Basics of Tricks

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Tricks Basics

Tricks are regular .txt files that you can create using notepad. You will only need to use tricks if you plan on having more textures than _B and _CM, like if you’d want to have a normal map or emissive parts.

  • Open the notepad and type in the following at the top.
  • Texture X_Costume_Tex
  • Replace “Costume” with whatever you want, preferably something relating to the costume you are making the trick for. Remember that name because it will be referenced in the ctm entries.
  • Remember that trick names must be unique across the entire game, so X_MyName_Shirt_Tex is better than X_Shirt_Tex since more than one person might make a shirt
  • The next few lines will be our tricks. Here’s an example of how I set up a simple diffuse, color map, and normal map trick.
Texture X_3dGlasses_Tex
    Base1 GEO_Head_3DGlasses_B
    DualColor1 GEO_Head_3DGlasses_CM
    BumpMap1 GEO_Head_3DGlasses_NM
End
  • Base1 is for _B textures (Base texture) It should reference the name of your _B texture file.
  • DualColor1 is for _CM textures (Color map) It should reference the name of your _CM texture file.
  • BumpMap1 is for _NM textures (Normal Map)It should reference the name of your _NM texture file.

When you are done save the txt file into the destination i2401-bin-server\bin\serverdata\tricks

You can make subfolders within the tricks folder to keep things organized. I usually name my tricks “Costume_Tex.txt”

You can also put multiple trick entries within the same trick text file.

For instance it would look like

Texture X_3dGlasses_Tex
    Base1 GEO_Head_3DGlasses_B
    DualColor1 GEO_Head_3DGlasses_CM
    BumpMap1 GEO_Head_3DGlasses_NM
End
Texture X_4dGlasses_Tex
    Base1 GEO_Head_4DGlasses_B
    DualColor1 GEO_Head_4DGlasses_CM
    BumpMap1 GEO_Head_4DGlasses_NM
End

This is useful for saving clutter if you have multiple versions of the same model, or if you want to keep everything in one nice and tidy pack.