Basics of Tricks: Difference between revisions
From OuroDev
Created page with "= Tricks Basics = Tricks are regular .txt files that you can create using notepad. You will only need to use tricks if you plan on having more textures than _B and _CM, like i..." |
BubbleWrap (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
* Texture X_Costume_Tex | * Texture X_Costume_Tex | ||
* Replace “Costume” with whatever you want, preferably something relating to the costume you are making the trick for. Remember that name because it will be referenced in the ctm entries. | * Replace “Costume” with whatever you want, preferably something relating to the costume you are making the trick for. Remember that name because it will be referenced in the ctm entries. | ||
* '''Remember that trick names must be unique across the entire game, so X_MyName_Shirt_Tex is better than X_Shirt_Tex since more than one person might make a shirt''' | |||
* The next few lines will be our tricks. Here’s an example of how I set up a simple diffuse, color map, and normal map trick. | * The next few lines will be our tricks. Here’s an example of how I set up a simple diffuse, color map, and normal map trick. | ||
Latest revision as of 13:09, 4 July 2020
Tricks Basics
Tricks are regular .txt files that you can create using notepad. You will only need to use tricks if you plan on having more textures than _B and _CM, like if you’d want to have a normal map or emissive parts.
- Open the notepad and type in the following at the top.
- Texture X_Costume_Tex
- Replace “Costume” with whatever you want, preferably something relating to the costume you are making the trick for. Remember that name because it will be referenced in the ctm entries.
- Remember that trick names must be unique across the entire game, so X_MyName_Shirt_Tex is better than X_Shirt_Tex since more than one person might make a shirt
- The next few lines will be our tricks. Here’s an example of how I set up a simple diffuse, color map, and normal map trick.
Texture X_3dGlasses_Tex Base1 GEO_Head_3DGlasses_B DualColor1 GEO_Head_3DGlasses_CM BumpMap1 GEO_Head_3DGlasses_NM End
- Base1 is for _B textures (Base texture) It should reference the name of your _B texture file.
- DualColor1 is for _CM textures (Color map) It should reference the name of your _CM texture file.
- BumpMap1 is for _NM textures (Normal Map)It should reference the name of your _NM texture file.
When you are done save the txt file into the destination i2401-bin-server\bin\serverdata\tricks
You can make subfolders within the tricks folder to keep things organized. I usually name my tricks “Costume_Tex.txt”
You can also put multiple trick entries within the same trick text file.
For instance it would look like
Texture X_3dGlasses_Tex Base1 GEO_Head_3DGlasses_B DualColor1 GEO_Head_3DGlasses_CM BumpMap1 GEO_Head_3DGlasses_NM End
Texture X_4dGlasses_Tex Base1 GEO_Head_4DGlasses_B DualColor1 GEO_Head_4DGlasses_CM BumpMap1 GEO_Head_4DGlasses_NM End
This is useful for saving clutter if you have multiple versions of the same model, or if you want to keep everything in one nice and tidy pack.