Admin Commands (in-game): Difference between revisions
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Level refers to the level of admin privilage necessary to run the command. Level 0 commands are available to everyone. | |||
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Revision as of 11:55, 20 June 2019
Level refers to the level of admin privilage necessary to run the command. Level 0 commands are available to everyone.
Level | Command | Comment |
---|---|---|
9 | entsave | save players, write mapname.txt, flush dbserver cache |
10 | ent_corrupted | Shows if the entity if marked as corrupted. |
10 | ent_set_corrupted | Sets the corrupted flag on an entity. |
9 | ent_delete | Deletes entity <entid> <charactername> |
9 | entgenload | blarg |
9 | beaconprocesstraffic | Finds and connects traffic beacons. |
9 | beaconprocessnpc | Finds and connects NPC beacons. |
9 | beaconreadfile | Reloads the beacon file. |
9 | beaconreadthisfile | Load a specific beacon file. |
9 | beaconwritefile | Writes out the beacon file. |
9 | beaconfix | This fixes beacons that have had their wrapper group removed and various other problems. Runs automatically at load time |
9 | beaconpathdebug | Pathfinding debugging stuff. |
9 | beaconresettemp | Reset temporary beacon information (pathfinding optimization) |
9 | beacongotocluster | Goto a beacon cluster by index. |
9 | beacongetvar | Get a beacon debug var. |
9 | beaconsetvar | Set a beacon debug var. |
9 | beaconcheckfile | Tells whether or not the beacon file is up to date for this map. |
9 | beaconrequest | Requests a beacon file for the current map. |
9 | beaconmasterserver | Set the BeaconMasterServer to use for beacon requests. |
9 | testnpcdta | Test a guy in NPC.dta. |
9 | testnpcs | testnpcs <initial npc number> <spawn count> Test npcs + villains from NPC.dta |
9 | testgentypes | Verify all referenced NPCs and Critters in the loaded SpawnArea defs are valid |
9 | printent | blarg |
9 | netsteps | set network update divisor. default is to send one net update every 8 server ticks. set to 1 to get 30 net updates/sec |
2 | snotimeout | sets the notimeout flag on all links initially |
9 | serverbreak | blarg |
9 | server_error_sent_count | the count of errors sent to admin clients. |
9 | smalloc | count how much memory the server has malloc'd and print to a log file |
9 | heapinfo | dump some heap info to the server console |
9 | heaplog | dump some heap info to log files |
9 | returnall | if this is a mission map, return all players to static map and exit |
9 | sendmsg | test send message blah blah |
9 | crashnow | blarg |
9 | fatalerror | Call FatalErrorf(), for testing purposes. |
9 | sendpacket | Sends a packet of X KB to the client |
9 | showstatesvr | blarg |
4 | youSay | set selected entity as debug entity on server, and have it say the given string |
4 | youSayOnClick | set selected entity as debug entity on server, and have it say the given string when clicked |
9 | checkjfd | blarg |
9 | quickLoadAnims | dev mode don't preload anims |
9 | netfxdebugsvr | blarg |
9 | showHiddenEntities | blarg |
9 | reloadSeqsSvr | development mode only reload sequencers and animations |
9 | recordcoll | blarg |
9 | reloadpriority | Reloads all priority list files. |
9 | reloadaiconfig | Reloads all AI config files. |
2 | getentdebugmenu | Gets the entity debug menu. |
2 | mmm | Gets the entity debug menu, aka the Magic Martin Menu. |
9 | initmap | Reinitialize the map |
9 | playercount | for testing entity generator code |
9 | clearailog | Clears the AI logs for all entities. |
9 | entdebuginfo | bit flags for debug info display |
0 | runnerdebug | Enable limited debugging for a possible critter run-away bug |
9 | setdebugvar | Set a debug var. |
9 | getdebugvar | Get a debug var. |
9 | sendautotimers | enable sending auto timers to your client |
9 | setdebugentitysvr | set the entity id that various things use as a server debug entity |
2 | debugmenuflags | bit flags for what options to show on debug menu. |
9 | interpdatalevel | level of extra interpolation data to send, higher is better. |
9 | interpdataprecision | number of bits of precision in interp data (4-8). |
9 | ailog | Sets the types of AI logging that is done. |
9 | noai | Disables AI, but not physics. |
9 | noprocess | Disables processing, but not AI. |
9 | nokillcars | Disables killing of cars that have no beacons |
9 | skyFade1 | manually override sky fading values |
9 | skyFade2 | manually override sky fading values |
9 | skyFadeWeight | manually override sky fading values |
9 | cutSceneDebug | Prints debug info about running cutscenes. |
9 | doNotCompleteMission | Do not let this mission be completed -- because it can be a pain to get there. |
9 | resetperfinfo_server | Resets all performance info. |
9 | runperfinfo_server | Runs performance info for this many ticks. Set to -1 to run forever. |
9 | perfinfomaxstack_server | Sets the depth of the performance monitor stack. |
9 | perfinfosetbreak_server | Set a breakpoint on a particular auto timer. |
9 | perfinfo_time_all_ents | Enables timing all entities individually. |
9 | perfinfo_enable_ent_timer | Enables timing an entity. |
9 | perfinfo_disable_ent_timers | Disable all entity timers. |
9 | clientpacketlog | Enable logging client packets. |
9 | clientpacketlogpause | Toggle pausing client packet log. |
9 | processtimes | Report current uptime, kernel time and user time in seconds. |
9 | memorysizes | Report current and peak working set and page file sizes in bytes. |
9 | nofilechangecheck_server | enables dynamic checking for file changes |
1 | moveentitytome | moves selected entity to my location |
4 | entcontrol | 'entcontrol 0 kill' to kill currently selected npc |
4 | ec | ec is abbreviation for entcontrol |
1 | setpos | move me to <x> <y> <z> on this map |
1 | setpospyr | move me to <x> <y> <z> on this map, set pyr |
2 | mapmove | move to <map id>. see maps.db for map ids |
2 | mapmovespawn | move to <mad id> and spawn marker <spawn_name> |
9 | shardjump | move to shard <shard name>. |
10 | nextplayer | go to next player |
10 | nextnpc | go to next npc |
4 | nextcritter | go to next critter |
4 | nextawakecritter | go to next critter |
10 | nextcar | go to next car |
4 | nextitem | go to next item |
10 | nextreset | reset next counter |
9 | nextseq | go to next entity with the given sequencer name |
9 | nextnpccluster | go to next npc beacon cluster |
10 | gotoent | go to an entity by id. |
2 | gotoentbyname | go to first entity with matching name. |
11 | dbquery | there should be some more detailed docs for this command offline |
3 | invincible | <0/1> 1=invincible, 0=normal |
3 | unstoppable | <0/1> 1=unstoppable, 0=normal |
10 | donottriggerspawns | <0/1> 1=donottriggerspawns, 0=normal |
3 | alwayshit | <0/1> 1=always hit, 0=normal |
3 | untargetable | <0/1> 1=untargetable, 0=normal |
2 | scmds | print server commands containing <string> |
9 | scmdms | Saves commands the need to be translated |
10 | scmdusage | print usage of server commands containing <string> |
10 | serverwho | get npc/player counts for <mapserver id> use -1 to get total for all mapservers. |
10 | supergroupwho | get info on <supergroup> |
10 | teamupwho | get info on <teamup> |
10 | raidwho | get info on <raid> |
10 | levelingpactwho | get info on <levelingpact> |
0 | pactwho | get info on your leveling pact |
0 | who | get info on <player> |
0 | whoall | Print who's on this map. |
3 | status | get status of <mapserver id>, use -1 to get all mapservers |
3 | csr | execute <command> as if you were <player> (e.g. "csr Joe levelupxp 10") |
10 | csr_long | execute <command> as if you were <player> and had <access_level> (e.g. "csr_long 3 1234 Joe levelupxp 10") |
4 | csr_radius | execute <command> as if csr for all players in specified radius (-1 for whole map) |
3 | csr_offline | execute <command> as if you were <player>, even if player is offline (e.g. "csr_offline Joe levelupxp 10") |
9 | csr_offline_long | execute <command> as if you were <player> and had <access_level>, even if player is offline (e.g. "csr_offline_long 3 1234 2345 levelupxp 10") |
10 | tmsg | send <teamup id> a <message> |
9 | silenceall | <0/1> set to 1=global silence on, 0=normal |
4 | silence | ban <player> from general chat for <number of minutes> |
10 | banchat | ban <player> from general chat for <number of days> |
9 | banchat_relay | internal command used by /banchat and /silence |
9 | svrsilentkick | kick <player> without informing the game client |
4 | svrkick | kick <player> for <reason> |
10 | svrban | ban <player> for <reason> |
10 | svrunban | unban <player> |
3 | invisible | <0/1> 1=invisible ,0=visible |
2 | teleport | Teleport the <player> to me |
2 | mapmovepos | Helper function for teleport, goto, contact, and door stuff |
2 | mapmoveposandselectcontact | Helper function for contact finder |
3 | offlinemove | CSR command for moving an offline player to a specific static map and position |
9 | freeze | Freeze <player> <0/1> so he can't move |
9 | spawn | The command spawns a specific type or group of Critters or NPCs. The syntax is: spawn <CritterName or NPCName or SpawnBindingName> Any of the names attached to an NPC block or a Critter block in N:/game/data/SpawnArea/Global.txt can be used in place of CritterName or NPCName. |
9 | spawnmob | This command spawns a mob of random villain critters. The syntax is: spawnmob <number of villains> <min level> <max_level> Only villains within the given level range will attempt to be spawned. |
10 | spawnmany | The command spawns a number of a specific type or group of Critters or NPCs. The syntax is: spawnmany <CritterName or NPCName or SpawnBindingName> <Count> Any of the names attached to an NPC block or a Critter block in N:/game/data/SpawnArea/Global.txt can be used in place of CritterName or NPCName. |
10 | spawnmanyvillains | The command spawns a number of villains. The syntax is: spawnmanyvillains <VillainName> <Count> |
10 | spawnobjective | This command spawns an objective model as it would be seen in a mission. The syntax is: spawnobjective <ModelName> |
4 | doppelgangertest | spawns a dopplgange with keywords |
9 | spawnmissionnpcs | Spawn <n> random NPC's who will run around scared. They can spawn from any encounter location |
9 | raoulcmd | Raoul's personal command |
9 | settest1 | Set server test variable 1 |
9 | settest2 | Set server test variable 2 |
9 | settest3 | Set server test variable 3 |
0 | ignore | Ignore Player |
0 | gignore | Ignore Player |
0 | ignore_spammer | Ignore As Spammer |
0 | unignore | Unignore User |
0 | gunignore | Unignore User |
0 | ignorelist | Displays a list of ignored users |
10 | ignore_spammer_threshold | set the number of ignores needed to auto-chatbanned someone to [int], 0 disables |
10 | ignore_spammer_multiplier | set the number of ignores generated by ignore_spammer to [int] |
10 | ignore_spammer_duration | set how long auto-chatbanned players are silenced to [int] seconds |
10 | releaseplayer | Frees controlled player character. |
9 | enablecontrollog | enable control log on a client for an amount of time. |
2 | smapname | get name of <map id> |
2 | maplist | Displays a list of all static maps |
9 | entgenmsg | print debug messages when generating entities |
9 | grpfindtest | perform group find on all trays in the map |
9 | validatespawns | Enables collecting of bad (embedded in stuff) spawn points from encounters. |
9 | nextbadspawn | Goes to next bad spawn point. |
9 | nextbadvolume | Goes to next pair of intersecting material volumes. |
9 | rescanbadvolume | Rebuilds the list of overlapping volumes. |
3 | nextspawn | Goes to next active encounter. |
3 | nextspawnpoint | Goes to next encounter group. |
3 | nextmissionspawn | Goes to next spawn overridden by mission system. |
3 | nextumissionspawn | Goes to next unconquered spawn overridden by mission system. |
3 | nextunconqueredmissionspawn | Goes to next unconquered spawn overridden by mission system. |
9 | encounterreset | Reset all random encounter spawn points, or a specific one |
10 | encounterdebug | Turns encounter debugging on or off |
9 | encounterreload | Reload encounter spawn definitions |
2 | encounterteamsize | Force the encounter spawns to pretend you have a team size of X |
10 | encounterspawn | Spawn a specific encounter group (manual spawning groups only) |
2 | encounterspawnclosest | Spawn the closest encounter group to the player |
10 | encounterignoregroups | Causes the encounter system to ignore how encounters are grouped, -1 to return to default |
10 | entityencounterspawn | Respawn the encounter for specified entity id. |
10 | encounteralwaysspawn | Make all encounters go off instead of checking spawn probabilities (for testing) |
10 | encountermem | Show memory usage for the encounter system |
10 | encounterneighborhoodlist | List all encounters on map, broken down by neighborhood |
9 | encounterprocessing | Turn on or off all encounter processing |
9 | encounterstat | Show how many encounters are running |
9 | encountertweak | Change the encounter spawn numbers (dangerous) |
9 | encounterpanicthreshold | Change the encounter spawn numbers (dangerous) |
9 | encountermode | Change the encounter mode to city/mission |
9 | encountercoverage | Print what villains and what layouts this city zone has |
9 | encounterminautostart | Add a minimum for the autostart time (for debugging autostart spawns) |
9 | critterlimits | Change the min/max number of critters on map (0 for no limit) |
9 | scriptdefstart | Syntax: <ScriptDefPath> Starts any non-Location type scriptDef on the targeted entity |
9 | scriptluastart | Syntax: <Lua(Zone/Mission/Encounter/Entity)> <LuaPath> Starts a script running the given Lua file on the targeted entity |
9 | scriptluastring | Syntax: <Lua(Zone/Mission/Encounter/Entity)> <LuaString> Starts a script running the given Lua string on the targeted entity |
9 | scriptluaexec | Syntax: <ScriptId> <LuaString> Runs the given Lua string inside the specified script |
4 | zonescriptstart | Start a particular zone script |
4 | zoneeventstart | Start a particular zone event |
4 | zoneeventstop | Stop a particular zone event |
4 | zoneeventsignal | Send a named signal to a zone event |
4 | shardeventstart | Start a shard event |
4 | shardeventstop | Stops the running shard event |
4 | shardeventsignal | Send a named signal to the shard event |
9 | scriptlocationprint | Print a list of script locations on this map |
9 | scriptlocationstart | Starts a named script location |
9 | scriptlocationstop | Stops a named script location |
9 | scriptlocationsignal | Sends a signal to a named script location |
4 | scriptdebugserver | turns on script debugging for client |
0 | scriptshowvars | turns on showing script vars to client |
9 | scriptsetvar | turns on showing script vars to client |
4 | scriptpause | pauses the selected script |
0 | scriptreset | resets and restarts the script |
9 | scriptstop | stops the script |
0 | scriptsignal | signals the script |
9 | scriptcombatlevel | sets the exemplar/sidekick of everyone in the zone to this level + 1. Use 0 to unset. |
9 | destroy | test destroy world geometry |
11 | omnipotent | Gives character all powers someone of his class can have. |
9 | defsreload | Reload class, origin, and power defs. Warning: Will leak some memory. |
10 | inspire | Gives the player a specific inspiration. |
9 | inspirex | Gives the player a random inspiration. |
9 | inspirearena | Give the player a standard set of arena inspirations. |
10 | boost | Gives the player a specific enhancement. |
10 | boostset | Gives the player the full set of enhancements. |
9 | boostx | Gives the player a random enhancement. optional param is #combines |
9 | boosts_setlevel | Sets all slotted boosts to the given level. |
0 | boost_convert | Converts the specified boost into something else. <idx> <conversion set> |
11 | temppower | Gives the player a specific temp power. |
11 | temppower_revoke | Removes specific temp power from a player. |
11 | temppowerx | Gives the player a random temp power. |
9 | pvp_switch | Sets your permanent PvP preference. (1 turns on, 0 turns off). |
9 | pvp_active | Sets your current PvP mode. (1 turns on, 0 turns off). |
9 | pvp_logging | enable/disable pvp logging [on/off] |
9 | combatstatsreset | Reset all combat stats. |
9 | combatstatsdump | Dump combat stats for individual ents to combat.log. |
9 | combatstatsdump_player | Dump combat stats for all player entities and pets to combat.log. |
9 | combatstatsdump_agg | Dump all aggregate combat stats for all powers used to combat.log. |
9 | combatstatsdump_aggregate | Dump all aggregate combat stats for all powers used to combat.log. |
9 | teamcreate | 5 = teamup, 6 = supergroup |
9 | teamleave | 5 = teamup, 6 = supergroup |
9 | teamjoin | 5 = teamup, 6 = supergroup |
9 | smmonitor | dump server memory usage |
9 | smemchecknow | does a server side _CrtMemCheck |
9 | stringtablememdumpserver | Dumps the mem usage of the string tables to the console |
9 | stashtablememdumpserver | Dumps the mem usage of the hash tables to the console |
10 | storyarcprint | print information on your story arc |
10 | storyarcdetail | more detailed information on your story arc |
9 | storyarcreload | reloads story arc scripts (contacts, missions, tasks); affects everyone on server |
9 | sadialog | sends the client a test storyarc complete dialog |
10 | fixupstoryarcs | clears any story arc episode issued tasks which have not been completed and are not in the player's tasklist |
9 | contactdetail | detailed info on the state of a given contact |
10 | reward | Give your entity a reward for defeating a villain of the specified level |
9 | rewardreload | Reload reward definitions |
9 | rewardinfo | Print reward debugging info in server console window |
9 | rewarddefapply | (internal command) rewarddefapply <db_id> <reward_def_name> <villain group> <level> <source> |
9 | rewardstory | (internal command) rewardstory <db_id> <villain group> <level> <level adjust> <source> <storyarc> <reward_def_name> |
9 | rewarddebugtarget | Aggregate rewards from killing the the current target X iterations |
9 | getcontacttask | get a specific task, specify contact and logical name |
9 | gettask | get a specific task, specify the logical name of task (a suitable contact will be randomly selected) |
9 | gettaskqa | get a specific task, specify the logical name of task (a suitable contact will be randomly selected) (Identical to '/gettask') |
9 | getcontactstoryarc | get a specific storyarc, specify contact and storyarc filenames |
9 | getstoryarc | get a specific storyarc, specify the logical name (a suitable contact will be randomly selected) |
9 | getstoryarctask | get a specific storyarc, specify the story arc and episode |
9 | accepttask | get issued a task, specify contact and whether you want a long one (1) or short (0) |
9 | startmission | Assign and teleport to a specific mission and map. Syntax: startmission <mission name> <mission map name> If '*' is given for map name, a default map will be selected |
9 | startstoryarcmission | Assign and teleport to a specific mission and map. Syntax: startmission <arc name> <episode name> <map name> If '*' is given for map name, a default map will be selected |
9 | initmission | Reinitializes the mission as if the player just entered. |
9 | missionreseed | Reseeds and initializes the mission as if the player just entered. |
2 | exitmission | jump out of mission map |
2 | exitbase | jump out of your base |
2 | enterbase | jump into your base |
2 | enterbasebysgid | jump into your base |
0 | enter_base_from_passcode | jump into a base using its passcode |
9 | enterbaseexplicit | jump to the specified base/raid/apt map |
9 | returntobase | return to your base from a raid |
9 | apartment | jump into your apartment |
9 | missionkickme | ask the mission to kick you from map (debug) |
9 | missionunkickme | ask the mission to stop kicking you from map (debug) |
9 | resetpredict | Reset my prediction vars. |
9 | printcontrolqueue | Print my control queue to the mapserver console. |
9 | missionaddtime | Debugging, adds time to your current mission |
9 | rewardbonustime | Relays that the player has been granted bonus time for a task <db_id> <task id> <task subid> <bonustime> |
9 | newspaperteamcompleteinternal | Relays that a newspaper or broker task was completed |
9 | taskteamcompleteinternal | taskteamcompleteinternal <db_id> <task id> <task subid> <task cpos> <bPlayerCreated> <leveladjust> <level> <seed> |
9 | taskcompleteinternal | (internal command) taskcompleteinternal <db_id> <task id> <task subid> <task cpos> <bPlayerCreated> <success> |
9 | taskadvancecomplete | (internal command) taskadvancecomplete <db_id> |
9 | objectivecompleteinternal | (internal command) objectivecompleteinternal <db_id> <task id> <task subid> <task cpos> <bPlayerCreated> <objective num> <success> |
9 | missionrequestshutdown | (internal command) missionrequestshutdown <map_id> <owner_id> <task id> <task subid> <task cpos> <bPlayerCreated> |
9 | missionforceshutdown | (internal command) missionforceshutdown <map_id> <owner_id> <task id> <task subid> <task cpos> <bPlayerCreated> |
9 | missionokshutdown | (internal command) missionokshutdown |
9 | missionchangeowner | (internal command) missionchangeowner <owner_id> <task id> <task subid> <task cpos> |
9 | clueaddremoveinternal | (internal command) clueaddremoveinternal <adding?> <db_id> <task id> <task subid> <clue name> |
9 | clueaddremove | add or remove clue to the Xth task on your list - clueaddremove <task id> <cluename> <adding?> |
9 | missionreattachinternal | (internal command) missionreattachinternal <db_id> <map_id> |
9 | missionkickplayerinternal | (internal command) missionkickplayerinternal <db_id> |
3 | completemission | complete the mission for your current map |
3 | completetask | complete the Xth task on your list |
10 | completesgtask | Complete the supergroup task |
10 | failsgtask | Fail your supergroup task |
10 | failtask | fail the Xth task on your list |
9 | taskselectvalidate | (internal command) taskselectvalidate <db_id> <task id> <task subid> <task cpos> <bPlayerCreated> |
9 | taskselectvalidateack | (internal command) taskselectvalidateack <db_id> <task id> <task subid> <task cpos> <bPlayerCreated> <valid> <response dbid> |
9 | flashbackteamrequiresvalidate | (internal command) flashbackteamrequiresvalidate <db_id> <filename> |
9 | flashbackteamrequiresvalidateack | (internal command) flashbackteamrequiresvalidateack <db_id> <result> |
9 | taskstarttimer | taskstarttimer <owner_id> <task id> <task subid> <timeoutvalue in seconds> |
9 | taskstartnofailtimer | Starts the task timer in no-fail mode. If timeout value is -1, starts counting up from now. Timeout is in seconds. |
9 | taskcleartimer | Clears the task timer. |
9 | showcutscene | Shows the cutscene on the current mission |
9 | taskforcecreate | create a basic task force (no contacts) |
9 | taskforcedestroy | destroy your current task force |
9 | taskforcemode | set your task force mode to x |
9 | taskforcejoin | Add yourself to player's task force |
10 | levelup_xp | levelup_xp <level> Increases the character's level to the given level. |
10 | levelup_wisdom | levelup_wisdom <level> Increases the character's wisdom level to the given level. |
10 | train | Train command, 0 = power, 1 = skill |
9 | spacketdebug | turns on packet debugging from client |
9 | slocale | sets the server locale |
9 | showallcontacts | Show all available contacts. |
9 | dataminecontacts | Dump datamining info for contacts. 0 for mission counts, 1 for more detail. |
9 | showmycontacts | Show all contacts the player has. |
9 | addcontact | Add a single contact to the player, specify filename |
10 | add_all_contacts | Adds all contacts to the player. Used for testing and debugging only |
2 | gotocontact | Teleport immediately to the contact position, across mapservers |
9 | gotoandselectcontact | Teleport immediately to the contact position, across mapservers, then add the contact to your list and select it in the UI |
9 | contactintroductions | Show how the specified contact will do introductions |
9 | contactintropeer | Force the contact to introduce you to a peer |
9 | contactintronext | Force the contact to introduce you to the next level |
9 | contactdialog | Talk to the specified contact. |
10 | validateContacts | Validate all the contact data. Give error messages where appropriate. |
10 | validateMyContacts | Validate all the contact data. Give error messages where appropriate. |
10 | sendMessageIfOnAlignmentMission | Send a message to the specified db_id (tmp_int2) if I (tmp_int) am on an Alignment mission. |
10 | printMessageOnAlignmentMission | Pop up a message box telling me about the alignment mission that I can't earn points for. |
9 | contactcell | Talk to the specified contact on cell phone. |
9 | contactgetall | Resend all contact status info. |
9 | contactcxp | set your contact points |
9 | taskgetall | Resend all task status info. |
9 | taskdetailpage | Get detail on the given task |
9 | uniquetaskinfo | Show info on all unique tasks |
10 | influence | Set player influence to the given number. |
10 | sg_influence | Set player's supergroup influence to the given number. |
10 | prestige | Set player's supergroup prestige to the given number. |
9 | experience | Set player experience to the given number. |
9 | xpdebt | Set player experience debt to the given number. |
9 | wisdom | Set player wisdom to the given number. |
9 | showdoors | Prints a list of all doors |
9 | showpnpcs | Prints all the persistent npcs on this map |
9 | showvisitlocations | Prints all the visit locations on this map |
3 | showmissioninfo | Prints out mission info |
9 | showmissiondoors | Prints a list of all mission doors |
9 | showmissiondoortypes | Prints a list of the mission door types available in this zone |
9 | showmissioncontact | Shows the fake mission contact for all players (server-wide) |
9 | storyinforeset | Resets the player's StoryInfo structure |
9 | storytogglecontact | Toggles between the two starting contacts for villains(Burke/Kalinda) |
9 | goingroguetipsreset | Dismisses all tip contacts and resets all alignment point timers. |
9 | pnpcreload | Reloads all persistent NPCs from beacons and script files |
9 | dooranimenter | Find a nearby door and run the enter animation |
9 | dooranimenterarena | Act like you are heading into the arena |
9 | dooranimexit | Find a nearby door and run the exit animation |
9 | dooranimexitarena | Act like you are emerging onto an arena map |
9 | famestringadd | Add a string to your random fame table |
9 | famestringping | See if a nearby npc will say your random fame string |
0 | emaildelete | Delete message <message num> |
0 | emailsend | Send message <player names> <subject> <body> |
0 | emailsendattachment | Send message <player names> <subject> <body> <influence> |
9 | emailsystem | Send message <system name> <subject> <body> <influence> <attachment> <delay> |
9 | xpscale | Scales the amount of XP awarded. |
3 | showobjectives | Shows a list of objectives for the mission and their current status |
3 | gotoobjective | Takes the player to the specified objective |
3 | nextobjective | Takes the player to the next objective |
3 | csr_assist | Help the given player by autotargeting whatever he targets |
0 | stuck | Try to get unstuck. |
0 | sync | Try to resync. |
0 | synch | Try to resync. |
9 | onmissionmap | load the mapserver as if it were a mission map - for debugging |
10 | missionmapstats | print some stats about mission beacons on map |
10 | missionmapstatstofile | Save the stats about mission beacons on the map to a file. |
10 | mapcheckstats | checks if the current randomly generated map meets the missions.spec reqs |
10 | mapstats_checkall | Checks all maps against the missions.spec |
10 | servermissioncontrol | Request from the client for some info for Mission Control |
9 | gotospawn | jump to specified door location on current map - POPUP ERROR MESSAGE |
9 | scanlog | scans the dbserver log cache for the given terms |
9 | net_profile | Dumps statistics collected in net_profile.c |
9 | nosharedmemory | Disables shared memory |
9 | server_profiling_memory | Set the number of MB of memory to use for profiling |
9 | server_profile | Save a profile of the current frame for up to the specified number of frames |
9 | server_profile_spikes | Save profiles of any frame longer than the specified time in ms |
1 | benpc | Allows you to become a villain or npc |
1 | beself | Switches you to your normal model and costume |
0 | afk | Marks the player as Away From Keyboard (with given message) |
9 | becritter | Get the costume and powers of a villain of the given level. |
10 | debug | print out basic player info |
10 | debug_detail | print out detailed player info |
10 | debug_tray | print out a player's tray contents |
10 | debug_spec | print out a player's specializations |
2 | goto | move yourself to a player's map and location |
9 | goto_internal | helper function for /goto |
9 | editmessage | Sends an edit message to the client (for output in scripts/macros) |
2 | gotomission | Teleport to mission entrance. Will work across maps. |
9 | testmission | Get a specific task & teleports to mission door, if possible. (Combines 'gettaskqa' and 'gotomission') |
9 | stats | Shows a player's stats |
9 | clearstats | Clears a player's stats |
0 | kiosk | Pop up the kiosk info for the nearest kiosk. (Assuming you're close enough.) |
0 | nojumprepeat | Disable jump auto-repeat |
9 | missionx | Assign yourself a random mission of a compatible status level. (Level 1-5 == Status Level 1, 6-10 == 2, etc) |
9 | missionxmap | Assign yourself a random mission that requires transfer to an instance map. Also see 'missionx'. |
10 | scget | Give the user the specified souvenir clue |
10 | scremove | Remove the specified souvenir clue from user, for debugging only |
10 | scapply | (internal) Give souvenir clue to db_id |
9 | debug_power | show the power's enhancement results |
10 | title_1 | Set the character's first title |
10 | title_2 | Set the character's second title |
10 | title_the | Set the character's The setting |
3 | title_special | Set the character's special, free-form title |
10 | title_expires | When does the special title expire in hours. |
10 | title_and_expires_special | Set the character's special, free-form title and expiration duration |
2 | csr_title_and_expires_special | Set the character's special, free-form title and expiration duration |
10 | fx_special | Set the character's special costume FX |
10 | fx_expires | When does the special costume FX expire in hours. |
9 | safe_player_count | The count of players that causes the server to degrade itself. |
9 | saccessviolation | Cause the server to crash with an accessviolation |
9 | delinkme | delinks this map from dbserver. |
2 | mapshutdown | Move all players to another map and attempt to exit gracefully. |
11 | emergencyshutdown | Emergency shutdown command, attempts to save all current entities and shut down the map. |
2 | showandtell | Toggles show-and-tell mode for this map |
9 | collrecord | start recording collision queries. |
9 | collrecordstop | stop recording collision queries. |
9 | nextdoor | Cycle through doors on current map |
9 | nextmissiondoor | Cycle through all mission doors on current map. |
9 | showtaskdoor | Show all of the potential doors for a task. |
9 | teamlogdump | Dump the team log to the debug window |
9 | teamlogecho | Start echoing the team log to the server console |
9 | trickortreat | Set Trick-or-Treat mode |
9 | s_timeoffsetsecs | Seconds to offset the timing functions ON THE MAP from the real time (debug) |
9 | s_timeoffset | set the mapserver time offset with the format days:hours:minutes:seconds. If you want to set the offset to 2 hours, 3 minutes, you'd use s_timeoffset 0:2:3:0 |
9 | s_timedebug | Get debug information on the timing offset ON THE MAP (debug) |
2 | map_send_buffs | Enables or disables sending buff data to all players on the mapserver. 2 = send buffs and numbers; 1 = do not send buff numbers; 0 = do not send buffs at all. |
2 | timeset | sets current time of day for all maps |
9 | timesetall | sets current time of day for all maps |
9 | playermorph | Changes a player into another common character. Specify the AT, Primary Power, Secondary Power, level. |
9 | packageent | Packages and saves the player into a local file so that the player can be that can be reloaded later. |
3 | playerrename | Changes a player's name. Specify the current name first, then the new name. |
9 | set_player_rename_token | Set this player's rename token state: 1 on 0 off |
9 | unlock_character | Remove the slot lock on a character |
9 | adjust_server_slots | Adjust the number of on a character |
3 | playerrename_paid | Changes a player's name (if they have a rename token). Specify the current name first, then the new name. |
9 | playerrenamerelay | Internal command (player_id, new_name, admin_id, allow_reserved) |
2 | sgrename | Changes a supergroup's name. Specify the name of a player in the supergroup, the old supergroup name, then the new name of the supergroup. |
9 | sgrenamerelay | Internal command (player_id, old_sg_name, new_sg_name, admin_id) |
9 | arena_join | Join an arena event |
9 | arena_create | Create a new named arena event |
9 | arena_destroy | Destroy an existing arena event |
9 | arena_setside | Set what side player is for this event |
9 | arena_ready | Set player ready state for an event |
9 | arena_setmap | Set the map for an event |
9 | arena_camera | Test command that turns the player into a camera |
9 | arena_uncamera | Test command that turns the player back from being a camera |
9 | arena_enter | Starts the event and enters this player |
9 | arena_popup | Pop up the event's create window |
9 | arena_debug | Show detail information for each event you belong to |
10 | arena_player_stats | Show arena stats (wins, losses, etc |
0 | arena_list | Open the arena list window no matter where you are. Opens the score window if you are in an Arena match. |
0 | arena_score | Open the arena score window if you are in an Arena match. Does nothing if you aren't in an Arena match. |
9 | sgraid_length | Set the time for the supergroup raid |
9 | sgraid_size | Set the time for the force field to respawn |
9 | sgraid_challenge | Challenge the given supergroup to the next available time slot |
9 | sgraid_challenge_internal | Challenge the given supergroup to the next available time slot |
9 | sgraid_warp | Test warping to an attacker location in a supergroup base |
9 | sgraid_setvar | Set any var on the raidserver |
9 | sgraid_stat | Look at what mapserver is getting for your raid stats |
9 | sgraid_baseinfo | Manually set raid size & mount availability, sgraid_baseinfo <raidsize> <openmount?> |
0 | sgraid_window | Set your supergroup raid window <daybits> <hour> |
3 | csrbug_internal | Internal command for processing /csrbug command |
3 | powers_cashin | Cashes in all enhancements a player has slotted and removes them from all powers. Keeps inventory enhancements. |
3 | powers_reset | Removes all of a player's powers and sets their primary and secondary power sets. Player can go to trainer and train back up to their level. ([primary set] [first power] [secondary set]) |
10 | powers_buypower_dev | Developer version of powers_buypower. Buys a power for the character. ([category] [power set] [power]) |
9 | powers_revoke_dev | Revoke specified power from the character. ([category] [power set] [power]) |
9 | powers_cancel_dev | Cancel all effects of specified power from the character. ([ent id] [category.powerset.power]) |
0 | powers_cancel | Cancel all effects of specified power from the character if power is cancelable and target is you or your pet. ([ent id] [category.powerset.power]) |
10 | autoenhance | Place Standard enhancements in all slots |
10 | autoenhanceIO | Try to place IO's in all slots |
10 | autoenhanceset | Try to place Invention sets in all slots |
11 | maxslots | Get every slot possible |
9 | powers_recalc | Force all ents to recalc their power strengths |
9 | setPowerDiminish | enable/disable power diminishing [on/off] |
9 | showPowerDiminish | display current state of power diminishing |
9 | showPowerTargetInfo | Developer version of powers_buypower. Buys a power for the character. ([category] [power set] [power]) |
10 | powers_buypower | Buys a power for the character. ([category] [power set] [power]) |
9 | powers_check | Does a check on a player's powers and triesm to determine if they're sane. Suggest fixes if they aren't |
9 | powers_info | Lists all powers and the level they were bought at. |
9 | powers_show | Lists all powers and the level they were bought at. |
9 | powers_info_build | Lists all powers and the level they were bought at. |
9 | powers_show_build | Lists all powers and the level they were bought at. |
10 | powers_set_level | Sets the level the given power was bought at to the given value. [cat] [set] [pow] [level] |
10 | power_set_level | Sets the level the given power was bought at to the given value. [cat] [set] [pow] [level] |
10 | influence_add | Adds the given influence. |
10 | cs_pactmember_inf_add | Adds the given influence or infamy. |
9 | pactmember_inf_add | Adds the given influence or infamy. |
9 | pactmember_experience_get | <internal> adds player's full xp to a pact |
9 | levelingpact_exit | Adds the given experience and updates the level time of a member of a leveling pact even if the pact has already been dissolved. |
10 | sg_influence_add | Adds the given influence to player's supergroup. |
9 | power_color_p1 | Set Primary powerset first color. |
9 | pcp1 | Set Primary powerset first color. |
9 | power_color_p2 | Set Primary powerset second color. |
9 | pcp2 | Set Primary powerset second color. |
9 | power_color_s1 | Set Secondary powerset first color. |
9 | pcs1 | Set Secondary powerset first color. |
9 | power_color_s2 | Set Secondary powerset second color. |
9 | pcs2 | Set Secondary powerset second color. |
10 | prestige_add | Adds the given prestige to player's supergroup. |
10 | experience_add | Adds the given experience. |
10 | xpdebt_remove | Removes the given experience debt. |
10 | wisdom_add | Adds the given wisdom. |
10 | reputation | Sets your reputation. |
10 | reputation_add | Adds the given reputation. |
9 | badge_show | Lists the badges owned by the player. |
9 | sgrp_badge_show | Lists the badges owned by the player's supergroup. |
2 | badges_show | Lists the badges owned by the player. (synonym for badge_show) |
10 | badge_show_all | Lists all badges, with the badges owned by the player marked. |
10 | badges_show_all | Lists all badges, with the badges owned by the player marked. (synonym for badge_show_all) |
10 | badge_add | Gives the named badge to the player. |
10 | badge_grant | Gives the named badge to the player. |
10 | badge_grant_bits | set the badges owned by the player. a string of hex values: 0f13c.... |
10 | badge_show_bits | show the badges owned by the player. a string of hex values: 0f13c.... |
11 | badge_add_all | Gives all badges to the player. |
11 | badge_grant_all | Gives all badges to the player. |
10 | badge_remove_all | Removes all badges from the player. |
10 | badge_revoke_all | Removes all badges from the player. |
9 | badge_remove | Removes the named badge from the player. |
9 | badge_revoke | Removes the named badge from the player. |
10 | badge_stat_show | Show all of the basic stats tracked for badges for the player. Optional parameter shows stats with the given string in the stat name. |
2 | badge_stats_show | Show all of the basic stats tracked for badges for the player. Optional parameter shows stats with the given string in the stat name. (synonym of badge_stat_show) |
10 | badge_stat_set | Sets the given basic badge stat for the player. |
10 | badge_stat_add | Adds the given value to the given basic badge stat for the player. |
9 | badge_stat_add_relay | Adds the given value to the given basic badge stat for the player. |
10 | Architect_Token_Grant | Grant a mission server token to the player |
2 | Architect_Slot_Grant | Grant X publish slots to the player |
0 | gfriend | Add a player to your global friends list. |
0 | gunfriend | Remove a player from your global friends list. |
0 | chan_invite | Invite player or chat handle to a chat channel Syntax: chan_invite <CHANNEL NAME> <USER NAME> Invite player or chat handle to a chat channel Syntax: ginvite <CHANNEL NAME> <USER NAME> |
0 | chan_invite_sg | Invite your entire supergroup to a chat channel. Only leaders may use this command. You must specify the minimum rank to invite:0 - invite entire supergroup (members, captains and leaders)1 - invite captains and leaders only 2 - invite leaders only Syntax: chan_invite_sg <CHANNEL NAME> <RANK> |
0 | ginvite_sg | Invite your entire supergroup to a chat channel. Only leaders may use this command. You must specify the minimum rank to invite: 0 - invite entire supergroup (members, captains and leaders) 1 - invite captains and leaders only 2 - invite leaders only Syntax: ginvite_sg <CHANNEL NAME> <RANK> |
0 | chan_send | Send message to chat channel. You must be in the channel and have Send priviledges. (alias is "/send") Syntax: chan_send <CHANNEL NAME> <MESSAGE> |
0 | send | Send message to chat channel. You must be in the channel and have Send priviledges. Syntax: send <CHANNEL NAME> <MESSAGE> |
0 | gmotd | View the global message again. |
0 | get_global_name | Gets the global name from character name. |
0 | get_global_silent | Gets the global name without reporting results to chat window |
0 | gmail_claim | Claim Attachments on a Global Email |
0 | gmail_return | Claim Attachments on a Global Email |
10 | chan_kill | Shutdown a chat channel |
3 | handlerename | Change a player's chat handle |
10 | silenceall_channels | Blocks everyone from channel chat |
10 | unsilenceall_channels | Restores channel chat |
9 | chatserver_shutdown | Broadcast message to all users and shutdown the Chatserver. |
9 | sendall | Send message to all players logged in to chatserver |
10 | silence_handle | Silence a handle from all channel chat. |
9 | allow_change_handle_all | Allow ALL players to change their Global Handle again. |
3 | grant_handle_change | Allow a player to change their Global Handle again. |
10 | chan_members_mode | Changes permissions for all members of a channel. Syntax: chan_members_mode <CHANNEL NAME> <OPTIONS...> Valid Options: -join kicks user from channel +send / -send gives/removes user ability to send messages to channel +operator / -operator gives/removes operator status from another user in the channel |
10 | global_remove_handle | Removes the player from all global friends lists, ignore lists and channels. |
3 | gethandle | Displays a player's global chat handle |
9 | chat_cmd_relay | Internal command for inserting player's chat handle and exectuting a command. |
9 | gethandle_relay | Relay command to get a player's global chat handle |
10 | check_mail_sent | Allows GM to check a players gmails |
10 | check_mail_recv | Allows GM to check a players gmails |
10 | bounce_mail_sent | Allows GM to bounce a players gmails |
10 | bounce_mail_recv | Allows GM to bounce a players gmails |
10 | check_mail_pending | Show pending gmails on this player. |
3 | respec_grant | Give a free respec |
10 | respec_grant_token | Modify and existing token |
10 | respec_grant_counter | increment available counter respecs by specified amount |
9 | cape_grant | unlock capes |
9 | glow_grant | unlock glow |
9 | costumepart_grant | grant a reward costume part |
10 | respec_remove | take away free respec |
10 | respec_remove_token | Modify and existing token |
10 | respec_remove_counter | decrement available counter respecs by specified amount |
10 | cape_remove | lock capes |
10 | glow_remove | lock glow |
10 | costumepart_remove | remove a reward costume part |
9 | newScene | new scene file |
10 | costume_reset | reset a players costume |
10 | costume_add_tailor | gives the player a free tailor session |
10 | costume_add_tailor_per_slot | gives the player a free tailor session for each owned costume slot |
10 | costume_free_tailor | sets the player's free tailor sessions |
10 | costume_ultra_tailor | Gives player tailor with ability to change gender/scale |
9 | villain_list | Print a list of all the villains on map |
9 | goto_id | Goto a villain ID |
3 | goto_name | Goto next villain with given name |
10 | authkick | Kick an authname: <name> <reason> |
9 | archvillain | Goto the next archvillain |
10 | listen | Receive all chat going to a user |
9 | viewattributes | View the attributes of the player (while they are on same map) |
0 | clearAttributeView | Clear the attribute target |
9 | auth_user_data_set | Set auth user data values. See value names via /auth_user_data_show, also Raw[0-3] and OrRaw[0-3]. |
9 | auth_user_data_show | Shows auth user data values. |
0 | respec | Go to respec screen if you have recieved a free holiday respec |
9 | alwaysknockplayers | Knock players every time they get hit. |
9 | no_melee_prediction | Disables server-side melee-target backwards-in-time position prediction. |
9 | disableConsiderEnemyLevel | Debug disables ai considering your level when deciding whether ot attack you. |
3 | description_set | Change a players description |
0 | setdifficultylevel | Set your level (no influence charge) |
0 | setdifficultyteamsize | Set your team size (no influence charge) |
0 | setdifficultyav | Set your AV spawning (no influence charge). 1 to make AV's always appear, 0 for always EB |
0 | setdifficultyboss | Set your Boss downgrade (no influence charge). 1 to make bosses not downgrade when solo |
0 | getarenastats | Get your arena stats. |
0 | get_rated_arena_stats | Get your arena stats. |
0 | get_all_arena_stats | Get your arena stats. |
10 | rw_salvage | Give your entity one of the specified salvage items |
9 | rw_conceptitem | Give your entity a conceptitem with given values: <name> <amount> <var0> <var1> <var2> <var3> |
9 | rw_conceptdef | Give your entity a conceptdef with rolled values: <name> |
10 | rw_recipe | Give your entity one of the specified recipe items |
9 | rw_recipex | give a bunch of recipes: testing only... |
10 | rw_detail | Give your entity one of the specified details |
9 | rw_detailrecipe | Give your entity one of the specified detailrecipe items, 1 if infinite |
10 | rw_costume_slot | Give character an additional costume slot |
10 | check_costume_slots | Prints out costume slot information |
9 | rw_invention_all | give every salvage |
9 | clear_inv | Clears all of your inventory |
10 | rm_recipe | Remove recipe from your inventory |
9 | debug_expr | Turns on or off combat expression debugging. |
0 | servertime | Print the current server time |
0 | citytime | Print the current city time |
9 | fill_powerupslot | Unlocks the skill system |
10 | base_save | Saves the current base |
9 | base_teleport | Teleport into your supergroups base, if possible |
11 | base_destroy | LAST RESORT. CLoses map and removes the base entirely. |
9 | makepets | Debug: makes the pets in your pet army |
9 | nxs_init_world | creates NovodeX world geometry data |
9 | nxs_deinit_world | deletes NovodeX world geometry data |
9 | nxs_debug | enables NovodeX debugging |
9 | nxs_maxActorCount | max total dynamic actors per instance |
9 | rwtoken | reward the named token to the player |
9 | rwtokentoplayer | reward the named token to the player with the specified db_id. |
9 | rmtoken | remove the named token from the player |
9 | rmtokenfromplayer | remove the named token from the player with the specified db_id. |
9 | lstoken | list tokens for the player |
9 | lsactivetoken | list active player tokens for the player's team |
9 | lsphase | list current phases seen by the player |
9 | isvip | returns whether the player is currently a VIP. |
9 | map_rwtoken | reward the named token to the map |
9 | map_rmtoken | remove the named token to the map |
9 | map_lstoken | list tokens for the map |
9 | sgrp_rwtoken | reward the named token to the player's supergroup |
9 | sgrp_rmtoken | remove the named token to the player's supergroup |
9 | sgrp_lstoken | list tokens in the player's supergroup |
9 | sgrp_stat | update supergroup stats sgrp_stat <stat name> amount |
0 | show_petnames | Displays the names of all your named pets |
0 | clear_petnames | Clear the names of all your named pets |
0 | release_pets | Release your current pets |
9 | sgrp_badgestates | set the stats for a supergroup. (used by statserver). |
9 | serve_floater | serves a floater up to a given entity. |
9 | sgrp_badgeaawardnotify_relay | <badgename> |
3 | salvage_names | List internal and display names of all salvage |
3 | salvage_list | List all the salvage owned by character |
10 | salvage_grant | Adds the given salvage to character |
10 | salvage_revoke | Revokes the given salvage from character |
3 | detail_categories | List the names of all detail categories |
3 | detail_names | List the internal and display names of all details in an internal category |
3 | detail_list | List all the details owned by character |
10 | detail_grant | Adds the given detail to character |
10 | detail_revoke | Revokes the given detail from character |
3 | sg_detail_names | List the internal and display names of all special details |
3 | sg_detail_list | List all the special details owned by this supergroup |
10 | sg_detail_grant | Adds the given detail to the supergroup |
10 | sg_detail_revoke | Revokes the given detail with given creation time from supergroup |
3 | sg_set_rank | Sets the rank of this person directly (without checking for permission) |
9 | sg_updatemember | Flags a supergroup member for an update, regardless of which mapserver he/she is on |
9 | sg_taskcomplete | Flags a player to let them know that their SG has completed an SG mission, regardless of which mapserver he/she is on |
9 | sgiop_grant | <name> <duration> Debug: Grant player's SG Item of Power |
9 | sgiop_revoke | Debug: Revoke player's SG Item of Power |
9 | sgiop_list | Debug: Show list of player's SG Item of Power |
9 | sgiop_grant_new | Debug: Instruct the Raid Server to Grant SG #X a New, Random Item of Power ( 0 == My SG ) |
9 | sgiop_synch | Debug: Instruct the SG #X To Synchronize its Items of Power with the Raidserver ( 0 == My SG ) |
9 | sgiop_transfer | Unused: Instruct the Raid Server to transfer Item of Power from Sg 1 to Sg 2 |
9 | sgiop_update | Unused: Instruct the Raid Server to tell this Super Group about all its Items of Power |
9 | sgIopGameState | Instruct the Raid Server Set the Item of Power Game State on this shard. Restart, CloseCathedral, or End, plus DebugAllowRaidsAndTrials and NoDebug |
9 | showIopGame | Show everything this server currently knows about the Item of POwer Game |
1 | sg_grant_raid_points | Grants points to current SG, <points> <isRaid> |
1 | sg_show_raid_points | show current raid points |
0 | sg_passcode | Sets the Supergroup Base access passcode. |
0 | sg_music | Sets the Supergroup Base background music. |
9 | imebug | test ime bug |
3 | sg_csr_join | Allows a CSR to addthemselves to a SG |
9 | baseaccess_froment_relay | get the baseaccess for a given ent: <idEntRequesting> <base entry requested> <id ent> |
9 | baseaccess_response_relay | get the baseaccess for a given ent: <'[idSgrp,baseAccess,base name ]+'> <idEnt>. can take multiple if separated by tabs |
9 | sgrp_base_prestige_fixed | clear the base prestige fixed flag |
1 | sgrp_base_prestige_show | show the amount of base prestige |
10 | sgrp_base_prestige_set | set the amount of base prestige |
10 | storage_adj | usage: <adj amount> <name item to adjust> <optional:level> adjust the named salvage by N for the currently selected detail |
10 | storage_set | usage: <set amount> <name item to adjust> <optional:level> set the named item to N for the currently selected detail |
10 | offline_character | usage: <db_id> or <char name>. Force a character to go offline, as if their account were inactive |
3 | restore_deleted_char | usage: <auth> <char name> <sequence-#> <MM/YYYY>. Restores character deleted during this time period. |
3 | list_deleted_chars | usage: <auth> <MM/YYYY> Lists characters in the deletion file for this user for this time period. |
9 | editvillaincostume | Edit critter costume by villain def name. |
9 | editnpccostume | Edit critter costume by costume def name. |
9 | debug_powers | Controls powers debugging |
10 | backup_player | Force a backup of a currently logged in player |
10 | backup_search | Get list of backups available for a player |
10 | backup_view | View indepth backup from current search |
10 | backup_apply | Apply selected backup, player must be off line |
10 | backup_sg | Force a backup of players supergroup |
10 | backup_search_sg | Get list of backups available for a supergroup |
10 | backup_view_sg | View in depth backup text from current search |
10 | backup_apply_sg | Apply selected backup, supergroup must be off line |
9 | forcelogout | Debug Kick |
9 | playereval | Run player eval |
9 | combateval | Run combat eval using my current target and the specified power. |
2 | complete_stuck_mission | completes the current mission. arg for complete successfully/failed. for use only when stuck. you get one use per week. |
9 | auc_trust_gameclient | use in conjunction with cmd auc_SellAndBuyAll to hammer the auction house |
10 | acc_unlock | USE ACC_ACCOUNTINFO FIRST. Make sure all orders have succeeded or failed. remove account server lock, use with csroffline |
9 | dump_storyarcinfo | USE ACC_ACCOUNTINFO FIRST. Make sure all orders have succeeded or failed. test the csv printing code |
10 | account_grant_charslot | grants <int> more character slots for current account |
10 | account_certification_buy | buys a <0=cert/1=voucher> <count> <description> |
0 | account_certification_claim | claims certification |
0 | account_certification_refund | refunds the price of certification to player |
10 | account_certification_delete | hides certification from player (adds to delete count) |
10 | account_certification_erase | removes certification from player inventory (for debugging) |
3 | account_certification_show | displays all certification records in player inventory (for debugging) |
10 | account_certification_delete_all | removes all certification records from player inventory (for debugging) |
9 | account_certification_test | Four digit number: thousands place: 0 -> message is dropped, 1 -> message failed and respond. Hundreds place: 0 -> only affect the next message, 1 -> affect all messages until /account_certification_test is run again to clear the setting. Tens/ones: index to denote where in the certification process to fail. Currently used values are 1 through 8. |
3 | account_inventory_list | list the account inventory for current account |
9 | account_inventory_change | modifies account item <product> by <delta> |
10 | account_loyalty_refund | refunds loyalty reward <name> for current account |
10 | account_loyalty_earned | adds <amount> to earned loyalty points for current account |
3 | account_loyalty_show | displays the state of the loyalty rewards for the current account |
10 | account_loyalty_reset | resets all loyalty rewards for current account |
9 | relay_conprintf | Relays conprintf commands |
9 | unspamme | Unbans and removes spam flags from this player |
0 | select_build | Select current build |
1 | architect_userinfo | Print architect user info |
1 | architect_otheruserinfo | Print architect user info about player <authname> <region> |
1 | architect_useridinfo | Print architect user info |
9 | relay_architect_join | send message to teammate to put him on the taskforce |
0 | architect_claim_tickets | Claim architect tickets earned from authored story arcs |
2 | architect_grant_tickets | Grant architect tickets to an account. |
9 | architect_grant_overflow_tickets | Grant architect overflow tickets to an account. |
2 | architect_set_best_arc_stars | Set maximum stars earned from any arc. |
2 | architect_csr_get_arc | Get the arc with the given ID and save it to local disc. |
9 | dayjob | Add <seconds> to day job. |
2 | dbflags | show DbFlags status |
2 | dbflags_show | show DbFlags status |
2 | dbflag_show | show DbFlags status |
10 | dbflag_set | set DbFlag <name> to <value> |
0 | architect_invisible | Toggle invisibility on an architect test mode map |
0 | architect_invincible | Toggle invincibility on an architect test mode map |
0 | architect_completemisison | Complete the current mission in Architect Test Mode |
0 | architect_nextobjective | Go to next object on an architect test mode map |
0 | architect_nextcritter | Go to the next critter on an architect test mode map |
0 | architect_killtarget | kill the currently selected target on an architect test mode map |
0 | architect_loginupdate | Report how many architect tickets are waiting to be claimed |
1 | rogue_stats | Get current going-rogue-relevant stats |
1 | roguepoints_add_paragon | Add a paragon point (roguepoints_paragon reward token) |
1 | roguepoints_add_hero | Add a hero point (roguepoints_hero reward token) |
1 | roguepoints_add_vigilante | Add a vigilante point (roguepoints_vigilante reward token) |
1 | roguepoints_add_rogue | Add a rogue point (roguepoints_rogue reward token) |
1 | roguepoints_add_villain | Add a villain point (roguepoints_villain reward token) |
1 | roguepoints_add_tyrant | Add a tyrant point (roguepoints_tyrant reward token) |
1 | roguepoints_reset_paragon | Reset paragon points to zero (roguepoints_paragon reward token) |
1 | roguepoints_reset_hero | Reset hero points to zero (roguepoints_hero reward token) |
1 | roguepoints_reset_vigilante | Reset vigilante points to zero (roguepoints_vigilante reward token) |
1 | roguepoints_reset_rogue | Reset rogue points to zero (roguepoints_rogue reward token) |
1 | roguepoints_reset_villain | Reset villain points to zero (roguepoints_villain reward token) |
1 | roguepoints_reset_tyrant | Reset tyrant points to zero (roguepoints_tyrant reward token) |
1 | roguepoints_set_paragon | Set paragon points to tmp_int (roguepoints_paragon reward token) |
1 | roguepoints_set_hero | Set hero points to tmp_int (roguepoints_hero reward token) |
1 | roguepoints_set_vigilante | Set vigilante points to tmp_int (roguepoints_vigilante reward token) |
1 | roguepoints_set_rogue | Set rogue points to tmp_int (roguepoints_rogue reward token) |
1 | roguepoints_set_villain | Set villain points to tmp_int (roguepoints_villain reward token) |
1 | roguepoints_set_tyrant | Set tyrant points to tmp_int (roguepoints_tyrant reward token) |
1 | newalignment_switch_paragon | Switch to paragon alignment, reset roguepoints |
1 | newalignment_switch_hero | Switch to hero alignment, reset roguepoints |
1 | newalignment_switch_vigilante | Switch to hero vigilante, reset roguepoints |
1 | newalignment_switch_rogue | Switch to rogue alignment, reset roguepoints |
1 | newalignment_switch_villain | Switch to villain alignment, reset roguepoints |
1 | newalignment_switch_tyrant | Switch to tyrant alignment, reset roguepoints |
1 | alignment_tip_drop | Drop a tip for the going rogue alignment system |
1 | alignment_reset_timers | Reset the timers that limit you to earning five alignment points per day |
1 | alignment_reset_single_timer | Reset a single timer that is limiting your alignment point earnings. |
1 | tip_drop_designer | Drop a designer tip specified. |
1 | tip_drop_designer_show_all | Show which tips can be dropped |
9 | incarnateslot_activate | Activates the named Incarnate slot if it is unlocked. |
9 | incarnateslot_activate_all | Activates all Incarnate slots that aren't locked. |
9 | incarnateslot_deactivate | Deactivates the named Incarnate slot. |
9 | incarnateslot_deactivate_all | Deactivates all Incarnate slots. |
9 | incarnateslot_debugprint | Outputs to chat whether the named Incarnate slot is locked or not. |
9 | incarnateslot_debugprint_all | Outputs to chat whether all Incarnate slots are locked or not. |
9 | incarnateslot_reward_xp | Rewards the player with Incarnate XP. [Type] [Count] |
9 | power_disable | Disables the given power. [cat] [set] [pow] |
9 | power_enable | Enables the given power. [cat] [set] [pow] |
9 | power_debugprint_disabled | Prints whether the given power is disabled or enabled. [cat] [set] [pow] |
9 | incarnate_grant | Grants the given Incarnate Ability, but does not slot that ability. [slot name] [abil name] |
9 | incarnate_revoke | Revokes the given Incarnate Ability. [slot name] [abil name] |
9 | incarnate_grant_all | Grants all Incarnate Abilities, but does not slot any of them. |
9 | incarnate_revoke_all | Revokes all Incarnate Abilities. |
9 | incarnate_grant_all_by_slot | Grants all Incarnate Abilities that fit into the given slot, but does not slot any of those abilities. [slot name] |
9 | incarnate_revoke_all_by_slot | Revokes all Incarnate Abilities that fit into the given slot. [slot name] |
9 | incarnate_debugprint_has_in_inventory | Prints whether you have the specified Incarnate Ability or not. [slot name] [abil name] |
0 | incarnate_equip | Equips the specified Incarnate Ability. Does nothing if you don't have it or its slot is locked. Also does nothing if you or your teammates are in combat, if the currently equipped IA is recharging, or if it's been less than five minutes since that slot was last equipped. [slot name] [abil name] |
0 | incarnate_unequip | Unequips the specified Incarnate Ability. Does nothing if you don't have it or its slot is locked. Also does nothing if you or your teammates are in combat, if the currently equipped IA is recharging, or if it's been less than five minutes since that slot was last equipped. [slot name] [abil name] |
0 | incarnate_unequip_by_slot | Unequips whatever ability is in the specified Incarnate slot. Does nothing if the slot is locked or empty. Also does nothing if you or your teammates are in combat, if the currently equipped IA is recharging, or if it's been less than five minutes since that slot was last equipped. [slot name] |
0 | incarnate_unequip_all | Unequips all equipped Incarnate Abilities. |
9 | incarnate_force_equip | Equips the specified Incarnate Ability. Does nothing if you don't have it or its slot is locked. Ignores other restrictions on equipping IAs. [slot name] [abil name] |
9 | incarnate_force_unequip | Unequips the specified Incarnate Ability. Does nothing if you don't have it or its slot is locked. Ignores other restrictions on equipping IAs. [slot name] [abil name] |
9 | incarnate_force_unequip_by_slot | Unequips whatever ability is in the specified Incarnate slot. Does nothing if the slot is locked or empty. Ignores other restrictions on equipping IAs. [slot name] [abil name] |
9 | incarnate_debugprint_is_equipped | Prints whether the specified Incarnate Ability is equipped or not. [slot name] [abil name] |
9 | incarnate_debugprint_get_equipped | Prints what ability is equipped in the specified Incarnate slot. [slot name] |
9 | start_zone_event | Load and start a zone event |
9 | stop_zone_event | Stop a zone event |
9 | goto_stage | Go to a particular stage in a zone event |
9 | disable_zone_event | Disable a zone event, to prevent it being started |
9 | zone_event_kill_debug | Toggle zone event debug info for kills |
9 | turnstile_debug_set_map_info | Debug command to set the map info for local mapserver |
9 | turnstile_debug_get_map_info | Debug command to get the map info for local mapserver |
9 | zone_event_set_karma_mod | Override karma modifier value |
9 | set_combat_mod_shift | Sets your CombatModShift to the specified value (0-6 is valid). |
9 | goto_marker | Go to a named script marker |
0 | title_change | players can now change their titles |
9 | named_teleport | Go to a named location (map.spawn) or special place (eg. "Ouroboros"). |
9 | fakeauc_add_salvage | Pump salvage on AuctionServer for fake seller: <salvagename> <copies> <price> |
9 | fakeauc_add_recipe | Pump recipe on AuctionServer for fake seller: <item> <copies> <price> <ingredients> |
9 | fakeauc_add_set | Pump set on AuctionServer for fake seller: <setbase> <minlvl> <maxlvl> <copies> <price> |
9 | fakeauc_purge | Purge AuctionServer of all fake sales |
9 | lock_doors | Lock/unlock all doors |
9 | mempooldebug | turns on mempool debugging |
9 | tss_xfer_out | Tell the turnstileserver to shard visitor xfer the character out |
9 | tss_xfer_back | Tell the turnstileserver to shard visitor xfer the character back |
9 | group_hide | Set the gameplay visibility state for a named world group. 1 to hide the group; 0 to unhide |
2 | eventhistory_find | Search for Karma event history rewards. |
9 | autocommand_add | Create an Auto Command that will be run at a specified number of days, hours, and minutes from now. Format: /autocommand_create "command_name param1 param2 ... paramN" days hours minutes |
9 | autocommand_delete | Delete the Auto Command specified by the ID parameter |
9 | autocommand_showall | Display all Auto Commands. |
9 | autocommand_showbycommand | Display all Auto Commands that run the specified command. |
9 | autocommand_testrun | Perform a test run on the AutoCommands system as though you just logged in now and the last time you logged in was at the specified time. Format: "MM/DD/YYYY HH:MM" |
9 | weeklyTF_addToken | Adds the token to the weekly TF token list |
9 | weeklyTF_removeToken | Removes the token from the weekly TF token list |
9 | weeklyTF_setEpochTime | Set the time when the epoch starts |
9 | weeklyTF_db_updateTokenList | DB relay command to update the weekly token list |
3 | weeklyTF_printActiveTokens | Prints the current weekly TF token list |
9 | weeklyTF_printAllToken | Prints the list of all available weekly TF tokens |
9 | contactdebugoutputflowchartfile | Creates the C:/contactFlowchartInfo.txt file that is used as input for the flowchart program. |
0 | sethelperstatus | Sets your helper status. 0 = off, 1 = help me., 2 = mentor |
9 | testlogging | Prints out a log message for each logging level |
9 | nx_server_PhysXDebug | Connects server PhysX to physx visual debugger. |
4 | setragdoll | Sets the number of ragdolls allowed on this server |
9 | accessiblecontactdebug_getfirst | Resets your current accessible contact index to zero and then prints out what that contact is. |
9 | accessiblecontactdebug_getnext | Increases your current accessible contact index by one and then prints out what that contact is. |
9 | accessiblecontactdebug_getprevious | Decreases your current accessible contact index by one and then prints out what that contact is. |
9 | accessiblecontactdebug_getcurrent | Prints out what the currently accessible contact is. |
0 | contactfinder_showcurrent | Shows the current contact in the Contact Finder window. |
0 | contactfinder_shownext | Shows the next contact in the Contact Finder window. |
0 | contactfinder_showprevious | Shows the previous contact in the Contact Finder window. |
0 | contactfinder_teleporttocurrent | Teleports you to the contact currently detailed in the Contact Finder window. Only works if you have not yet been introduced to the contact. |
0 | contactfinder_selectcurrent | Selects the contact currently detailed in the Contact Finder window. Only works if you have already been introduced to the contact. |
0 | debug_disableautodismiss | Enables you to turn on and off auto-dismissal of contacts. |
9 | get_MARTY_status | get MARTY for current map |
9 | set_MARTY_status | Enable/disable MARTY for entire shard |
9 | SetMARTYStatusRelay | Enable/disable MARTY for server |
2 | csr_clearMARTY | clear MARTY history of <player> |
2 | csr_printMARTY | print MARTY history of <player> |
9 | nokick | sets the noKick flag on player |
9 | idle_exit_timeout | shutdown the server if it is idle for this many minutes, 0 means there is no idle exit timeout |
9 | flashback_left_reward_apply | Tell the specified player to reward himself FlashbackLeft from the specified story arc. |
9 | debug_set_vip | Sets the vip state on development shards. |
10 | account_recover_unsaved | Attempts force recovery of unsaved transactions. |
0 | salvage_open | Open a salvage. Takes a string parameter that is the internal name of the salvage to open. You must have that salvage in your inventory. |
3 | support_home | Show the support home page |
3 | support_kb | Show a support KB article |
9 | show_lua_lib | Show functions of a specific Lua Library |
9 | show_lua_all | Show functions of all Lua Libraries |
9 | new_feature_open | Opens the New Feature on the client <featureId> |
9 | display_product_page | Open a store product page on the client |
9 | force_queue_for_events | Force queue client for turnstile event, by internal event name. |
9 | set_zmq_connect_state | set_zmq_connect_state <0 or 1> - 0: disconnects ZMQ socket, stopping logserver from sending log messages to CoH Metrics system, 1: connects ZMQ socket. |
9 | get_zmq_status | get status of CoH Metrics system's ZeroMQ socket |
9 | bin_map | Write a single bin file for the current map |
9 | time | sets current time of day for this map |
2 | timescale | sets rate time passes |
9 | timestepscale | Runs simulation at this time scale. |
9 | pause | <0/1> pauses game logic on server |
9 | disablegurneys | allows player to resurrect in place |
9 | nodynamiccollisions | disables placing dynamic collisions |
9 | noentcollisions | disables entity-entity collisions |
9 | pvpmap | flags this map as pvp enabled |
9 | svr_fog_dist | Sets the fog on the server, overrides scene file |
9 | svr_fog_color | Sets the fog on the server, overrides scene file |
0 | tell | Send a message to only one player. |
0 | t | Send a message to only one player. |
0 | ttl | Send a message to the team leader. |
0 | tll | Send a message to the league leader. |
0 | private | Send a message to only one player. |
0 | p | Send a message to only one player. |
0 | whisper | Send a message to only one player. |
0 | friendlist | Display friend list. |
0 | fl | Display friend list. |
0 | group | Send message to group channel. |
0 | g | Send message to group channel. |
0 | team | Send message to group channel. |
0 | yell | Send message to entire map. |
0 | y | Send message to entire map. |
0 | broadcast | Send message to entire map. |
0 | b | Send message to entire map. |
0 | r | Reply to last person that sent you a tell. |
0 | reply | Reply to last person that sent you a tell. |
0 | say | Send message to your area. |
0 | local | Send message to your area. |
0 | l | Send message to your area. |
0 | s | Send message to your area. |
0 | request | Send message to request channel. |
0 | req | Send message to request channel. |
0 | sell | Send message to request channel. |
0 | auction | Send message to request channel. |
0 | lookingforgroup | Send message to Looking for Group channel. |
0 | lfg | Send message to Looking for Group channel. |
0 | supergroup | Send message to super group channel. |
0 | sg | Send message to super group channel. |
0 | lp | Send message to leveling pact channel. |
0 | coalition | Send message to coalition channel. |
0 | c | Send message to coalition channel. |
0 | league_chat | Send message to league channel. |
0 | league | Send message to league channel. |
0 | lc | Send message to league channel. |
2 | a | Admin chat command |
2 | mapadmin | Admin chat command to just current map |
0 | ac | Arena chat channel |
0 | arena | Arena chat channel |
0 | ma | Archiect chat channel |
0 | mission_architect | Archiect chat channel |
0 | h | Help/guide chat channel |
0 | help | Help/guide chat channel |
0 | hc | Help/guide chat channel |
0 | helpchat | Help/guide chat channel |
0 | guide | Help/guide chat channel |
9 | sendchat | Send chat message across mapservers. |
0 | e | Emotes a text string. |
0 | me | Emotes a text string. |
0 | em | Emotes a text string. |
0 | emote | Emotes a text string. |
0 | cc_e | Uses an emote to change costumes. |
0 | cc_emote | Uses an emote to change costumes. |
0 | friend | Add player to friend list. |
0 | f | Talk to friends channel. |
0 | estrange | Remove player from friend list. |
0 | unfriend | Remove player from friend list. |
9 | debug_enable_levelingpack | Enable leveling pacts |
0 | levelingpact | Invite player to join your leveling pact. |
10 | levelingpact_add_no_xp | Forcibly join two players in a leveling pact by name. |
10 | levelingpact_add | Forcibly join two players in a leveling pact by name. |
10 | levelingpact_set_experience | Set the total experience that a leveling pact shares. |
10 | levelingpact_set_influence | Set the total influence that a leveling pact shares. |
10 | levelingpact_info | Set the total influence that a leveling pact shares. |
0 | invite | Invite player to join team. |
0 | i | Invite player to join team. |
9 | invite_long | Invite player to join team |
9 | team_accept_relay | Asks a player to add himself (player_id, team_id, invited_by, inviter_pvp) |
9 | team_accept_offer_relay | Asks a player to add himself (player_id, team_id, invited_by, inviter_pvp, addEvenIfNotLeader) |
0 | kick | Kick player from team. |
0 | k | Kick player from team. |
9 | team_kick_relay | Asks player to kick himself (kicked_id, kicked_by) |
9 | team_map_relay | Asks player to send map update |
0 | leaveTeam | Leave your current team and league. |
9 | team_quit_relay | Relays a team_quit_internal command |
9 | tf_quit_relay | Relays a task force quit internal command - synonymous with team_quit_relay |
0 | lfgtoggle | Toggle looking for group status. |
0 | lfgset | Set looking for group status |
0 | buffs | Toggle team buff display. |
0 | makeleader | Change the team leader. |
0 | ml | Change the team leader. |
9 | makeleader_relay | Change the team leader. |
0 | teamMoveToLeague | Create a new league. |
0 | tmtl | Create a new league. |
0 | sginvite | Invite player to join supergroup. |
0 | sgi | Invite player to join supergroup. |
9 | sginvite_long | Invite player to join supergroup |
0 | altinvite | Joins a different character on your account to your supergroup. |
9 | sg_accept_relay | Asks a player to add themselves to supergroup (player_id, sg_id, inviter_id) |
9 | sg_alt_relay | Joins a player to a supergroup if they are on the same account as the inviter (player_id, sg_id, sg_type, inviter_id, inviter_authid) |
0 | sg_kick_yes | Kick player from supergroup. |
9 | sg_kick_relay | Kick player from join supergroup |
0 | sgleave | Leave your current supergroup. |
0 | sgstats | Display supergroup info in chat window. |
9 | sgstatsrelay | force given db_id to reload stats |
0 | promote | Promote supergroup member one rank. |
0 | demote | Demote supergroup member one rank. |
9 | promote_long | internal promote command |
9 | csr_promote_long | internal promote command |
9 | sg_initiate | internal initiate command |
9 | sgcreate | Create supergroup for development testing |
3 | sgjoin | join a supergroup for development testing and csr |
9 | sgreg | Simulate click on the supergroup registar |
0 | nameLeader | Renames the 'Leader' supergroup rank. |
0 | nameOverlord | Renames the 'Overlord' supergroup rank. |
0 | nameCommander | Renames the 'Commander' supergroup rank. |
0 | nameRingleader | Renames the 'Ringleader' supergroup rank. |
0 | nameCaptain | Renames the 'Captain' supergroup rank. |
0 | nameTaskmaster | Renames the 'TaskMaster' supergroup rank. |
0 | nameLieutenant | Renames the 'Lieutenant' supergroup rank. |
0 | nameEnforcer | Renames the 'Enforcer' supergroup rank. |
0 | nameMember | Renames the 'Member' supergroup rank. |
0 | nameFlunky | Renames the 'Flunky' supergroup rank. |
0 | sgSetMOTD | Sets supergroup MOTD. |
0 | sgSetMotto | Sets supergroup motto. |
0 | sgSetDescription | Sets supergroup description. |
0 | sgSetDemoteTimeout | Sets supergroup demote timeout. |
0 | sgmode | Toggle supergroup mode. |
0 | sgmodeset | Setsupergroup mode. |
0 | sgwho | see who is in a supergroup |
10 | sgleader | find leader of a supergroup. |
9 | sgrefreshrelay | force given db_id to reload supergroup |
10 | sgrankname | Change rank #<int> name to <str> |
10 | sgrankprint | Print rank information |
0 | coalition_invite | Invite player's supergroup to join coalition. |
0 | ci | Invite player's supergroup to join coalition. |
0 | coalition_cancel | Cancel coalition with a supergroup. |
0 | coalition_sg_mintalkrank | Set the minimum rank of members of your Supergroup who can use coalition chat. |
0 | coalition_mintalkrank | Set the minimum rank of members of a coalition Supergroup who your Supergroup can hear. |
0 | coalition_nosend | Stop your Supergroup from sending coalition chat to an ally Supergroup. |
0 | trade | Invite player to trade. |
0 | costume_change | Change current costume. |
0 | cc | Change current costume. |
10 | costume_add_slot | Get another costume slot |
0 | search | Find a player. |
0 | sea | Find a player. |
0 | findmember | Find a player. |
0 | get_comment | Get search comment. |
0 | comment | Set search comment. |
0 | arenainvite | Invite player to join your arena event. |
0 | ai | Invite player to join your arena event. |
9 | arenainvite_long | Invite player to join arena event |
0 | sgraid_invite | Invite player's supergroup to an instant raid. |
0 | raid_invite | Invite player's supergroup to an instant raid. |
0 | league_invite | Invite player to join league. |
0 | li | Invite player to join league. |
9 | leagueinvite_long | Invite player to join league |
9 | league_accept_relay | Inviter relay |
9 | league_accept_offer_relay | Asks a player to add himself (player_id, team_id, invited_by, inviter_pvp) |
0 | leaveLeague | Leave your current team and league. |
9 | leaveLeagueRelay | Leave your current league. |
0 | leagueWithdrawTeam | Withdraw your team from current league. |
9 | leagueWithdrawTeamRelay | Withdraw your team from current league. Internal command version |
0 | leagueToggleTeamLock | Lock your team from league swap |
0 | league_kick | Kick player from league. |
0 | lk | Kick player from league. |
9 | league_kick_relay | Asks player to kick himself (kicked_id, kicked_by) |
9 | league_map_relay | Asks player to send map update |
0 | league_make_leader | Change the team leader. |
0 | lml | Change the team leader. |
0 | league_teamswap | Swap the teams of 2 players |
0 | league_teammove | Move selected player to selected team |
9 | league_remove_accept_block | Remove the league block |
9 | turnstile_player_left_league | Player has left league and the turnstile needs to know |
9 | tut_invite | Invite player to the leaders instance |
9 | turnstile_invite_player_relay | Relay invite player to the leaders instance |
0 | turnstile_invite_player_accept | Invite player to the leaders instance |
9 | turnstile_invite_player_accept_relay | Invite player to the leaders instance |
9 | turnstile_join_specific_mission_instance | Player is joining a specific mission instance |
0 | clearRewardChoice | Choose no item in your current reward choice |
0 | tut_votekick | Start a vote kick request |
0 | tut_votekick_opinion | Vote kick opinion |