Map Editing: Difference between revisions
From OuroDev
Created page with "===Map Editing Notes=== The ingame map editor can be accessed by admins (precise required access level to be confimed) by the slash commands "/canedit 1" followed by "/edit 1"..." |
m Minor formating |
||
Line 1: | Line 1: | ||
===Map Editing Notes=== | ===Map Editing Notes=== | ||
The ingame map editor can be accessed by admins (precise required access level to be confimed) by the slash commands "/canedit 1" followed by "/edit 1" | The ingame map editor can be accessed by admins (precise required access level to be confimed) by the slash commands "/canedit 1" followed by "/edit 1" | ||
Some known controls are as follows: | Some known controls are as follows: | ||
* Camera panning is middle mouse. | * Camera panning is middle mouse. |
Revision as of 08:20, 30 October 2019
Map Editing Notes
The ingame map editor can be accessed by admins (precise required access level to be confimed) by the slash commands "/canedit 1" followed by "/edit 1"
Some known controls are as follows:
- Camera panning is middle mouse.
- Camera rotation is right mouse.
- Camera zoom is Space+mouse.
- Tab changes work axis.
- E and R both seem to exit the map editor, will have to find the difference between them.
- W toggles menus.
- Select an existing object to move with X.
- Select an object and press C to duplicate it .
- Confirm a moved/spawned object with V. Failure to do this will result in the object being deleted as soon as it's deselected.
- Mouse wheel seems to scroll through group hierarchies of objects.
- Group objects with G
- Ungroup with U.
- S toggles snapping
- N and M toggle grid size.
- Right click opens context menu.
I have yet to figure out how to save changes on a map in a permanent manner. I've made some very rudimentary maps, but without a means to save them, there's not really a point.