AuthServer: Difference between revisions

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===GM Tools===
===GM Tools===
TCP Port 2108. Unknown.
TCP Port 2108. Used for internal administration.
<br />
 
==== Incoming Packets ====
{| class="wikitable"
!Opcode
!Description
!Structure
|-
|IA_SERVER_VERSION
|
|
|-
|IA_IP_KIND
|
|
|-
|IA_IP_USE
|
|
|-
|IA_IP_START_OK
|
|
|-
|IA_IP_START_FAIL
|
|
|-
|IA_IP_USE_FAIL
|
|
|-
|IA_IP_SESSIONKEY
|
|
|-
|IA_IP_INSTANTLOGIN_OK
|
|
|-
|IA_IP_INSTANTLOGIN_FAIL
|
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|-
|IA_IP_KICK
|
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|-
|IA_IP_READY_FAIL
|
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|-
|IA_IP_READY_OK
|
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|-
|IA_IP_SET_STARTTIME_OK
|
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|-
|IA_IP_SET_STARTTIME_FAIL
|
|
|}
 
==== Outgoing Packets ====
{| class="wikitable"
!Opcode
!Description
!Structure
|-
|AI_SERVER_VERSION
|
|
|-
|AI_IP_KIND
|
|
|-
|AI_IP_ACQUIRE
|
|
|-
|AI_IP_RELEASE
|
|
|-
|AI_IP_START_CHARGE
|
|
|-
|AI_IP_STOP_CHARGE
|
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|-
|AI_IP_INSTANT_START_GAME
|
|
|-
|AI_IP_INSTANT_STOP_GAME
|
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|-
|AI_IP_KICKED
|
|
|-
|AI_IP_READY_GAME
|
|
|-
|AI_IP_SET_START_TIME
|
|
|}

Revision as of 23:37, 2 September 2020

Responsible for user authentication and session creation. Cross-shard capabilities.

Communication Protocols

In the sections below, the table column "Structure" is denoted in a similar format used by the server source. Minus the opcode, which is type c anyways.

Type Description
c Char
w Word / Short
d DWord / Int
q QWord / Long
b Byte Array
s NUL-terminated C String
[] Array
() Conditional, based on config

Game Server

TCP Port 2104. AuthServer and DBServer communicate through this port.

Incoming Packets

Opcode Description Structure
AS_PLAY_OK dd
AS_PLAY_FAIL cd
AS_PLAY_GAME d
AS_QUIT_GAME dwd
AS_KICK_ACCOUNT dw
AS_SERVER_USERNUM - -
AS_BAN_USER dw
AS_VERSION d
AS_PING d
AS_WRITE_USERDATA db
AS_SET_CONNECT d
AS_PLAY_USER_LIST dsddddd
AS_SET_SERVER_ID - -
AS_SERVER_USER_NUM_BY_QUEUE_LEVEL - -
AS_FINISHED_QUEUE - -
AS_SET_LOGIN_FREQUENCY - -
AS_QUEUE_SIZES - -
AS_READ_USERDATA - -
AS_WRITE_GAMEDATA db
AS_READ_GAMEDATA d
AS_SHARD_TRANSFER dd

Outgoing Packets

Opcode Description Structure
SQ_ABOUT_TO_PLAY dsdddd
SQ_KICK_ACCOUNT dcs
SQ_SERVER_NUM - -
SQ_VERSION sd(d)
SQ_PING - -
SQ_COMPLETE_USERLIST d
SQ_USER_DATA db
SQ_GAME_DATA db

Game Client

TCP Port 2106. AuthServer and Game communicate through this port.

Incoming Packets

Opcode Description Structure
AQ_LOGIN dbdw(c)
AQ_SERVER_LIST ddc(c[d])
AQ_ABOUT_TO_PLAY ddc
AQ_LOGOUT dd
AQ_LOGIN_MD5 dbdw(c)
AQ_SERVER_LIST_EXT ddc(c[d])
AQ_LOGIN_MD5_MD5 Asia auth only -

Outgoing Packets

Opcode Description Structure
AC_PROTOCOL_VER Exchange common protocol version with client dddbdb
AC_LOGIN_FAIL Reject client authentication c
AC_BLOCKED_ACCOUNT Account banned for X until Y dd
AC_LOGIN_OK Allow client authentication dddddddddddd(dd)
AC_SEND_SERVERLIST Send list of shards c[cddccwwcc(cs)]
AC_SEND_SERVER_FAIL Something unexpected happened c
AC_PLAY_FAIL Server selected, but down possibly? c
AC_PLAY_OK Server selected, continue ddc
AC_ACCOUNT_KICKED Account kicked for X c
AC_BLOCKED_ACCOUNT_WITH_MSG Account permabanned for X s
AC_SC_CHECK_REQ - -
AC_QUEUE_SIZE Queue length and wait time c[ccdd]
AC_HANDOFF_TO_QUEUE Wait in server queue ddc
AC_POSITION_IN_QUEUE - -

GM Tools

TCP Port 2108. Used for internal administration.

Incoming Packets

Opcode Description Structure
IA_SERVER_VERSION
IA_IP_KIND
IA_IP_USE
IA_IP_START_OK
IA_IP_START_FAIL
IA_IP_USE_FAIL
IA_IP_SESSIONKEY
IA_IP_INSTANTLOGIN_OK
IA_IP_INSTANTLOGIN_FAIL
IA_IP_KICK
IA_IP_READY_FAIL
IA_IP_READY_OK
IA_IP_SET_STARTTIME_OK
IA_IP_SET_STARTTIME_FAIL

Outgoing Packets

Opcode Description Structure
AI_SERVER_VERSION
AI_IP_KIND
AI_IP_ACQUIRE
AI_IP_RELEASE
AI_IP_START_CHARGE
AI_IP_STOP_CHARGE
AI_IP_INSTANT_START_GAME
AI_IP_INSTANT_STOP_GAME
AI_IP_KICKED
AI_IP_READY_GAME
AI_IP_SET_START_TIME