Required Directory Structure for Content and Development Tools: Difference between revisions
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*** \object_library | *** \object_library | ||
*** \player_library | *** \player_library | ||
*** \scenes | *** \scenes - this houses various [[Scene]] files | ||
*** \scripts.loc | *** \scripts.loc - this houses various .LUA scripts and [[.ZONEVENT]] files | ||
*** \server | *** \server | ||
*** \shaders | *** \shaders | ||
*** \sound | *** \sound | ||
*** \texts | *** \texts - this houses all written content for the game such as dialog, labels, texture words [[.TEXWORD]], menus, powers, etc.. | ||
*** \texture_library - this houses the [[.Texture]] files which are converted DDS files and has a sister library under /src | *** \texture_library - this houses the [[.Texture]] files which are converted DDS files and has a sister library under /src | ||
*** \tricks | *** \tricks |
Revision as of 11:04, 11 May 2019
The original developers of City of Heroes utilized a rigid directory structure to organize their development and production content. Most tools developed "in house" rely on this directory structure for operation. It breaks down as follows:
- C:\game - this is the root directory of all tools, source, assets, etc... it MUST reside at the root of C:\ unless modifications are made to the tools
- \data - the data directory houses all content that is ready for use by the client and/or servers
- \bin
- \character_library
- \fonts
- \fx
- \geobin
- \menu
- \object_library
- \player_library
- \scenes - this houses various Scene files
- \scripts.loc - this houses various .LUA scripts and .ZONEVENT files
- \server
- \shaders
- \sound
- \texts - this houses all written content for the game such as dialog, labels, texture words .TEXWORD, menus, powers, etc..
- \texture_library - this houses the .Texture files which are converted DDS files and has a sister library under /src
- \tricks
- \src - the src directory houses all content that is in its working format and not usable by the client and/or servers
- \texture_library - this houses the .tga files in development that will be converted to .Texture files for its sister library under /data
- \catalog - houses html exports of game data for QA review as part of the Catalog process
- \tools - houses various scripts and tools to assist in content creation or general development and administration
- \data - the data directory houses all content that is ready for use by the client and/or servers