Entity (container)
Entities are the container which represents a player character.
Storage and ownership
They are persisted in the dbserver database, but depending on the state of login sessions, might be owned by dbserver or a MapServer. When an entity is loaded onto a MapServer, dbserver sends the current copy of the entity to the MapServer, and locks it to that MapServer connection. The entity is then owned by the MapServer until it is unlocked (when the character leaves the map) or the connection is lost. While an entity is owned by a MapServer, the only up-to-date copy of the entity is in ram of the MapServer, which will send updates back to dbserver for persistance to the database, but does not wait for responses.
If a MapServer connection is lost without sending back entities, data will be lost, and users will experience a rollback to the last point where a copy of the entity was successfully persisted.
Contents
Field name | Description | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
TeamupsId | Identifys which 8-player team the character is on. This is the container ID in the Teamups DbList. Teamups are not persisted in the database, so are wiped when dbserver restarts. | ||||||||||||||||||||||||||||||||||||||||
SupergroupsId | Identifys which supergroup the character is in. This is the container ID in the Supergroup DbList. | ||||||||||||||||||||||||||||||||||||||||
TaskforcesId | Identifys which task force group the character is in. This is the container ID in the Taskforce DbList. | ||||||||||||||||||||||||||||||||||||||||
AuthId | Account id (from the auth server) for the owner of the character. This is the container ID in the ShardAccount DbList. | ||||||||||||||||||||||||||||||||||||||||
AuthName | Account name (from the auth server) for the owner of the character. | ||||||||||||||||||||||||||||||||||||||||
Name | Character name. Character names are maintained in an in-ram model in dbserver, so can only be modified via dbserver. | ||||||||||||||||||||||||||||||||||||||||
StaticMapId | Map id - The last static map the player was on (usually a city zone). When they exit a mission, they will be sent to this zone. This is the container ID in the maps DbList. | ||||||||||||||||||||||||||||||||||||||||
MapId | Map id - The ID of the map they are currently on. This is the container ID in the maps DbList. | ||||||||||||||||||||||||||||||||||||||||
PosX, PosY, PosZ | Current location of the character in their current map. | ||||||||||||||||||||||||||||||||||||||||
OrientP, OrientY, OrientR | Current orientation of the character. | ||||||||||||||||||||||||||||||||||||||||
TotalTime | The number of seconds the character has been online. Only updated on map moves and log out. | ||||||||||||||||||||||||||||||||||||||||
LoginCount | The number of times the character has been logged in. | ||||||||||||||||||||||||||||||||||||||||
LastActive | The date and time of the last log in. | ||||||||||||||||||||||||||||||||||||||||
AccessLevel | The command access level. Normal players are always 0. GMs have higher values. | ||||||||||||||||||||||||||||||||||||||||
ChatBanExpire | The date and time when the character will be allowed to send chat again. | ||||||||||||||||||||||||||||||||||||||||
DbFlags | Bitfield. Positions are:
| ||||||||||||||||||||||||||||||||||||||||
Locale | Sets the language and other locale defaults | ||||||||||||||||||||||||||||||||||||||||
GurneyMapId | Map id - The ID of the most recently visited static map which contains a hospital. If the character is defeated, they will get sent to this hospital. | ||||||||||||||||||||||||||||||||||||||||
TitleCommon | The common title of the character, chosen at level 15 | ||||||||||||||||||||||||||||||||||||||||
TitleOrigin | The origin title of the character, chosen at level 20 | ||||||||||||||||||||||||||||||||||||||||
MouseSpeed | A multiplier for mouse speed (sensitivity). This is set in the options screen. | ||||||||||||||||||||||||||||||||||||||||
TurnSpeed | A multiplier for mouse turning speed (sensitivity). This is set in the options screen. | ||||||||||||||||||||||||||||||||||||||||
TopChatFilter | Bitfield - designates which types of chat appear in the top pane of the chat window. | ||||||||||||||||||||||||||||||||||||||||
BotChatFilter | Bitfield - designates which types of chat appear in the bottom pane of the chat window. | ||||||||||||||||||||||||||||||||||||||||
ChatSendChannel | The id of the output channel in the chat window | ||||||||||||||||||||||||||||||||||||||||
KeyProfile | The name of the keybind profile the player has chosen on the options screen. | ||||||||||||||||||||||||||||||||||||||||
KeybindCount | The number of keybinds currently in use | ||||||||||||||||||||||||||||||||||||||||
FriendCount | The number of local friends | ||||||||||||||||||||||||||||||||||||||||
Rank | The character's supergroup rank. 0 is member, 1 is lieutenant, 2 is captain, 3 is commander, 4 is leader. | ||||||||||||||||||||||||||||||||||||||||
TimePlayed | The number of seconds the character has been in supergroup mode. | ||||||||||||||||||||||||||||||||||||||||
MemberSince | The date and time when the character joined their supergroup | ||||||||||||||||||||||||||||||||||||||||
TaskForceMode | If 1, the player is on a task force and in task force mode. If 0, they are not. 2 if its an architect taskforce | ||||||||||||||||||||||||||||||||||||||||
BodyType | Gender and body type. 0 is male, 1 is female, 4 is huge. | ||||||||||||||||||||||||||||||||||||||||
BodyScale | Overall body scale. | ||||||||||||||||||||||||||||||||||||||||
BoneScale | Overall bone scale. | ||||||||||||||||||||||||||||||||||||||||
ColorSkin | Color - skin color | ||||||||||||||||||||||||||||||||||||||||
Motto | The character's battle cry (motto), entered on the ID screen | ||||||||||||||||||||||||||||||||||||||||
Description | The character's description, entered on the ID screen |