FileStructure clientmessages-en: Difference between revisions
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|C Format | |C Format | ||
|example %d, %I | |example %d, %I | ||
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</BR>----------------------------- | </BR>----------------------------- | ||
</BR>Content Example... To big to post anyway: | </BR>Content Example... To big to post anyway: |
Revision as of 23:23, 8 May 2019
# Bytes | Description | Notes |
---|---|---|
8 | Unknown | Likely CRC or similar |
4 | Little Endian Integer 32 | Size of Data or Offset (5133201) |
* | Begin Repeating Pattern | |
*String | Ascii or UTF haven't varified | Null Terminated or Indicator of ?? |
NULL | ||
NULL | ||
* | End Repeating Pattern |
# Bytes | Description | Notes |
---|---|---|
4 Bytes | Little Endian Integer 32 | Number Entries (3632) |
4 Bytes | Little Endian Integer 32 | Size of Data or Offset (20684) |
* | Begin Repeating Pattern | |
*String | ||
NULL | ||
C Format | example %d, %I | |
NULL | ||
* | End Repeating Pattern |
# Bytes | Description | Notes |
---|---|---|
4 | Size of Block | |
* | Begin Repeating Pattern | |
VAR | Length of String | PStringValue |
4 Bytes | Little Endian Integer 32 | value ex 3208 or 2345 |
4 Bytes | Little Endian Integer 32 | value ex 3209 or 2346 |
4 Bytes | Little Endian Integer 32 | Number Additional, Normally 0 |
4 Bytes Repeat | Little Endian Integer 32 | Additional Values if not zero count |
* | End Repeating Pattern |
-----------------------------
Content Example... To big to post anyway:
You've spent a total of {Minutes} minutes fighting the good fight.
You've spent a total of {Hours} hours fighting the good fight.
You've fought the good fight {Count} times.
You've been fighting the good fight for {Minutes} minutes today.
You've been fighting the good fight for {Hours} hours today.
You activated the {PowerName} power.
{PowerName} is recharged.
{PowerName} is still recharging.
Unable to queue up {PowerName}. {PowerName2} is already queued.
{PowerName} added to queue.
{PowerName} hit!
{PowerName} missed!
Target is unaffected by {PowerName}.
{PowerName} cancelled.
The target must be on the ground to use this power.
You cannot attack this target, you have been taunted by {VillainName}.
Something
Not enough endurance to use {PowerName}.
Target is too far away to continue using {PowerName}.
Target is too hard to see to continue using {PowerName}.
Shutting off {PowerName}.
{PowerName} knocked off!
You are held!
You are no longer held.
You have been stunned!
You are no longer stunned.
You have been immobilized!
You can move again.