octets of any address specified here, the dbserver considers it local. What is this actually for?

SqlDbProvider <prov>

The SQL database type. The supported configurations are mssql and postgresql, but only MSSQL is properly tested on proper i24.

SqlDbName <db>

The name of the dbserver database. Most common name is cohdb.

SqlLogin <connstring>

The connection string for the database connection. Example:

SqlLogin "DRIVER={SQL Server Native Client 11.0};Server=localhost\SQLEXPRESS;Uid=sa;Pwd=YourL33TPASS!;"

SqlInit <query>

An SQL query to initialize the dbserver database for the first time. If SqlDbName is cohdb, this could be:

SqlInit "CREATE DATABASE cohdb;"

SqlAllowDDL <1/0>

Enable or disable the use of DDL for manipulating the database. This is the master switch for all of the related SQL directives. DDL must be enabled in order to perform many operations for altering the database schema. If a required DDL command is not allowed, the server will exit.

SqlAllowAllDDL <1/0>

Same as SqlAllowDDL.

SqlAddAttributes <1/0>

Allow the SqlAddAttributes DDL command.

SqlAddColumnOrTable <1/0>

Allow the SqlAddColumnOrTable DDL command.

SqlDeleteColumnOrTable <1/0>

Allow the SqlDeleteColumnOrTable DDL command.

SqlRebuildTable <1/0>

Allow the SqlRebuildTable DDL command. This has the same effect as setting SqlAllowDDL.

SqlAlterColumn <1/0>

Allow the SqlAlterColumn DDL command.

DefaultAccessLevel <n>

Set the access level of new characters. This should be 0 for any production system.

LogDir <dir>

Set the log file directory. Default is logs inside the game data directory.

AssertMode "<modes>"

Set the behavior of assertion failures. Multiple modes can be specified if the argument is wrapped in quotes. Possible modes are:

Minidump

Create minidumps (.mdmp) on failure.

Fulldump

Create full dumps (.dmp) on failure.

Exit

Exit on failure.

NoTimestamp

Don't name dump files with timestamps.

NoDate

Same as NoTimestamp.

Zip

Zip the dump files.

Ignore

Enable the ignore button on assertions.

MaxPlayers <num>

The maximum number of players that can be connected at any time. The maximum value is AUTH_SIZE_MAX (8191):

#define AUTH_SIZE_MAX (((1<<14)/2)-1)	//so Auth server treats any number (1<<14) or bigger as being zero.  So we're saying that you
                                        //can't have a max size > 1<<13-1 so that you can have 1<<13 available for the queue.

LoginsPerMinute <num>

Unsure what this is. It's only used in one place, queueservercomm, so it doesn't actually seem to be a server-side login attempt limiter.

MinPlayers <num>

Unsure about this. It's only ever sent to authserver when it queries how many are online, but that code is dead:

  if (server_cfg.min_players && 0 /*sqlFifoNearFull()*/)
    authPutU16(pak,server_cfg.min_players);
  else
    authPutU16(pak,AUTH_SIZE_MAX+server_cfg.max_players);

UseQueueServer <1/0>

Enable or disable the use of the queueserver.

BlockFreePlayersIfNoAccountServer <1/0>

Put F2P players in the queue if the account server is down. Presumably? clientcomm s_skipQueue

EnqueueWithAuthLimiter <1/0>

Let people into the shard even if we would queue them normally?

NoStats <1/0>

Disable the statserver; have the launcher send -nostats to mapservers.

ClientProject <name>

Set the "registry name". This is used to construct the path to the Windows registry keys. Default is CoH.

MapServerParams "<params>"

Extra parameters to send to launched mapservers.

DiffDebug <1/0>

Possibly perform extra verification checks on containers? Sends -diffdebug to launched mapservers.

ContainerSizeDebug <1/0>

Possibly perform extra verification checks on containers?

UseLogServer <1/0>

Enable the logserver.

LogServer <ip>

Set the IP address of the logserver. This implies enabling the logserver.

LogRelayVerbose <1/0>

Enable verbose logging. Of what? Inter-server handover?

ChatServer <ip>

Set the IP address of the chatserver.

ChangeDbOwnerFrom <name>

Runs some kind of stored procedure. // requested by joe phillips

MaxLevel <n>

Appears to be global max level for NPCs. It doesn't seem to be max level for characters, which you might think.

MaxCoHLevel <n>

NPC max level for blue zones?

MaxCoVLevel <n>

NPC max level for red zones?

MaxDualSlots <n>

Number of shared H/V character slots per player? Default is 12, maximum is 48.

BackupDays <days>

Number of days to keep stored backups (characters?) for. Minimum is 30 days.

OfflineProtectLevel <level>

Highest level of character that can be moved to offline storage. Default is 35. Probably?

OfflineIdleDays <days>

Number of days before a character is moved to offline storage.

CompleteBrokenTasks <1/0>

Sends -completebrokentasks to launched mapservers. Document what this does.

DroppedPacketLogging <1/0>

Log when packets are dropped or received out of order.

AuthBadPacketReconnect <1/0>

Extra verification on auth packets?

MasterBeaconServer <host>

Hostname for the master beaconserver.

DoNotLaunchMasterBeaconServer <1/0>

Don't launch the master beaconserver.

RequestBeaconServerCount <n>

Number of beaconrequestservers to launch. Negative values correspond to 2. Default is -1.

DoNotPreloadCrashReportDLL <1/0>

Don't preload the crash report DLL.

BeaconRequestCacheDir <dir>

Cache directory for requests made to the beaconservers. Probably.

DoNotLaunchBeaconClients <1/0>

Don't launch any beaconclients.

DoNotLaunchMapServerTSR <1/0>

Don't launch any TSR mapservers. TSR mapservers preload data to shared memory to make loading other mapservers faster.

RaidTimeZoneDelta <decimal>

Difference in hours between the time on the mapserver and the dbserver. Default comes from the OS. This is sent from dbserver to mapserver, but doesn't seem used?

DisableContainerBackups <1/0>

Disable on-disk container backups.

XPScale <decimal>

Experience multiplier. Default is 1.0.

AuctionInvMaxLastLoginDays <n>

Auction entries for accounts that have not logged in in this many days are not sent. Default is 60.

AuthnameLimiterEnabled <1/0>

This is associated with BlockFreePlayersIfNoAccountServer and EnqueueWithAuthLimiter, but I'm really not sure what it's for.

AuthnameLimiterAccessLevel <n>

Characters greater than this access level can bypass the auth limiter.

BlockedMapKey <maps...>

A comma or space delimited list of map keys to not load.

DisabledZoneEvents <events...>

A comma or space delimited list of disabled zone events.

ClientCommands "<commands>"

A list of commands to be executed by the client upon connection. See Client-to-dbserver#DBGAMESERVER_SEND_PLAYERS.

AuthRequestGameData

Deprecated.

MissionserverMaxSendQueueSize <n>

The maximum amount of bytes allowed in the send queue to the missionserver. Default is DB_MISSIONSERVER_MAX_SENDQUEUE_SIZE_DEFAULT (1000000).

MissionserverMaxSendQueuePublishSize <n>

The maximum amount of bytes allowed in the publish queue to the missionserver. Default is DB_MISSIONSERVER_MAX_SENDQUEUE_SIZE_DEFAULT (500000).

Locale <name>

The locale of the shard. This must either be a locale name or 0 (in which case English is chosen). Possible values are:

en: English
test: Test locale
zh: Chinese
ko: Korean
ja: Japanese
de: German
fr: French
es: Spanish

OverrideAuthBit <names...>

Force user authbits to be set regardless of the state in the database. The format is comma or space-separated authbit names; see authUserData.c:authUserSetFieldByName.

IsBetaShard <1/0>

Whether or not this shard is a beta shard. On beta shards, users can use the broken mission fix every 10 minutes, rather than every 3 days.

IsVIPShard <1/0>

Whether or not this shard is a VIP shard. Only accounts marked as VIP can log into this shard.

AllowGR

Deprecated.

AllowGREndgame

Deprecated.

AllowIssue20

Deprecated.

AllowPraetorians

Deprecated.

OwnsGoingRogue <1/0>

Set/unset the Going Rogue authbit. Only works on FakeAuth shards.

PraetoriaZonesLocked

Deprecated.

GoingRogueNagAndPurchase <1/0>

Show the nag dialogs and buy button for Going Rogue.

KarmaEventHistoryDays <1/0>

How many days of past karma event history to read on load. Default is 30.

NameLockTimeout <n>

Number of seconds to keep character names temporarily reserved. This must be greater than the client refresh time, which is 600. Default is 1200.

SetLogLevel <logtype> <level>

Set the log level of the various log types. This directive can appear multiple times. Possible levels are:

-2

DISABLED; do not log anything.

-1

ALERT; this is so important that someone should be notified.

0

IMPORTANT; only the most important information. Default value.

1

VERBOSE; information that we would like, but has the possibility of spamming the logs with too much data.

2

DEPRECATED; there are old things that are doubtful we should even be logging.

3

DEBUG; lots of information for debugging only.

Possible log types are listed below. They are case-insensitive.

General

crashDetails

Crash reports

debug

Logs for debugging purposes. Usually temporary, while the bug is being tracked down.

persist

Logs for the text journaling system

error

Errors we want to know about sent here

old

Log messages that are probably worthless are sent here, on the off-chance we still need them

TestClient

Used to generate output from test clients

packets

Packet logging

dbserver

delete

Proof they deleted their character

offline

Players getting moved out of the db into text

SystemSpecs

Log users system specs when the connect to db

OverloadProtection

Overload protection messages

CharSlotApply

Proof they committed a character slot to a shard

Mapserver

entity

General log of things on entities (no chat, powers, or rewards related)

powers

Power Info (may be redundant since chat records lots of powers information)

supergroup

Supergroup specific things

bug

Player reported bugs

chat

Chat

cheaters

Egregious cheats sent here

rewards

Anything to do with player inventory should go here

sze_rewards

Scripted zone event reward logs

survey

Seems to be some special kind of bug report from the client.

cmds

Access level commands. These are commands with AccessLevel < ACCESS_DEBUG (9).

internalcmds

{{{2}}}

MARTY

MARTY (anti-cheat system) logs.

Admin

Logs admin commands. Seems to mostly be used for logging the stuck mission complete function.

Performance

Performance logs

DuplicateMessageIDs

Log for duplicate message ids. Probably for duplicate localization string hashes.

Accountserver

Account

Generic account log

Transaction

Account transaction log

Arenaserver

ArenaEvent

In depth arena event logs.

Auctionserver

Auction

Auction log

Xaction

Auction transaction log

Missionserver

DeletedArcs

Log for deleted/deleting arcs.

missionserver

Generic missionserver logs.

Raidserver

iop

Items of Power log.

Statserver

statserver

Statserver log.

Turnstileserver

turnstile

Turnstileserver log.

IsLoggingMaster <1/0>

If 1, this server will propagate the configured loglevels to all of the connected servers.

MARTYEnabled <1/0>

Enable/disable the MARTY anti-cheat.

Example

DBServer 127.0.0.1
ShardName SCRUBBED
UseFakeAuth 1
#AuthServer 127.0.0.1
DefaultAccessLevel 255
NoStats 1
 
LocalIP 127.0.0.1
MaxPlayers 300
AssertMode Fulldump
UseQueueServer 0
UseLogServer 0
OverrideAuthBit RogueAccess
ChatServer 127.0.0.1
KarmaEventHistoryDays 30
MapserverIdleUpkeep 20
MapserverIdleExit 20
FastStart 1
MaxPlayerSlots 1000
MaxDualSlots 1000
AuctionInvMaxLastLoginDays 1000
 
// BeaconMasterServer 192.168.0.1
RequestBeaconServerCount 0
BeaconRequestCacheDir "c:\beaconrequestcache"
DoNotLaunchBeaconClients 1
DoNotLaunchMapserverTSRs 0
 
AuthnameLimiterEnabled 0
AuthnameLimiterAccessLevel 20
 
SetLogLevel "Auction" -2
SetLogLevel "Chat" 1
SetLogLevel "Admin" -2
SetLogLevel "Bug" -2
SetLogLevel "CharSlotApply" -2
SetLogLevel "Debug" -2
SetLogLevel "Delete" -2
SetLogLevel "deletion" -2
SetLogLevel "entity" -2
SetLogLevel "Error" -2
SetLogLevel "cheaters" -2
SetLogLevel "MARTY" -2
SetLogLevel "Offline" -2
SetLogLevel "Powers" -2
SetLogLevel "Rewards" -2
SetLogLevel "SuperGroup" -2
SetLogLevel "SystemSpecs" -2
SetLogLevel "sze_rewards" -2
SetLogLevel "turnstile" -2
SetLogLevel "cmds" -2
SetLogLevel "internalcmds" 1
 
SqlDbProvider mssql
SqlDbName coh
SqlAllowDDL 1
SqlLogin "Driver={SQL Server Native Client 11.0};server=localhost;database=coh;trusted_connection=Yes;"
SqlInit 1