Spawn Objectives Command: Difference between revisions
From OuroDev
Created page with "ok, use /showobjectives to see which objectives are triggered, I'll tell you what a 'good' output looks like Before spawning: 0 ScriptCutsceneComplete [waiting for encounter..." |
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ok, use /showobjectives to see which objectives are triggered, I'll tell you what a 'good' output looks like | ok, use /showobjectives to see which objectives are triggered, I'll tell you what a 'good' output looks like | ||
<source> | |||
Before spawning: | Before spawning: | ||
0 ScriptCutsceneComplete [waiting for encounter spawn] | 0 ScriptCutsceneComplete [waiting for encounter spawn] | ||
Line 16: | Line 16: | ||
6 ScriptStartCutscene [succeeded] | 6 ScriptStartCutscene [succeeded] | ||
7 ScriptArrestChernobog [initialized] | 7 ScriptArrestChernobog [initialized] | ||
</source> |
Revision as of 15:37, 22 May 2019
ok, use /showobjectives to see which objectives are triggered, I'll tell you what a 'good' output looks like
Before spawning:
0 ScriptCutsceneComplete [waiting for encounter spawn]
1 ScriptSuperadineShipment [initialized]
2 VolumeTriggerFront [succeeded]
3 VolumeTriggerMiddle [succeeded]
After spawning:
0 ScriptCutsceneComplete [succeeded]
1 ScriptSuperadineShipment [succeeded]
2 VolumeTriggerFront [succeeded]
3 VolumeTriggerMiddle [succeeded]
4 VolumeTriggerBack [succeeded]
5 TimedObjective12398757329839475 [succeeded]
6 ScriptStartCutscene [succeeded]
7 ScriptArrestChernobog [initialized]