The Pin Board

From OuroDev
Revision as of 08:13, 18 May 2019 by BubbleWrap (talk | contribs) (Updated bin building steps)

This page is for things from our discord pins that have been removed but do not yet have a specific home on the wiki. All names have been removed and minor edits have been made


look at edit_cmd.h and edit_cmd.c its built right into the client uses a flag called /iamanartist



\tools\scripts\cataloging\Internal some sweet stuff in here

it parses the .villain .XXX files to html


  • cox stores files in piggs, which are big zips more or less.*,
    • The piggs contain .bins, which are binary compiled defs.**,
      • defs are the source script for the content - defs are text files that are a rich key-value type of store***,
        • bins are able to be extracted from piggs via a tool provided with the source****



Current Method of making Bins from Bubblewrap


BubbleWrapToday at 1:45 PM (updated 18/5/19 14:09 BW)
Directory Structure

C:\Game\BINS <- can call this folder anything, put the binaries, dlls etc here, everything except DATA and PIGGS
C:\Game\Data <-- put faptastic here
C:\Game\Data\tricks <-- put tricks then tricks-full here
C:\Game\Data\FX <-- put fx-part here
C:\Game\Tools <-- can be empty, its used as part of the data dir lookup, put Bears-Beets-BattlestarGalactica here if you have it I guess
C:\coh_data\dbidmaps <-- put dbidmaps here

You need OPT-DEBUG versions of both mapserver and client (release client can't -createbins)

Make sure you have no piggs or data dirs with anything in them, other than the files from faptastic

Delete these from data:
object_library/Omni/EncounterSpawns/V_Atmospheric/*
texture_library\MAPS\city/Map_City_05_03.texture

Extract the cubemaps: TexMisc.pigg >> texture_library/static_cubemaps/*
Put them in C:\Game\Data\texture_library\static_cubemaps
then delete all -ext textures (c:\Game\data\texture_library>del /s *ext.texture)
create a fake texture at texture_library/static_cubemaps/dummy_dynamic/dummy_dynamic_cubemap_face0.texture

run mapserver -createbins -verbose 2

This should take a while and build a bunch of bin files in data\bin and data\server\bin

run cityofheroes.exe -console -createbins -project cov

I think this is my steps so far, if anyone wants to try and replicate it

I wrote a program called bincreateutil that parses the error logs from both programs to tell us what files we're still missing, and report a few other issues. Ouput from the latest run is here: https://anonfile.com/Bbi1b8s6ne/bincreateutil_zip _______________________________________________________________________