Map Editing: Difference between revisions

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===Map Editing Notes===
===Map Editing Notes===
The ingame map editor can be accessed by admins (precise required access level to be confimed) by the slash commands "/canedit 1" followed by "/edit 1"  
The ingame map editor can be accessed by admins (precise required access level to be confimed) by the slash commands "/canedit 1" followed by "/edit 1"  
Some known controls are as follows:  
Some known controls are as follows:  
* Camera panning is middle mouse.  
* Camera panning is middle mouse.  

Revision as of 08:20, 30 October 2019

Map Editing Notes

The ingame map editor can be accessed by admins (precise required access level to be confimed) by the slash commands "/canedit 1" followed by "/edit 1"

Some known controls are as follows:

  • Camera panning is middle mouse.
  • Camera rotation is right mouse.
  • Camera zoom is Space+mouse.
  • Tab changes work axis.
  • E and R both seem to exit the map editor, will have to find the difference between them.
  • W toggles menus.
  • Select an existing object to move with X.
  • Select an object and press C to duplicate it .
  • Confirm a moved/spawned object with V. Failure to do this will result in the object being deleted as soon as it's deselected.
  • Mouse wheel seems to scroll through group hierarchies of objects.
  • Group objects with G
  • Ungroup with U.
  • S toggles snapping
  • N and M toggle grid size.
  • Right click opens context menu.

I have yet to figure out how to save changes on a map in a permanent manner. I've made some very rudimentary maps, but without a means to save them, there's not really a point.