Personal Custom Login Screen

From OuroDev
Revision as of 19:40, 11 May 2019 by ChrisKitsch (talk | contribs)

Custom Login

Creating a Custom Login/Loading Screen

Needed:

  • Image creator (or image)
  • Perl
  • Leo's texture_converter tool
  1. Create an image file of any major type (jpg, bmp, png, dds). The image MUST be 1024 pixels by 1024 pixels, but only 1024 by 768 is displayed.
  2. Save image in the texture_converter\texture_sources\GUI\CREATION\HybridUI\LoginScreen named "COH_LogInScreen_Background.png" (or whatever file type)
  3. Create/modify the textinfo.txt file to have the following line: COH_LogInScreen_Background.png -rbg -nomips 1024x768
  4. Run the texture_converter.pl script
  5. If you get an error similar to "sleep(2147450879) too large at texture_converter.pl line 13." that's okay.
  6. Browser to texture_converter\texture_library\GUI\CREATION\HybridUI\LoginScreen and your COH_LogInScreen_Background.texture" file should be there
  7. Create the library tree in your client executable folder \data\texture_library\GUI\CREATION\HybridUI\LoginScreen\ and paste the texture file there.
  8. Launch your client to see your screen!

TODO: Shortcuts/Links, Graphic Examples, Cleaner instructions


OLD NOTES: Customizing a single client loading/login page:

Use one of Leo's tools: cohsplansher for random/custom login generation. Once the .texture file is it also can be packaged into a pigg for lower performance impacts and regular. https://www.cohtitan.com/forum/index.php?topic=11201.msg191097#msg191097 http://mmocomicindex.com/comicindex/index.php?title=(CoH)_Splasher

Still checking with the creator for how the randomizer works

Additionally package an image using the texture_creator (texture_converter.7z) and then place the texture in bin/data/texture_library/ inside whatever subfolder was used to create the texture. Loading pages should use the -nomips flag to prevent distortion.

For example: Login screen is located and named: bin\data\texture_library\GUI\CREATION\HybridUI\LoginScreen\COH_LogInScreen_Background.texture and is clipped and stretched from 1024x800 (for some godawful reason) to 1024x600. Still a WIP to get the exact figures locked in and looking good.