AuthServer
From OuroDev
Responsible for user authentication and session creation. Cross-shard capabilities.
Communication Protocols
In the sections below, the table column "Structure" is denoted in a similar format used by the server source. Minus the opcode, which is type "c."
Type | Description |
---|---|
c | Char |
w | Word / Short |
d | DWord / Int |
q | QWord / Long |
b | Byte Array |
s | NUL-terminated C String |
[] | Array |
() | Conditional, based on config |
Game Server
TCP Port 2104. AuthServer and DBServer communicate through this port.
Incoming Packets
Opcode | Description | Structure |
---|---|---|
AS_PLAY_OK | dd | |
AS_PLAY_FAIL | cd | |
AS_PLAY_GAME | d | |
AS_QUIT_GAME | dwd | |
AS_KICK_ACCOUNT | dw | |
- | - | |
AS_BAN_USER | dw | |
AS_VERSION | d | |
AS_PING | d | |
AS_WRITE_USERDATA | db | |
AS_SET_CONNECT | d | |
AS_PLAY_USER_LIST | dsddddd | |
- | - | |
- | - | |
- | - | |
AS_SET_LOGIN_FREQUENCY | - | - |
AS_QUEUE_SIZES | - | - |
- | - | |
AS_WRITE_GAMEDATA | db | |
AS_READ_GAMEDATA | d | |
AS_SHARD_TRANSFER | dd |
Outgoing Packets
Opcode | Description | Structure |
---|---|---|
SQ_ABOUT_TO_PLAY | dsdddd | |
SQ_KICK_ACCOUNT | dcs | |
- | - | |
SQ_VERSION | sd(d) | |
- | - | |
SQ_COMPLETE_USERLIST | d | |
SQ_USER_DATA | db | |
SQ_GAME_DATA | db |
Game Client
TCP Port 2106. AuthServer and Game communicate through this port.
Incoming Packets
Opcode | Description | Structure |
---|---|---|
AQ_LOGIN | dbdw(c) | |
AQ_SERVER_LIST | ddc(c[d]) | |
AQ_ABOUT_TO_PLAY | ddc | |
AQ_LOGOUT | dd | |
AQ_LOGIN_MD5 | dbdw(c) | |
AQ_SERVER_LIST_EXT | ddc(c[d]) | |
Asia auth only | - |
Outgoing Packets
Opcode | Description | Structure |
---|---|---|
AC_PROTOCOL_VER | Exchange common protocol version with client | dddbdb |
AC_LOGIN_FAIL | Reject client authentication | c |
AC_BLOCKED_ACCOUNT | Account banned for X until Y | dd |
AC_LOGIN_OK | Allow client authentication | dddddddddddd(dd) |
AC_SEND_SERVERLIST | Send list of shards | c[cddccwwcc(cs)] |
AC_SEND_SERVER_FAIL | Something unexpected happened | c |
AC_PLAY_FAIL | Server selected, but down possibly? | c |
AC_PLAY_OK | Server selected, continue | ddc |
AC_ACCOUNT_KICKED | Account kicked for X | c |
AC_BLOCKED_ACCOUNT_WITH_MSG | Account permabanned for X | s |
- | - | |
AC_QUEUE_SIZE | Queue length and wait time | c[ccdd] |
AC_HANDOFF_TO_QUEUE | Wait in server queue | ddc |
- | - |
GM Tools
TCP Port 2108. Unknown.