FileStructure clientmessages-en: Difference between revisions
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</BR>END OF STRINGS | </BR>END OF STRINGS | ||
Some Kinda of Table For the CRC32 Values of strings above | </BR>Some Kinda of Table For the CRC32 Values of strings above | ||
(Haven't Finished Yet) | </BR>(Haven't Finished Yet) | ||
----------------------------- | </BR>----------------------------- | ||
Content Example... To big to post anyway: | </BR>Content Example... To big to post anyway: | ||
You've spent a total of {Minutes} minutes fighting the good fight. | </BR>You've spent a total of {Minutes} minutes fighting the good fight. | ||
You've spent a total of {Hours} hours fighting the good fight. | </BR>You've spent a total of {Hours} hours fighting the good fight. | ||
You've fought the good fight {Count} times. | </BR>You've fought the good fight {Count} times. | ||
You've been fighting the good fight for {Minutes} minutes today. | </BR>You've been fighting the good fight for {Minutes} minutes today. | ||
You've been fighting the good fight for {Hours} hours today. | </BR>You've been fighting the good fight for {Hours} hours today. | ||
You activated the {PowerName} power. | </BR>You activated the {PowerName} power. | ||
{PowerName} is recharged. | </BR>{PowerName} is recharged. | ||
{PowerName} is still recharging. | </BR>{PowerName} is still recharging. | ||
Unable to queue up {PowerName}. {PowerName2} is already queued. | </BR>Unable to queue up {PowerName}. {PowerName2} is already queued. | ||
{PowerName} added to queue. | </BR>{PowerName} added to queue. | ||
{PowerName} hit! | </BR>{PowerName} hit! | ||
{PowerName} missed! | </BR>{PowerName} missed! | ||
Target is unaffected by {PowerName}. | </BR>Target is unaffected by {PowerName}. | ||
{PowerName} cancelled. | </BR>{PowerName} cancelled. | ||
The target must be on the ground to use this power. | </BR>The target must be on the ground to use this power. | ||
You cannot attack this target, you have been taunted by {VillainName}. | </BR>You cannot attack this target, you have been taunted by {VillainName}. | ||
Something | </BR>Something | ||
Not enough endurance to use {PowerName}. | </BR>Not enough endurance to use {PowerName}. | ||
Target is too far away to continue using {PowerName}. | </BR>Target is too far away to continue using {PowerName}. | ||
Target is too hard to see to continue using {PowerName}. | </BR>Target is too hard to see to continue using {PowerName}. | ||
Shutting off {PowerName}. | </BR>Shutting off {PowerName}. | ||
{PowerName} knocked off! | </BR>{PowerName} knocked off! | ||
You are held! | </BR>You are held! | ||
You are no longer held. | </BR>You are no longer held. | ||
You have been stunned! | </BR>You have been stunned! | ||
You are no longer stunned. | </BR>You are no longer stunned. | ||
You have been immobilized! | </BR>You have been immobilized! | ||
You can move again. | </BR>You can move again. |
Revision as of 20:57, 8 May 2019
clientmessages-en.bin
Lost my original, trying to submit..so will need to clean this up tomorrow.
8 Bytes - Unknown
4 Bytes - Little Endian Integer 32 - Size of Data or Offset
REPEAT PATTERN
String Ascii or other Unvarified
NULL
NULL
END OF STRINGS
Some Kinda of Table For the CRC32 Values of strings above
(Haven't Finished Yet)
-----------------------------
Content Example... To big to post anyway:
You've spent a total of {Minutes} minutes fighting the good fight.
You've spent a total of {Hours} hours fighting the good fight.
You've fought the good fight {Count} times.
You've been fighting the good fight for {Minutes} minutes today.
You've been fighting the good fight for {Hours} hours today.
You activated the {PowerName} power.
{PowerName} is recharged.
{PowerName} is still recharging.
Unable to queue up {PowerName}. {PowerName2} is already queued.
{PowerName} added to queue.
{PowerName} hit!
{PowerName} missed!
Target is unaffected by {PowerName}.
{PowerName} cancelled.
The target must be on the ground to use this power.
You cannot attack this target, you have been taunted by {VillainName}.
Something
Not enough endurance to use {PowerName}.
Target is too far away to continue using {PowerName}.
Target is too hard to see to continue using {PowerName}.
Shutting off {PowerName}.
{PowerName} knocked off!
You are held!
You are no longer held.
You have been stunned!
You are no longer stunned.
You have been immobilized!
You can move again.