Making it Snow in game: Difference between revisions

From OuroDev
pc>Zalittle
Create a temporary Auto-Cast power to make it snow in-game on outdoor maps.
 
pc>Zalittle
No edit summary
Line 1: Line 1:
== THIS IS STILL BEING CREATED ==
== The Setup ==
== The Setup ==
There are several files that need to be modified to make this work. First, we need to create a new Temporary Power, and add it to the Temporary Power powerset. Then we need to create a script that will grant this power on map entry, and lastly, we need to apply it to the maps of our choosing. This will also require that you have already setup a server for creating bins, and a set of loose data.
There are several files that need to be modified to make this work. First, we need to create a new Temporary Power, and add it to the Temporary Power powerset. Then we need to create a script that will grant this power on map entry, and lastly, we need to apply it to the maps of our choosing. This will also require that you have already setup a server for creating bins, and a set of loose data.

Revision as of 16:20, 9 December 2019

THIS IS STILL BEING CREATED

The Setup

There are several files that need to be modified to make this work. First, we need to create a new Temporary Power, and add it to the Temporary Power powerset. Then we need to create a script that will grant this power on map entry, and lastly, we need to apply it to the maps of our choosing. This will also require that you have already setup a server for creating bins, and a set of loose data.

Useful Links for prior to this tutorial

Required Files

  • \serverdata\defs\powers\Temporary_Powers_Temporary_Powers.powers
-We will modify this file, it is the actual powers located in "Temporary Powers"
  • \serverdata\defs\powers\Temporary_Powers.powersets
-We will modify this file, it is the container for all temporary powers
  • \serverdata\scripts.loc\ScriptDefs\Holiday_Snow.scriptdef
-We will create this file, it will grant the temporary power
  • \serverdata\specs\maps.spec
-We will modify this file, it will attach our script to the specific maps