AuthServer: Difference between revisions
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Responsible for user authentication and session creation. | Responsible for user authentication and session creation. Has cross-shard capabilities. | ||
==Communication Protocols== | ==Communication Protocols== | ||
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{| class="wikitable" | {| class="wikitable" | ||
!Opcode | !Opcode | ||
! | !Game Function / AuthServer Function | ||
!Structure | !Structure | ||
|- | |- | ||
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!Opcode | !Opcode | ||
!Description | !Description | ||
!AuthServer Function / Game Function | |||
!Structure | !Structure | ||
|- | |- | ||
|AC_PROTOCOL_VER | |AC_PROTOCOL_VER | ||
|Exchange common protocol version with client | |Exchange common protocol version with client | ||
|CSocketServerEx::OnCreate / acGetProtocolVer | |||
|dddbdb | |dddbdb | ||
|- | |- | ||
|AC_LOGIN_FAIL | |AC_LOGIN_FAIL | ||
|Reject client authentication | |Reject client authentication | ||
|(more than 1) / acGetLoginFail | |||
|c | |c | ||
|- | |- | ||
|AC_BLOCKED_ACCOUNT | |AC_BLOCKED_ACCOUNT | ||
|Account banned for X until Y | |Account banned for X until Y | ||
|LoginPacketSecure / acGetBlockedAccount | |||
|dd | |dd | ||
|- | |- | ||
|AC_LOGIN_OK | |AC_LOGIN_OK | ||
|Allow client authentication | |Allow client authentication | ||
|AccountDB::RegAccount / acGetLoginOK | |||
|dddddddddddd(dd) | |dddddddddddd(dd) | ||
|- | |- | ||
|AC_SEND_SERVERLIST | |AC_SEND_SERVERLIST | ||
|Send list of shards | |Send list of shards | ||
|CServerList::MakeServerListPacket / acGetSendServerList | |||
|c[cddccwwcc(cs)] | |c[cddccwwcc(cs)] | ||
|- | |- | ||
|AC_SEND_SERVER_FAIL | |AC_SEND_SERVER_FAIL | ||
|Something unexpected happened | |Something unexpected happened | ||
|ServerListExtPacket / acGetSendServerFail | |||
|c | |c | ||
|- | |- | ||
|AC_PLAY_FAIL | |AC_PLAY_FAIL | ||
|Server selected, but down possibly? | |Server selected, but down possibly? | ||
|(more than 1) / acGetPlayFail | |||
|c | |c | ||
|- | |- | ||
|AC_PLAY_OK | |AC_PLAY_OK | ||
|Server selected, continue | |Server selected, continue | ||
|ServerPlayOk / acGetPlayOK | |||
|ddc | |ddc | ||
|- | |- | ||
|AC_ACCOUNT_KICKED | |AC_ACCOUNT_KICKED | ||
|Account kicked for X | |Account kicked for X | ||
|AccountDB::KickAccount / acGetAccountKicked | |||
|c | |c | ||
|- | |- | ||
|AC_BLOCKED_ACCOUNT_WITH_MSG | |AC_BLOCKED_ACCOUNT_WITH_MSG | ||
|Account permabanned for X | |Account permabanned for X | ||
|LoginPacketSecure / acGetBlockedAccountWithMsg | |||
|s | |s | ||
|- | |- | ||
|AC_SC_CHECK_REQ | |AC_SC_CHECK_REQ | ||
| - | |||
| - | | - | ||
| - | | - | ||
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|AC_QUEUE_SIZE | |AC_QUEUE_SIZE | ||
|Queue length and wait time | |Queue length and wait time | ||
|CServerList::MakeQueueSizePacket / acGetQueueSize | |||
|c[ccdd] | |c[ccdd] | ||
|- | |- | ||
|AC_HANDOFF_TO_QUEUE | |AC_HANDOFF_TO_QUEUE | ||
|Wait in server queue | |Wait in server queue | ||
|ServerPlayOk / acGetHandoffToQueue | |||
|ddc | |ddc | ||
|- | |- | ||
|AC_POSITION_IN_QUEUE | |AC_POSITION_IN_QUEUE | ||
| - | |||
| - | | - | ||
| - | | - |
Revision as of 00:17, 3 September 2020
Responsible for user authentication and session creation. Has cross-shard capabilities.
Communication Protocols
In the sections below, the table column "Structure" is denoted in a similar format used by the server source. Minus the opcode, which is type c anyways.
Type | Description |
---|---|
c | Char |
w | Word / Short |
d | DWord / Int |
q | QWord / Long |
b | Byte Array |
s | NUL-terminated C String |
[] | Array |
() | Conditional, based on config |
Game Server
TCP Port 2104. AuthServer and DBServer communicate through this port.
Incoming Packets
Opcode | DBServer Function / AuthServer Function | Structure |
---|---|---|
AS_PLAY_OK | authSendPlayOK / ServerPlayOk | dd |
AS_PLAY_FAIL | authSendPlayFail / ServerPlayFail | cd |
AS_PLAY_GAME | authSendPlayGame / ServerPlayGame | d |
AS_QUIT_GAME | authSendQuitGame / ServerPlayQuit | dwd |
AS_KICK_ACCOUNT | authSendKickAccount / ServerKickAccount | dw |
AS_SERVER_USERNUM | - / ServerGetUserNum | ww |
AS_BAN_USER | authSendBanAccount / ServerBanUser | dw |
AS_VERSION | authSendVersion / ServerVersion | d |
AS_PING | authSendPing / ServerPing | d |
AS_WRITE_USERDATA | authSendUserData / ServerWriteUserData | db |
AS_SET_CONNECT | authSendSetConnect / ServerSetActive | d |
AS_PLAY_USER_LIST | authSendCurrentPlayers / ServerPlayUserList | dsddddd |
AS_SET_SERVER_ID | - / SetServerId | cw |
AS_SERVER_USER_NUM_BY_QUEUE_LEVEL | - / ServerUserNumByQueueLevel | - |
AS_FINISHED_QUEUE | - / FinishedQueue | d |
AS_SET_LOGIN_FREQUENCY | - / SetLoginFrequency | - |
AS_QUEUE_SIZES | - / QueueSizes | c[cdd] |
AS_READ_USERDATA | - / ServerReadUserData | d |
AS_WRITE_GAMEDATA | authSendUserData / ServerWriteGameData | db |
AS_READ_GAMEDATA | authSendGameDataReq / ServerReadGameData | d |
AS_SHARD_TRANSFER | authSendShardTransfer / ServerShardTransfer | dd |
Outgoing Packets
Opcode | AuthServer Function / DBServer Function | Structure |
---|---|---|
SQ_ABOUT_TO_PLAY | AccountDB::AboutToPlay / handleAboutToPlay | dsdddd |
SQ_KICK_ACCOUNT | AccountDB::KickAccount / handleKickAccount | dcs |
SQ_SERVER_NUM | RequestUserCounts / handleNumOnline | |
SQ_VERSION | CSocketServer::OnCreate / handleVersion | sd(d) |
SQ_PING | ServerPing / handlePing | d |
SQ_COMPLETE_USERLIST | ServerPlayUserList / handleCompleteUserList | d |
SQ_USER_DATA | ServerReadUserData / - | db |
SQ_GAME_DATA | ServerReadGameData / handleRecvGameData | db |
Game Client
TCP Port 2106. AuthServer and Game communicate through this port.
Incoming Packets
Opcode | Game Function / AuthServer Function | Structure |
---|---|---|
AQ_LOGIN | - / LoginPacket | dbdw(c) |
AQ_SERVER_LIST | - / DeprecatedPacket | ddc(c[d]) |
AQ_ABOUT_TO_PLAY | acSendAboutToPlay / SelectServerPacket | ddc |
AQ_LOGOUT | acSendLogout / LogoutPacket | dd |
AQ_LOGIN_MD5 | acSendLoginMD5 / LoginPacketMd5Key | dbdw(c) |
AQ_SERVER_LIST_EXT | acSendServerList / ServerListExtPacket | ddc(c[d]) |
AQ_LOGIN_MD5_MD5 | acSendLoginMD5 / - | dbdw(c) |
Outgoing Packets
Opcode | Description | AuthServer Function / Game Function | Structure |
---|---|---|---|
AC_PROTOCOL_VER | Exchange common protocol version with client | CSocketServerEx::OnCreate / acGetProtocolVer | dddbdb |
AC_LOGIN_FAIL | Reject client authentication | (more than 1) / acGetLoginFail | c |
AC_BLOCKED_ACCOUNT | Account banned for X until Y | LoginPacketSecure / acGetBlockedAccount | dd |
AC_LOGIN_OK | Allow client authentication | AccountDB::RegAccount / acGetLoginOK | dddddddddddd(dd) |
AC_SEND_SERVERLIST | Send list of shards | CServerList::MakeServerListPacket / acGetSendServerList | c[cddccwwcc(cs)] |
AC_SEND_SERVER_FAIL | Something unexpected happened | ServerListExtPacket / acGetSendServerFail | c |
AC_PLAY_FAIL | Server selected, but down possibly? | (more than 1) / acGetPlayFail | c |
AC_PLAY_OK | Server selected, continue | ServerPlayOk / acGetPlayOK | ddc |
AC_ACCOUNT_KICKED | Account kicked for X | AccountDB::KickAccount / acGetAccountKicked | c |
AC_BLOCKED_ACCOUNT_WITH_MSG | Account permabanned for X | LoginPacketSecure / acGetBlockedAccountWithMsg | s |
AC_SC_CHECK_REQ | - | - | - |
AC_QUEUE_SIZE | Queue length and wait time | CServerList::MakeQueueSizePacket / acGetQueueSize | c[ccdd] |
AC_HANDOFF_TO_QUEUE | Wait in server queue | ServerPlayOk / acGetHandoffToQueue | ddc |
AC_POSITION_IN_QUEUE | - | - | - |
GM Tools
TCP Port 2108. Used for internal administration?
Incoming Packets
Opcode | AuthServer Function | Structure |
---|---|---|
IA_SERVER_VERSION | GetConnectSessionKey | d |
IA_IP_KIND | - | - |
IA_IP_USE | GetIPAcquireSuccess | dcdd |
IA_IP_START_OK | StartIPCharge | dcddd |
IA_IP_START_FAIL | StartIPChargeFail | dcddds |
IA_IP_USE_FAIL | GetIPAcquireFail | dc |
IA_IP_SESSIONKEY | - | - |
IA_IP_INSTANTLOGIN_OK | - | - |
IA_IP_INSTANTLOGIN_FAIL | - | - |
IA_IP_KICK | GetIPKick | dddsd |
IA_IP_READY_FAIL | ReadyIPFail | dc |
IA_IP_READY_OK | ReadyIPOK | dcddd |
IA_IP_SET_STARTTIME_OK | - | - |
IA_IP_SET_STARTTIME_FAIL | SetStartTimeFail | d |
Outgoing Packets
Opcode | AuthServer Function | Structure |
---|---|---|
AI_SERVER_VERSION | CIPSocket::OnCreate | sc |
AI_IP_KIND | - | - |
AI_IP_ACQUIRE | CIPSessionDB::AcquireSessionRequest | sddd |
AI_IP_RELEASE | CIPSessionDB::ReleaseSessionRequest | ddddd |
AI_IP_START_CHARGE | CIPSessionDB::StartIPCharge | dddcdd |
AI_IP_STOP_CHARGE | CIPSessionDB::StopIPCharge | ddddcddsd |
AI_IP_INSTANT_START_GAME | - | - |
AI_IP_INSTANT_STOP_GAME | - | - |
AI_IP_KICKED | - | - |
AI_IP_READY_GAME | CIPSessionDB::ReadyToIPCharge | dddcdd |
AI_IP_SET_START_TIME | CIPSessionDB::ConfirmIPCharge | dddcdd |