servers.cfg
servers.cfg is the main configuration file for the dbserver. Other components load the file as well, including the launcher, arenaserver, raidserver, and statserver.
The directives in the file are used to populate the global ServerCfg configuration. Directive names are also case-insensitive. Lines with a leading #
are ignored.
Configuration directives
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The IP address of the dbserver. This is used by other components to determine where to connect. Can this be a domain? | ||||||||||||||
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Auxiliary dbservers. Launchers can connect to multiple dbservers; more servers are specified as | ||||||||||||||
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Enable fake auth. This lets clients log in directly to the dbserver (with any account) instead of going via an authserver. | ||||||||||||||
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The IP address and port to use when connecting to the authserver. | ||||||||||||||
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Local IP addresses. If an address matches the top two octets of any address specified here, the dbserver considers it local. What is this actually for? | ||||||||||||||
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The SQL database type. The supported configurations are | ||||||||||||||
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The name of the dbserver database. Most common name is | ||||||||||||||
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The connection string for the database connection. Example: "DRIVER={SQL Server Native Client 11.0};Server=localhost\SQLEXPRESS;Uid=sa;Pwd=YourL33TPASS!;" | ||||||||||||||
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An SQL query to initialize the dbserver database for the first time. If "CREATE DATABASE cohdb;" | ||||||||||||||
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Enable or disable the use of DDL for manipulating the database. This is the master switch for all of the related SQL directives. DDL must be enabled in order to perform many operations for altering the database schema. If a required DDL command is not allowed, the server will exit. | ||||||||||||||
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Same as | ||||||||||||||
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Allow the | ||||||||||||||
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Allow the | ||||||||||||||
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Allow the | ||||||||||||||
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Allow the | ||||||||||||||
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Allow the | ||||||||||||||
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Set the access level of new characters. This should be 0 for any production system. | ||||||||||||||
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Set the log file directory. Default? | ||||||||||||||
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Set the behavior of assertion failures. Multiple modes can be specified if the argument is wrapped in quotes. Possible modes are:
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The maximum number of players that can be connected at any time. The maximum value is AUTH_SIZE_MAX (8191): #define AUTH_SIZE_MAX (((1<<14)/2)-1) //so Auth server treats any number (1<<14) or bigger as being zero. So we're saying that you //can't have a max size > 1<<13-1 so that you can have 1<<13 available for the queue. | ||||||||||||||
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Unsure what this is. It's only used in one place, queueservercomm, so it doesn't actually seem to be a server-side login attempt limiter. | ||||||||||||||
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Unsure about this. It's only ever sent to authserver when it queries how many are online, but that code is dead: if (server_cfg.min_players && 0 /*sqlFifoNearFull()*/) authPutU16(pak,server_cfg.min_players); else authPutU16(pak,AUTH_SIZE_MAX+server_cfg.max_players); | ||||||||||||||
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Enable or disable the use of the queueserver. | ||||||||||||||
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Put F2P players in the queue if the account server is down. Presumably? clientcomm s_skipQueue | ||||||||||||||
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Let people into the shard even if we would queue them normally? | ||||||||||||||
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Disable the statserver; have the launcher send | ||||||||||||||
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Set the "registry name". This is used to construct the path to the Windows registry keys. Default is | ||||||||||||||
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Extra parameters to send to launched mapservers. | ||||||||||||||
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Possibly perform extra verification checks on containers? Sends | ||||||||||||||
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Possibly perform extra verification checks on containers? | ||||||||||||||
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Enable the logserver. | ||||||||||||||
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Set the IP address of the logserver. This implies enabling the logserver. | ||||||||||||||
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Enable verbose logging. Of what? Inter-server handover? | ||||||||||||||
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Set the IP address of the chatserver. | ||||||||||||||
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The name of the shard this dbserver manages. Seems to be used for keeping track of shards in turnstile. Does this need to match anything in the DB? | ||||||||||||||
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Runs some kind of stored procedure. | ||||||||||||||
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Appears to be global max level for NPCs. It doesn't seem to be max level for characters, which you might think. | ||||||||||||||
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NPC max level for blue zones? | ||||||||||||||
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NPC max level for red zones? | ||||||||||||||
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Number of shared H/V character slots per player? Default is 12, maximum is 48. | ||||||||||||||
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Number of days to keep stored backups (characters?) for. Minimum is 30 days. | ||||||||||||||
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Highest level of character that can be moved to offline storage. Default is 35. Probably? | ||||||||||||||
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Number of days before a character is moved to offline storage. | ||||||||||||||
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Sends | ||||||||||||||
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Log when packets are dropped or received out of order. | ||||||||||||||
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Extra verification on auth packets? | ||||||||||||||
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Hostname for the master beaconserver. | ||||||||||||||
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Don't launch the master beaconserver. | ||||||||||||||
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Number of beaconrequestservers to launch. Negative values correspond to 2. Default is -1. | ||||||||||||||
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Don't preload the crash report DLL. | ||||||||||||||
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Cache directory for requests made to the beaconservers. Probably. | ||||||||||||||
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Don't launch any beaconclients. | ||||||||||||||
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Don't launch any TSR mapservers. TSR mapservers preload data to shared memory to make loading other mapservers faster. | ||||||||||||||
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Difference in hours between the time on the mapserver and the dbserver. Default comes from the OS. This is sent from dbserver to mapserver, but doesn't seem used? | ||||||||||||||
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Disable on-disk container backups. | ||||||||||||||
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Experience multiplier. Default is obviously 1.0. | ||||||||||||||
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Auction entries for accounts that have not logged in in this many days are not sent. Default is 60. | ||||||||||||||
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This is associated with BlockFreePlayersIfNoAccountServer and EnqueueWithAuthLimiter, but I'm really not sure what it's for. | ||||||||||||||
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Characters greater than this access level can bypass the auth limiter. | ||||||||||||||
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A comma or space delimited list of map keys to not load. | ||||||||||||||
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A comma or space delimited list of disabled zone events. |
Example
DBServer 127.0.0.1 ShardName SCRUBBED UseFakeAuth 1 #AuthServer 127.0.0.1 DefaultAccessLevel 255 NoStats 1 LocalIP 127.0.0.1 MaxPlayers 300 AssertMode Fulldump UseQueueServer 0 UseLogServer 0 OverrideAuthBit RogueAccess ChatServer 127.0.0.1 KarmaEventHistoryDays 30 MapserverIdleUpkeep 20 MapserverIdleExit 20 FastStart 1 MaxPlayerSlots 1000 MaxDualSlots 1000 AuctionInvMaxLastLoginDays 1000 // BeaconMasterServer 192.168.0.1 RequestBeaconServerCount 0 BeaconRequestCacheDir "c:\beaconrequestcache" DoNotLaunchBeaconClients 1 DoNotLaunchMapserverTSRs 0 AuthnameLimiterEnabled 0 AuthnameLimiterAccessLevel 20 SetLogLevel "Auction" -2 SetLogLevel "Chat" 1 SetLogLevel "Admin" -2 SetLogLevel "Bug" -2 SetLogLevel "CharSlotApply" -2 SetLogLevel "Debug" -2 SetLogLevel "Delete" -2 SetLogLevel "deletion" -2 SetLogLevel "entity" -2 SetLogLevel "Error" -2 SetLogLevel "cheaters" -2 SetLogLevel "MARTY" -2 SetLogLevel "Offline" -2 SetLogLevel "Powers" -2 SetLogLevel "Rewards" -2 SetLogLevel "SuperGroup" -2 SetLogLevel "SystemSpecs" -2 SetLogLevel "sze_rewards" -2 SetLogLevel "turnstile" -2 SetLogLevel "cmds" -2 SetLogLevel "internalcmds" 1 SqlDbProvider mssql SqlDbName coh SqlAllowDDL 1 SqlLogin "Driver={SQL Server Native Client 11.0};server=localhost;database=coh;trusted_connection=Yes;" SqlInit 1