The Pin Board: Difference between revisions
BubbleWrap (talk | contribs) Updated bin building steps |
pc>Phaselight No edit summary |
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I wrote a program called bincreateutil that parses the error logs from both programs to tell us what files we're still missing, and report a few other issues. Ouput from the latest run is here: https://anonfile.com/Bbi1b8s6ne/bincreateutil_zip | I wrote a program called bincreateutil that parses the error logs from both programs to tell us what files we're still missing, and report a few other issues. Ouput from the latest run is here: https://anonfile.com/Bbi1b8s6ne/bincreateutil_zip | ||
_______________________________________________________________________ | _______________________________________________________________________ | ||
https://www.tools4noobs.com/online_php_functions/crc32/ | |||
is a free website that will do CRC32 conversions which we need for pstrings |
Revision as of 09:49, 18 May 2019
This page is for things from our discord pins that have been removed but do not yet have a specific home on the wiki. All names have been removed and minor edits have been made
look at edit_cmd.h and edit_cmd.c its built right into the client uses a flag called /iamanartist
\tools\scripts\cataloging\Internal some sweet stuff in here
it parses the .villain .XXX files to html
- cox stores files in piggs, which are big zips more or less.*,
- The piggs contain .bins, which are binary compiled defs.**,
- defs are the source script for the content - defs are text files that are a rich key-value type of store***,
- bins are able to be extracted from piggs via a tool provided with the source****
- defs are the source script for the content - defs are text files that are a rich key-value type of store***,
- The piggs contain .bins, which are binary compiled defs.**,
Current Method of making Bins from Bubblewrap
BubbleWrapToday at 1:45 PM (updated 18/5/19 14:09 BW) Directory Structure C:\Game\BINS <- can call this folder anything, put the binaries, dlls etc here, everything except DATA and PIGGS C:\Game\Data <-- put faptastic here C:\Game\Data\tricks <-- put tricks then tricks-full here C:\Game\Data\FX <-- put fx-part here C:\Game\Tools <-- can be empty, its used as part of the data dir lookup, put Bears-Beets-BattlestarGalactica here if you have it I guess C:\coh_data\dbidmaps <-- put dbidmaps here You need OPT-DEBUG versions of both mapserver and client (release client can't -createbins) Make sure you have no piggs or data dirs with anything in them, other than the files from faptastic Delete these from data: object_library/Omni/EncounterSpawns/V_Atmospheric/* texture_library\MAPS\city/Map_City_05_03.texture Extract the cubemaps: TexMisc.pigg >> texture_library/static_cubemaps/* Put them in C:\Game\Data\texture_library\static_cubemaps then delete all -ext textures (c:\Game\data\texture_library>del /s *ext.texture) create a fake texture at texture_library/static_cubemaps/dummy_dynamic/dummy_dynamic_cubemap_face0.texture run mapserver -createbins -verbose 2 This should take a while and build a bunch of bin files in data\bin and data\server\bin run cityofheroes.exe -console -createbins -project cov I think this is my steps so far, if anyone wants to try and replicate it
I wrote a program called bincreateutil that parses the error logs from both programs to tell us what files we're still missing, and report a few other issues. Ouput from the latest run is here: https://anonfile.com/Bbi1b8s6ne/bincreateutil_zip _______________________________________________________________________
https://www.tools4noobs.com/online_php_functions/crc32/
is a free website that will do CRC32 conversions which we need for pstrings