Personal Custom Login Screen: Difference between revisions
ChrisKitsch (talk | contribs) A catch-all for knowledge on how to modify the Client! |
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Customizing a single client loading/login page: | Customizing a single client loading/login page: | ||
Use one of Leo's tools: | Use one of Leo's tools: | ||
cohsplansher for random/custom login generation. Once the .texture file is it also can be packaged into a pigg for lower performance impacts and regular. | cohsplansher for random/custom login generation. Once the .texture file is it also can be packaged into a pigg for lower performance impacts and regular. | ||
https://www.cohtitan.com/forum/index.php?topic=11201.msg191097#msg191097 | https://www.cohtitan.com/forum/index.php?topic=11201.msg191097#msg191097 | ||
http://mmocomicindex.com/comicindex/index.php?title=(CoH)_Splasher | http://mmocomicindex.com/comicindex/index.php?title=(CoH)_Splasher | ||
Still checking with the creator for how the randomizer works | Still checking with the creator for how the randomizer works | ||
Additionally package an image using the texture_creator (texture_converter.7z) and then place the texture in bin/data/texture_library/ inside whatever subfolder was used to create the texture. Loading pages should use the -nomips flag to prevent distortion. | |||
For example: Login screen is located and named: bin\data\texture_library\GUI\CREATION\HybridUI\LoginScreen\COH_LogInScreen_Background.texture and is clipped and stretched from 1024x800 (for some godawful reason) to 1024x600. Still a WIP to get the exact figures locked in and looking good. |
Revision as of 14:26, 9 May 2019
Customizing a single client loading/login page:
Use one of Leo's tools: cohsplansher for random/custom login generation. Once the .texture file is it also can be packaged into a pigg for lower performance impacts and regular. https://www.cohtitan.com/forum/index.php?topic=11201.msg191097#msg191097 http://mmocomicindex.com/comicindex/index.php?title=(CoH)_Splasher
Still checking with the creator for how the randomizer works
Additionally package an image using the texture_creator (texture_converter.7z) and then place the texture in bin/data/texture_library/ inside whatever subfolder was used to create the texture. Loading pages should use the -nomips flag to prevent distortion.
For example: Login screen is located and named: bin\data\texture_library\GUI\CREATION\HybridUI\LoginScreen\COH_LogInScreen_Background.texture and is clipped and stretched from 1024x800 (for some godawful reason) to 1024x600. Still a WIP to get the exact figures locked in and looking good.