Server Setup for Making Bins: Difference between revisions
BubbleWrap (talk | contribs) No edit summary |
BubbleWrap (talk | contribs) m Fixed mapserver crash |
||
Line 47: | Line 47: | ||
texture_library/MAPS/city/Map_City_05_03.texture | texture_library/MAPS/city/Map_City_05_03.texture | ||
</pre> | </pre> | ||
Move the entire object_library folder from SERVER-DATA-DIR to DATA-DIR to prevent the mapserver crashing when making geobins. Overwrite any files already there from the piggs. | |||
''Todo: find a better solution for this:'' | ''Todo: find a better solution for this:'' | ||
Line 101: | Line 103: | ||
From the command line navigate to EXE-DIR and run <pre>mapserver.exe -createbins -verbose 2</pre> | From the command line navigate to EXE-DIR and run <pre>mapserver.exe -createbins -verbose 2</pre> | ||
It will take a while but should populate SERVER-BIN-DIR. | It will take a while but should populate SERVER-BIN-DIR. | ||
Next, run <pre>ouroboros_test.exe -console -createbins -verbose 2 -project cov</pre> | Next, run <pre>ouroboros_test.exe -console -createbins -verbose 2 -project cov</pre> | ||
Line 113: | Line 115: | ||
You should be able to run the server and client as normal from this setup, but I don't recommend it for a production server: test things then copy your new bins to a normal setup that uses piggs. | You should be able to run the server and client as normal from this setup, but I don't recommend it for a production server: test things then copy your new bins to a normal setup that uses piggs. | ||
[[Category:Bubble's Notes]] | [[Category:Bubble's Notes]] |
Revision as of 16:09, 9 June 2019
First, install a new copy of the server using the normal setup instructions and check it works. You should end up with a directory structure similar to this:
F:\CoX F:\CoX\Source F:\CoX\Source\bin [We shall call this EXE-DIR] F:\CoX\Source\bin\piggs [We shall call this PIGG-DIR] F:\CoX\Source\bin\data [We shall call this DATA-DIR] F:\CoX\Source\bin\data\bin [We shall call this CLIENT-BIN-DIR] F:\CoX\Source\bin\data\server\bin [We shall call this SERVER-BIN-DIR]
In EXE-DIR, create folders called localdata, serverdata and tools. Tools will be empty but it triggers search behaviour we want in the server.
F:\CoX\Source\bin\serverdata [We shall call this SERVER-DATA-DIR] F:\CoX\Source\bin\localdata [We shall call this LOCAL-DATA-DIR] F:\CoX\Source\bin\tools [We shall call this TOOL-DIR]
Extract all of your piggs from PIGG-DIR into DATA-DIR, then delete the piggs folder.
Download the full data set, and put it into SERVER-DATA-DIR. At present this means downloading the following from the magnet links page:
- Paragon Data Directory Dump
- 5-17
- (tricks-full.7z ??? where is this?)
- (FX-part.7z ??? where is this?)
Important: put tricks-full in place FIRST, then tricks on top, overwriting anything it asks you to - tricks-full does not contain tricks in some files for some reason
You should now have something like this:
F:\CoX\Source\Bin\serverdata\AccountServer F:\CoX\Source\Bin\serverdata\AIConfig F:\CoX\Source\Bin\serverdata\AIScript ... ... F:\CoX\Source\Bin\serverdata\texture_library F:\CoX\Source\Bin\serverdata\tricks
Delete the bin files from CLIENT-BIN-DIR and SERVER-BIN-DIR
Delete these from the SERVER-DATA folder:
object_library/Omni/EncounterSpawns/V_Atmospheric/* texture_library/MAPS/city/Map_City_05_03.texture
Move the entire object_library folder from SERVER-DATA-DIR to DATA-DIR to prevent the mapserver crashing when making geobins. Overwrite any files already there from the piggs.
Todo: find a better solution for this:
- City_01_05 (Echo of Atlas Park) and some RP maps seem to be missing.
- Create a blank text file at SERVER-DATA-DIR/maps/City_Zones/City_01_05/City_01_05.txt
- Remove the following section from DATA-DIR/server/db/maps.db:
Container 120 MapName "maps/rp/fire/Events_HeroCon.txt" SafePlayersLow 75 SafePlayersHigh 100 MaxCritters 1000 DontAutoStart 1 Transient 1 ContainerEnd Container 121 MapName "maps/rp/luau/Events_HeroCon.txt" SafePlayersLow 75 SafePlayersHigh 100 MaxCritters 1000 DontAutoStart 1 Transient 1 ContainerEnd Container 122 MapName "maps/rp/harvest/Events_HeroCon.txt" SafePlayersLow 75 SafePlayersHigh 100 MaxCritters 1000 DontAutoStart 1 Transient 1 ContainerEnd Container 123 MapName "maps/rp/halloween/Events_HeroCon.txt" SafePlayersLow 75 SafePlayersHigh 100 MaxCritters 1000 DontAutoStart 1 Transient 1 ContainerEnd Container 124 MapName "maps/rp/winter/Events_HeroCon.txt" SafePlayersLow 75 SafePlayersHigh 100 MaxCritters 1000 DontAutoStart 1 Transient 1 ContainerEnd
From the command line navigate to EXE-DIR and run
mapserver.exe -createbins -verbose 2
It will take a while but should populate SERVER-BIN-DIR.
Next, run
ouroboros_test.exe -console -createbins -verbose 2 -project cov
This will again take a while and populate CLIENT-BIN-DIR. The client will close automatically when finished. I recommend using project cov, or some other throwaway project, for all non-production client use to avoid it accidentally messing up your main install settings. You MUST use ouroboros_test not ouroboros, as the production client won't look for the server data folders.
Note: Both mapserver and ouroboros_test will spew out errors, we will eventually track down and fix all these
To make changes, copy the file you want to edit from SERVER-DATA-DIR to the same place in LOCAL-DATA-DIR and edit it, then rebuild bins by running mapserver and/or ouroboros-test as needed, without the -createbins argument. Note that some files created in SERVER-BIN-DIR need to be copied to CLIENT-BIN-DIR as they are shared between server and client. These bins are the ones that are in your original bins.pigg.
You should be able to run the server and client as normal from this setup, but I don't recommend it for a production server: test things then copy your new bins to a normal setup that uses piggs.