I24 Common Setup Issues: Difference between revisions
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* Solution: In '''MapServer\srv\srv_init.c''' comment out line #437: | * Solution: In '''MapServer\srv\srv_init.c''' comment out line #437: | ||
*: <code>// playerCreatedStoryArc_GenerateData();</code> | *: <code>// playerCreatedStoryArc_GenerateData();</code> | ||
== ERROR: Loading costumes == | |||
* If you really want to use the I24 costumes.bin with the leaked source, delete "InternalProducts" from ParseMaskSet[], ParseCostumeCostumeTexSet[], ParseCostumeCostumeGeoSet[], and ParseCostumeBone[] in Common/gameData/costume_data.c and fix whatever compile errors you get as a result | |||
* Need to update client side too | |||
** Results before: | |||
** After modification: | |||
== ERROR: Loading templates for Dbserver.exe == | |||
You will begin getting errors once you try to launch dbserver.exe around “Loading Templates….”. To resolve this issue, you must run <code>mapserver.exe -productionmode -templates</code> to generate new templates and attribute files (for any missing attributes). | |||
Templates location: '''Root_Directory_ServerFiles\<data folder specified in gamedatadir.txt>\server\db\templates'''. Folder should look like the following: | |||
: ''[Need image]]'' | |||
Location of template files: | |||
Additionally, you will need to create a '''coh_data\attributes''' directory in your C:\ drive. | |||
The '''mapserver.exe''' will drop '''.attribute''' files that will need to be moved to the templates folder mentioned before (templates location). | |||
Contents of attributes folder after '''mapserver.exe''' runs successfully: | |||
In case you just want to jump right in, [[https://drive.google.com/file/d/12RdWodoUtOezqPTjMBZ76D-MJ6C_JwE0/view here are the template files]]. | |||
Also, [[https://drive.google.com/file/d/1Gva4G9BMcSwC7VySIz71rN6vTYwdNks0/view here is the maps.db file]]. | |||
== ERROR: Version difference between client/server == | |||
Add version.ini in the server executable directory, containing: | |||
*: Version=XXXXX | |||
where XXXXX is the client version. |
Revision as of 21:55, 25 April 2019
How to debug a few common issues that can occur during/after setup...
ERROR: Player.txt error
When running mapserver.exe you will come across an error pertaining to player.txt.
- Player.txt error message:
- [need image]
- Solution: In MapServer\srv\srv_init.c comment out line #437:
// playerCreatedStoryArc_GenerateData();
ERROR: Loading costumes
- If you really want to use the I24 costumes.bin with the leaked source, delete "InternalProducts" from ParseMaskSet[], ParseCostumeCostumeTexSet[], ParseCostumeCostumeGeoSet[], and ParseCostumeBone[] in Common/gameData/costume_data.c and fix whatever compile errors you get as a result
- Need to update client side too
- Results before:
- After modification:
ERROR: Loading templates for Dbserver.exe
You will begin getting errors once you try to launch dbserver.exe around “Loading Templates….”. To resolve this issue, you must run mapserver.exe -productionmode -templates
to generate new templates and attribute files (for any missing attributes).
Templates location: Root_Directory_ServerFiles\\server\db\templates. Folder should look like the following:
- [Need image]]
Location of template files:
Additionally, you will need to create a coh_data\attributes directory in your C:\ drive. The mapserver.exe will drop .attribute files that will need to be moved to the templates folder mentioned before (templates location).
Contents of attributes folder after mapserver.exe runs successfully:
In case you just want to jump right in, [here are the template files].
Also, [here is the maps.db file].
ERROR: Version difference between client/server
Add version.ini in the server executable directory, containing:
- Version=XXXXX
where XXXXX is the client version.