TeamupsId |
Identifys which 8-player team the character is on. This is the container ID in the Teamups DbList. Teamups are not persisted in the database, so are wiped when dbserver restarts.
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SupergroupsId |
Identifys which supergroup the character is in. This is the container ID in the Supergroup DbList.
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TaskforcesId |
Identifys which task force group the character is in. This is the container ID in the Taskforce DbList.
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AuthId |
Account id (from the auth server) for the owner of the character. This is the container ID in the ShardAccount DbList.
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AuthName |
Account name (from the auth server) for the owner of the character.
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Name |
Character name. Character names are maintained in an in-ram model in dbserver, so can only be modified via dbserver.
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StaticMapId |
Map id - The last static map the player was on (usually a city zone). When they exit a mission, they will be sent to this zone. This is the container ID in the maps DbList.
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MapId |
Map id - The ID of the map they are currently on. This is the container ID in the maps DbList.
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PosX, PosY, PosZ |
Current location of the character in their current map.
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OrientP, OrientY, OrientR |
Current orientation of the character.
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TotalTime |
The number of seconds the character has been online. Only updated on map moves and log out.
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LoginCount |
The number of times the character has been logged in.
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LastActive |
The date and time of the last log in.
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AccessLevel |
The command access level. Normal players are always 0. GMs have higher values.
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ChatBanExpire |
The date and time when the character will be allowed to send chat again.
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DbFlags |
Bitfield. Positions are:
0 |
DBFLAG_TELEPORT_XFER
|
1 |
DBFLAG_UNTARGETABLE
|
2 |
DBFLAG_INVINCIBLE
|
3 |
DBFLAG_DOOR_XFER
|
4 |
DBFLAG_MISSION_ENTER
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5 |
DBFLAG_MISSION_EXIT
|
6 |
DBFLAG_INVISIBLE
|
7 |
DBFLAG_INTRO_TELEPORT
|
8 |
DBFLAG_MAPMOVE
|
9 |
DBFLAG_CLEARATTRIBS
|
10 |
DBFLAG_NOCOLL
|
11 |
DBFLAG_BASE_ENTER
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12 |
DBFLAG_RENAMEABLE
|
13 |
DBFLAG_BASE_EXIT
|
14 |
DBFLAG_ALT_CONTACT
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15 |
DBFLAG_ARCHITECT_EXIT
|
16 |
DBFLAG_PRAET_SG_JOIN
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17 |
DBFLAG_HALF_MAX_HEALTH
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18 |
DBFLAG_UNLOCK_HERO_EPICS
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19 |
DBFLAG_UNLOCK_VILLAIN_EPICS
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Locale |
Sets the language and other locale defaults
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GurneyMapId |
Map id - The ID of the most recently visited static map which contains a hospital. If the character is defeated, they will get sent to this hospital.
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TitleCommon |
The common title of the character, chosen at level 15
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TitleOrigin |
The origin title of the character, chosen at level 20
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MouseSpeed |
A multiplier for mouse speed (sensitivity). This is set in the options screen.
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TurnSpeed |
A multiplier for mouse turning speed (sensitivity). This is set in the options screen.
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TopChatFilter |
Bitfield - designates which types of chat appear in the top pane of the chat window.
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BotChatFilter |
Bitfield - designates which types of chat appear in the bottom pane of the chat window.
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ChatSendChannel |
The id of the output channel in the chat window
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KeyProfile |
The name of the keybind profile the player has chosen on the options screen.
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KeybindCount |
The number of keybinds currently in use
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FriendCount |
The number of local friends
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Rank |
The character's supergroup rank. 0 is member, 1 is lieutenant, 2 is captain, 3 is commander, 4 is leader.
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TimePlayed |
The number of seconds the character has been in supergroup mode.
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MemberSince |
The date and time when the character joined their supergroup
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TaskForceMode |
If 1, the player is on a task force and in task force mode. If 0, they are not. 2 if its an architect taskforce
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BodyType |
Gender and body type. 0 is male, 1 is female, 4 is huge.
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BodyScale |
Overall body scale.
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BoneScale |
Overall bone scale.
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ColorSkin |
Color - skin color
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Motto |
The character's battle cry (motto), entered on the ID screen
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Description |
The character's description, entered on the ID screen
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CurrentTray |
The index of the main tray
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CurrentAltTray |
The index of the alternate (2nd) tray
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ChatDivider |
The location of the chat divider in the chat window.
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SpawnTarget |
The name of a beacon where the character will be spawned.
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Class |
The Archetype (class) of the character
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Origin |
The Origin of the character
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Level |
The 0-based security level of the character. (If this value is 4, then the character's level is 5)
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ExperiencePoints |
The number of experience points earned
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ExperienceDebt |
The amount of debt accrued to be worked off
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InfluencePoints |
The amount of influence the character currently has
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HitPoints |
The character's current hit points
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Endurance |
The character's current endurance
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ChatFontSize |
The size of the chat font (set in options)
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UniqueTaskIssued |
Bitfield - Tracks which unique tasks have been given to the character
The bits in this bitfield are assigned incrementally based on entries in server/db/templates/vars.attribute , which begin with the string xUNIQUETASK1_ . The first such line in the file is bit 0, the second is bit 1, etc.
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TitleSpecial |
The special title given to the character (given by GMs)
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TitlesChosen |
Tracks which which titles (common and origin) the character has chosen.
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TitleSpecialExpires |
The number of seconds which the character keeps the special title.
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AuthUserData |
A copy of the auth user data from the Auth server.
This field is no longer used. It has been replaced by a larger version in Ents2. dbserver will convert this to the new type when it finds it, and then remove this field from the container.
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UiSettings |
Bitfield - Misc UI settings (set in the options screen)
|
ShowSettings |
Bitfield - UI settings for showing reticles, health bars, names, etc. (set in the options screen)
|
NPCCostume |
If the character has been shape-changed, the index of the NPC Costume to use.
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Banned |
If 1, the character cannot be logged in. (Set and unset by GMs.)
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NumCostumeSlots |
The number of costume slots this character has earned
|
SuperPrimary |
Bitfield - For the Supergroup costume, determines if primary color is original or one of the supergroup colors
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SuperSecondary |
Bitfield - For the Supergroup costume, determines if secondary color is original or one of the supergroup colors
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CurrentCostume |
Index of the costume the character is currently wearing.
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SuperPrimary2 |
Bitfield - For the Supergroup costume, SuperPrimary was not large enough for all parts
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SuperSecondary2 |
Bitfield - For the Supergroup costume, SuperSecondary was not large enough for all parts
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SuperTertiary |
Bitfield - For the Supergroup costume, some parts have 4 colors, determines which color is used for supergorup mode
|
SuperQuaternary |
Bitfield - For the Supergroup costume, some parts have 4 colors, determines which color is used for supergorup mode
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FxSpecial |
|
FxSpecialExpires |
|
CsrModified |
If non-zero, then a GM has modified this character in some way. (Used to exclude the character in data mining.)
|
DateCreated |
The date that the character was created.
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Gender |
The gender of the character (used to match gender in gendered languages).
0 |
Undefined
|
1 |
Neuter
|
2 |
Male
|
3 |
Female
|
|
NameGender |
The gender of the name of the character (used to match gender in gendered languages). Same values as Gender.
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PlayerType |
|
Prestige |
How much prestige the character has earned while a member of their current supergroup.
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IsSlotLocked |
Current lock state of this character. 0 is unlocked, 1 is locked, 2 is supposed to be offlined (and locked), but offlined characters are now removed from Entities entirely.
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Ents2 |
More single-value fields that are part of the Entity.
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Tray |
|
Friends |
|
Windows |
|
KeyBinds |
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SuperCostumeParts |
|
VisitedMaps |
Array of values.
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FameStrings |
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ChatWindows |
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ChatTabs |
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ChatChannels |
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DefeatRecord |
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RewardTokens |
Array of values.
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RewardTokensActive |
Array of values.
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Contacts |
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StoryArcs |
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Tasks |
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SouvenirClues |
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NewspaperHistory |
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PetNames |
Array of values.
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MapHistory |
Array of values.
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InvBaseDetail |
Array of values.
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CombatMonitorStat |
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RecentBadge |
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BadgeMonitor |
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Ignore |
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GmailClaims |
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GmailPending |
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QueuedRewardTables |
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MARTYTracks |
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CertificationHistory |
Array of values.
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CompletedOrders |
Array of values.
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PendingOrders |
Array of values.
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