FileStructure clientmessages-en: Difference between revisions
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</BR>4 Bytes | |+clientmessages-en.bin Structure | ||
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! Notes | |||
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|8 | |||
|Unknown | |||
|Likely CRC or similar | |||
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|4 | |||
|Little Endian Integer 32 | |||
|Size of Data or Offset (5133201) | |||
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|Begin Repeating Pattern | |||
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|4 Bytes | |||
|Little Endian Integer 32 | |||
|Number Entries (3632) | |||
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|4 Bytes | |||
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|Size of Data or Offset (20684) | |||
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|example %d, %I | |||
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|Size of Block | |||
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|Length of String | |||
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|value ex 3208 or 2345 | |||
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|value ex 3209 or 2346 | |||
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|Number Additional, Normally 0 | |||
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</BR>----------------------------- | </BR>----------------------------- |
Revision as of 23:21, 8 May 2019
# Bytes | Description | Notes |
---|---|---|
8 | Unknown | Likely CRC or similar |
4 | Little Endian Integer 32 | Size of Data or Offset (5133201) |
* | Begin Repeating Pattern | |
*String | Ascii or UTF haven't varified | Null Terminated or Indicator of ?? |
NULL | ||
NULL | ||
* | End Repeating Pattern |
# Bytes | Description | Notes | |
---|---|---|---|
4 Bytes | Little Endian Integer 32 | Number Entries (3632) | |
4 Bytes | Little Endian Integer 32 | Size of Data or Offset (20684) | |
* | Begin Repeating Pattern | ||
*String | |||
NULL | |||
C Format | example %d, %I | ||
NULL | |||
* | End Repeating Pattern |
# Bytes | Description | Notes |
---|---|---|
4 | Size of Block | |
* | Begin Repeating Pattern | |
VAR | Length of String | PStringValue |
4 Bytes | Little Endian Integer 32 | value ex 3208 or 2345 |
4 Bytes | Little Endian Integer 32 | value ex 3209 or 2346 |
4 Bytes | Little Endian Integer 32 | Number Additional, Normally 0 |
4 Bytes Repeat | Little Endian Integer 32 | Additional Values if not zero count |
* | End Repeating Pattern |
-----------------------------
Content Example... To big to post anyway:
You've spent a total of {Minutes} minutes fighting the good fight.
You've spent a total of {Hours} hours fighting the good fight.
You've fought the good fight {Count} times.
You've been fighting the good fight for {Minutes} minutes today.
You've been fighting the good fight for {Hours} hours today.
You activated the {PowerName} power.
{PowerName} is recharged.
{PowerName} is still recharging.
Unable to queue up {PowerName}. {PowerName2} is already queued.
{PowerName} added to queue.
{PowerName} hit!
{PowerName} missed!
Target is unaffected by {PowerName}.
{PowerName} cancelled.
The target must be on the ground to use this power.
You cannot attack this target, you have been taunted by {VillainName}.
Something
Not enough endurance to use {PowerName}.
Target is too far away to continue using {PowerName}.
Target is too hard to see to continue using {PowerName}.
Shutting off {PowerName}.
{PowerName} knocked off!
You are held!
You are no longer held.
You have been stunned!
You are no longer stunned.
You have been immobilized!
You can move again.