Create an Emblem: Difference between revisions
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Emblems are the flat graphics that are projected on the chest of a character, not the 3-dimensional chest pieces. | Emblems are the flat graphics that are projected on the chest of a character, not the 3-dimensional chest pieces. | ||
They consist of two parts: The main layer and an alpha | They consist of two parts: The main layer and an alpha mask using only black/white/greyscale. | ||
The '''Alpha | The '''Alpha Mask''' paints costume color 1 wherever it is white. It is usually used to frame the full shape of the emblem and lay the background color. | ||
The '''Main Layer''' paints costume color 2 on top of the alpha. | The '''Main Layer''' paints costume color 2 wherever it is white, on top of the alpha. Greyscale gradients get blended with color 1. | ||
Be aware that color 1 and color 2 of the emblem do not always correspond with primary and secondary costume color. This might be defined elsewhere. | Be aware that color 1 and color 2 of the emblem do not always correspond with primary and secondary costume color. This might be defined elsewhere. |
Revision as of 07:04, 29 August 2019
Understanding costume emblems and how to create them
Emblem File Specifications
- Emblems are usually 128x128 px (some as low as 64x64)
- They are DDS with alpha, BT3/DXT5 compression with mipmaps, then turned into .texture files
How emblems work
Emblems are the flat graphics that are projected on the chest of a character, not the 3-dimensional chest pieces. They consist of two parts: The main layer and an alpha mask using only black/white/greyscale.
The Alpha Mask paints costume color 1 wherever it is white. It is usually used to frame the full shape of the emblem and lay the background color.
The Main Layer paints costume color 2 wherever it is white, on top of the alpha. Greyscale gradients get blended with color 1.
Be aware that color 1 and color 2 of the emblem do not always correspond with primary and secondary costume color. This might be defined elsewhere.