Create an Emblem
From OuroDev
Understanding costume emblems and how to create them
Emblem File Specifications
- Emblems are usually 128x128 px (some as low as 64x64)
- They are DDS with alpha, BT3/DXT5 compression with mipmaps, then turned into .texture files
How emblems work
Emblems are the flat graphics that are projected on the chest of a character, not the 3-dimensional chest pieces. They consist of two parts: The main layer and an alpha layer using only black/white/greyscale.
The Alpha Layer paints costume color 1 wherever it is white. It is usually used to frame the shape of the emblem.
The Main Layer paints costume color 2 on top of the alpha. Gradients get blended with color 1.
Be aware that color 1 and color 2 of the emblem do not always correspond with primary and secondary costume color. This might be defined elsewhere.