Event: Sunset Vigil: Difference between revisions

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; [[Vigil/Walk_Torch]]
; [[Vigil/Walk_Torch]]
:A new "toggle" based on the walk toggle that allows for carrying a torch would make this even more special, it could keep the same toggle kill as the walk toggle currently has.  It would keep the idea of even Speedsters slowdown to respect a solemn occasion.  Even those that would normally hover everywhere step down and actually walk the path in solidarity with those who cannot hover.
:A new "toggle" based on the walk toggle that allows for carrying a torch would make this even more special, it could keep the same toggle kill as the walk toggle currently has.  It would keep the idea of even Speedsters slowdown to respect a solemn occasion.  Even those that would normally hover everywhere step down and actually walk the path in solidarity with those who cannot hover.
Animations are on the server files "torchwalk" just need to tie them into walk and get it loaded into game as a temp power (during mission) and a permanently awarded version of the temp power tied to a badge.  Further details are on [[Vigil/Walk_Torch]] page.


=== New Badge ===
=== New Badge ===

Revision as of 18:54, 7 June 2019

A new annual event that would either be a recreation of the Sunset Vigils that occurred on November 30, 2012, or a tribute to them.

Vigil

The tribute could start as an "/em Torch" gathering followed by a pathed procession to either a portal to a memorial zone, or an in game monument to those who were left behind by the 6 year gap. A Rough discussion was made about there being a memorial garden on red side and one on blue side, or a new joint zone similar to Pocket D.

Neutral Aspects

Sunset Vigil

Starting at 12am PST on November 30th, have either a set group of NPCs, or if we get the Doppelganger Effect of NPC alts have them spawn from doorways and move a Gathering Spot and raise their torches high. (be sure not to block any doors) then either one of two options that would feel poetic.

  1. At a designated time that would match up with in game day/night cycle have the zone sky shift to a ruddy sunset and have either:
    • a mass fade out as if all of the characters logged off at the same instant, mimicking what might have been seen if there was a silent observer watching as everyone else got forcefully disconnected.
    • a mass 'Death' animation as all the NPCs fall prone and lay there for a set time before getting up and leaving.
  2. Have the City Zone be a ruddy sunset for 24 hours from 12am November 30, to 11:59:59pm November 30th and every Hour, on the Hour have a Procession of NPCs from a Gathering spot to either a new zone line/portal or a redesigned section of the city that is a Memorial to the end of Volume 1 on November 30, 2012.

New Temp Power / New NPC Animation

Vigil/Walk_Torch
A new "toggle" based on the walk toggle that allows for carrying a torch would make this even more special, it could keep the same toggle kill as the walk toggle currently has. It would keep the idea of even Speedsters slowdown to respect a solemn occasion. Even those that would normally hover everywhere step down and actually walk the path in solidarity with those who cannot hover.

Animations are on the server files "torchwalk" just need to tie them into walk and get it loaded into game as a temp power (during mission) and a permanently awarded version of the temp power tied to a badge. Further details are on Vigil/Walk_Torch page.

New Badge

An "In Memoriam" badge for being there for the vigil, or logging in the day of, no need for a count up for years passing, in my opinion.

Hero Specific Details

95% of the Sunset Vigils that happened on the day of that I have read about were Held in Atlas Park, with some individuals choosing to spend their last moments in pivotal or cherished places in game.

The Blue Side Vigil would be most iconic on the steps of City Hall or underneath the Atlas Statue. An interesting Idea for a tribute would be to have Major NPCs that have died in the course of various story lines there as ghosts, if not wanting to give out spoilers, they could be standing/hovering above City Hall, or something.

Villain Specific Details

It was a lot harder to track down a Villain gathering spot as one would guess Villains aren't the type to gather for sappy stuff, but Mercy Island would be the Equivalent Zone.

Praetorian Specific Details

If it was hard to track down a Villain gathering spot, it is near impossible to find one for Praetoria, so the Praetorian Starting Zone would be the the most appropriate analogue, if we wanted to go all inclusive.