Create an Emblem

From OuroDev
Revision as of 07:04, 29 August 2019 by pc>Log

Understanding costume emblems and how to create them

Emblem File Specifications

  • Emblems are usually 128x128 px (some as low as 64x64)
  • They are DDS with alpha, BT3/DXT5 compression with mipmaps, then turned into .texture files

How emblems work

Emblems are the flat graphics that are projected on the chest of a character, not the 3-dimensional chest pieces. They consist of two parts: The main layer and an alpha mask using only black/white/greyscale.

The Alpha Mask paints costume color 1 wherever it is white. It is usually used to frame the full shape of the emblem and lay the background color.

The Main Layer paints costume color 2 wherever it is white, on top of the alpha. Greyscale gradients get blended with color 1.

Be aware that color 1 and color 2 of the emblem do not always correspond with primary and secondary costume color. This might be defined elsewhere.

Example

File:Emblems.jpg