RespecTokens |
Bitfield - the set of respec tokens the player has earned.
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PendingReward |
The name of the reward table to apply to the character (used when character is offline and is granted a reward)
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PendingRewardVillian |
The villain group for the pending reward (used when character is offline and is granted a reward)
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PendingRewardLevel |
The level for the pending reward (used when character is offline and is granted a reward)
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TitleBadge |
The character's current chosen Badge title
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ChatSettings |
Bitfield - Chat settings
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PrimaryChatMinimized |
Bitfield - Chat settings
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MousePitch |
Camera following behaviour. 0 is free, 1 is spring, 2 is fixed.
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UiSettings2 |
Bitfield - Misc UI settings
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UserSendChannel |
The default chat channel the character is chatting to
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FreeTailorSessions |
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MapOptions |
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Notoriety |
The character's notoriety (difficulty) level
0 |
Heroic/Villainous
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1 |
Tenacious/Malicious
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2 |
Rugged/Vicious
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3 |
Unyielding/Ruthless
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4 |
Invincible/Relentless
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ChatBubbleTextColor |
Color of text in character's chat bubble
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ChatBubbleBackColor |
Color of backgroudn bubble for character's chat bubble
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TitleTheText |
If the character has a title leading with a definite article, this is the text to use for it.
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DividerSuperName |
Width of UI column in window
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DividerSuperMap |
Width of UI column in window
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DividerSuperTitle |
Width of UI column in window
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DividerEmailFrom |
Width of UI column in window
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DividerEmailSubject |
Width of UI column in window
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DividerFriendName |
Width of UI column in window
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DividerLfgName |
Width of UI column in window
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DividerLfgMap |
Width of UI column in window
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LfgFlags |
Bitfield - What kind of groups the character is looking to join
0 |
Any
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1 |
Hunt
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2 |
Missions
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3 |
Task Force
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4 |
Trial
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5 |
Arena
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6 |
None
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Comment |
The comment displayed for this character in the search window
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TooltipDelay |
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UltraTailor |
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ArenaPaid |
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ArenaPaidAmount |
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ArenaPrizeAmount |
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Insight |
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CurrentAlt2Tray |
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MaxHitPoints |
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WisdomPoints |
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WisdomLevel |
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PvPSwitch |
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Reputation |
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VillainGurneyMapId |
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SkillsUnlocked |
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Rage |
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ExitMissionContext |
Specifies the information about the task that was just completed for displaying the exit mission text
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ExitMissionSubHandle |
Specifies the information about the task that was just completed for displaying the exit mission text
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ExitMissionCompoundPos |
Specifies the information about the task that was just completed for displaying the exit mission text
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ExitMissionOwnerId |
Specifies the information about the task that was just completed for displaying the exit mission text
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ExitMissionSuccess |
Specifies the information about the task that was just completed for displaying the exit mission text
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TeamCompleteOption |
Specifies if the character wants credit for shared missions. 0 is prompt, 1 is always, 2 is never.
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TimeInSGMode |
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UpdateTeamTask |
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BuffSettings |
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RecipeInvBonus |
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RecipeInvTotal |
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SalvageInvBonus |
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SalvageInvTotal |
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AuctionInvBonus |
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AuctionInvTotal |
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UiSettings3 |
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StoredSalvageInvBonus |
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StoredSalvageInvTotal |
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AccSvrLock |
Used to lock entities while multi-step transactions are being run by AccountServer. Notably this is used during shard transfer, to prevent characters from being logged in while the transfer process is running.
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TrayIndexes |
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HideField |
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originalPrimary |
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originalSecondary |
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MouseScrollSpeed |
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ExperienceRest |
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CurBuild |
The 0-based build number currently in use
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LevelBuild0 |
Level of a build
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LevelBuild1 |
Level of a build
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LevelBuild2 |
Level of a build
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LevelBuild3 |
Level of a build
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LevelBuild4 |
Level of a build
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LevelBuild5 |
Level of a build
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LevelBuild6 |
Level of a build
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LevelBuild7 |
Level of a build
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RaidsId |
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LevelingPactsId |
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PendingArchitectTickets |
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BuildChangeTime |
Seconds since 2000 at which we can next change builds
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BuildName0 |
Name of a build
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BuildName1 |
Name of a build
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BuildName2 |
Name of a build
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BuildName3 |
Name of a build
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BuildName4 |
Name of a build
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BuildName5 |
Name of a build
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BuildName6 |
Name of a build
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BuildName7 |
Name of a build
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ExitMissionPlayerCreated |
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LastDayJobsStart |
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ArchitectMissionsCompleted |
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PlayerSubType |
The character's current alignment within their faction:
0 |
Hero / Villain (normal)
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1 |
Paragon / Tyrant
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2 |
Vigilante / Rogue (able to switch sides)
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InfluenceType |
Current type, for non-praetorians:
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InfluenceEscrow |
Total Influence (not Infamy or Information) available. Copied to Influence if InfluenceType is 0
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AutoAcceptAbove |
The how far above their current level will be auto accepted by the player
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AutoAcceptBelow |
The how far below their current level will be auto accepted by the player
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LevelAdjust |
Level adustment of enemies ( -1 to +4 )
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TeamSize |
Team size this player is treated as ( 1 to 8 )
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UpgradeAV |
If true, don't downgrade AV to EB, otherwise always do
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DowngradeBoss |
No bosses while solo
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PraetorianProgress |
Whether the character is from Primal Earth or Praetorian and if so what progress they've made
0 |
Primal Earth-born
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1 |
Praetorian, still in the tutorial
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2 |
Praetorian, in Praetoria
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3 |
Praetorian, on Primal Earth
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4 |
Praetorian transferring to Paragon City
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5 |
Praetorian transferring to the Rogue Isles
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6 |
Primal Earth character in tutorial, before choosing a side
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SpecialMapReturnData |
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IncarnateTimer0 |
The time when this incarnate slot will be slottable again
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IncarnateTimer1 |
The time when this incarnate slot will be slottable again
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IncarnateTimer2 |
The time when this incarnate slot will be slottable again
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IncarnateTimer3 |
The time when this incarnate slot will be slottable again
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IncarnateTimer4 |
The time when this incarnate slot will be slottable again
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IncarnateTimer5 |
The time when this incarnate slot will be slottable again
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IncarnateTimer6 |
The time when this incarnate slot will be slottable again
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IncarnateTimer7 |
The time when this incarnate slot will be slottable again
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IncarnateTimer8 |
The time when this incarnate slot will be slottable again
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IncarnateTimer9 |
The time when this incarnate slot will be slottable again
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PopHelpLatest0 |
The latest pop helps to have been received, in order
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PopHelpLatest1 |
The latest pop helps to have been received, in order
|
PopHelpLatest2 |
The latest pop helps to have been received, in order
|
PopHelpLatest3 |
The latest pop helps to have been received, in order
|
PopHelpLatest4 |
The latest pop helps to have been received, in order
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PopHelpStatus |
The state of each pop help, untriggered, unread, unseen, or dissmissed.
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TitleColor1 |
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TitleColor2 |
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AuthUserDataEx |
A copy of the auth user data from the Auth server. UserData_Bits explains the contents.
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LeaguesId |
Container ID for the league this entity is a member of.
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SpecialReturnInProgress |
Is a specialMapReturnData transfer in progress? Used to solve race condition problems.
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CurrentRazerTray |
The index of the Razer tray
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HomeDBID |
Container ID of this entity on its home shard. Only used when visiting another shard.
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HomeShard |
Shard number of this entity's home shard.
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RemoteDBID |
Remote container ID of this entity when it is visiting another shard. This field is stored on the home shard, to indicate that the entity is currently visiting another shard.
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VisitStartTime |
secondsSince2000 at which the character started the visit. Used to ensure they go back home eventually
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HomeSGID |
Supergroup ID on home shard, only relevant when visiting
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HomeLPID |
Leveling Pact ID on home shard, only relevant when visiting
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ShardVisitorData |
Data used during shard visitor transfer. Includes such things as league identifier, target map, target location
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RemoteShard |
Remote shard when visiting.
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DisplayAlignmentStatsToOthers |
Flag to denote whether this player's alignment stats (in the Alignment tab in the Player Info window) are visible to other players.
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DesiredTeamNumber |
Team number I want to be on in end game raid league
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LastAutoCommandRunTime |
The time that the Auto Command system last ran commands against this Entity.
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IsTeamLeader |
Promote me to team leader when turnstile starts
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LastTurnstileEventID |
ID of the last turnstile event I was in
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LastTurnstileMission |
ID of the last turnstile mission I was in
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TurnstileTeamLock |
Turnstile team lock
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PendingCertification0 |
Certification order we have not heard back from yet
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PendingCertification1 |
Certification order we have not heard back from yet
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PendingCertification2 |
Certification order we have not heard back from yet
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PendingCertification3 |
Certification order we have not heard back from yet
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HelperStatus |
flag that determines whether the player is a newbie or a vet for help system purposes.
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UiSettings4 |
Bitfield - Misc UI settings
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MapOptionRevision |
Used to initialize the MapOptions and MapOptions2 values to handle new defaults we want to set.
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MapOptions2 |
Bitfield - Map display options
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SelectedContactOnZoneEnter |
This contact (stored by handle #) will be selected as soon as the player next ticks, which may be after a mapmove. Currently used by the Contact Finder.
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TeamupTimer_ActivePlayer |
Moment in time when teamup_activePlayer is set to point to teamup (internal)
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ValidateCostume |
If set, the primary costume should be validated on receipt of account inventory
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NumCostumeStored |
The number of costume slots stored on this character
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DoNotKick |
if set, the character will not be kicked for invalid cosutmes, ATs and Powersets
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LastTurnstileStartTime |
Time that turnstile started
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HideOpenSalvageWarning |
Option to hide the open salvage warning dialog.
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hideStorePiecesState |
State of Hide Store Pieces in Tailor
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cursorScale |
Scale of the cursor
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NewFeaturesVersion |
Last version that New Features window was shown
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