Portal Pipe Dreams
From OuroDev
A place to document pipe dream implementations to add in as Mods or Features into City of Heroes.
Features
Feature: Nemesis Plot
A Cool Idea by ChrisKitsch It turns out all of this was a nemesis plot. Similar to the random NPC interactions during some limited events and storyarcs, this delves deeper into a possible Nemesis Plot. But maybe the real Nemesis Plot is the friends we make along the way...
Feature: NPC Hero Population
A Cool Idea by Zethfox I would like to see if its possible to code ai logic and a system that a persons alts could be seen traveling around and sometimes engaging mobs on the streets of the appropriate level that charecter is, and can be seen entering different building and such. Something to create a little more life on sparsely populated servers Plus the excitement of running into your own alt would be wonderful There would be no gain from it except just visual, unless it could become something of a "team with your ai controlled alts" by inviting the ones you find running around to your team NPC Heroes that fight or move around an active city map. They can be recruited to join as an ally/sidekick/teamup A LA NPC Buddy And they could be generated from offline player characters on the current server, or even get datafeeds/characters from other servers to populate in Introducing a Team-Up mechanic would be very cool to have on smaller servers to give that "Team" vibe even if one is not available
New Classes/Epic Archetypes
Epic Archetype: Primalist
Complete the unfinished EAT Primalist.
Archetype: Synergist
As a Synergist you fight side by side with a summoned companion. You excel in a tandem approach to problems and coordinate actions.
Powersets, New
Powerset: Doppleganger
by ChrisKitsch Variation to Mastermind and their Pets, this archetype would have the ability to spawn duplicates of themselves to fight alongside them.
Powerset: Adventurers (Mastermind)
By ArchmageMC Models can be made in-game using existing models/costumes so all that'd need to be ironed out are the powers. Minions = Fighter (Broadsword/Shield scrapper) / Rogue (Spines/Ninjitsu Stalker) / Ranger (Archery/Trick Arrow defender/blaster?) Lt. = Paladin (Melee Force Field and/or any aura that gives def) , Cleric (Radiation/empath corrupter) Boss = Wizard (Fire/Cold Blaster with some controller abilities) Attacks for the MM itself involve throwing objects at the enemies. Unique set attack would be Intervention, which gives Vengeance to your pets without needing one of them to die (Or some other kind of AoE buff or a strong single target buff) It'd be a versatile MM set, but not good at any one thing.
Powerset: Plants (Mastermind)
By ArchmageMC
Models/Pet groups inspired by Plants vs Zombies, at least for how the pets are set up. Models would probably need to be custom, but I can make them myself no problem.
Minions = Lethal/Fire/Ice Peashooters Lt. = Fire/Heal/Def and Neg/-res/-tohit Sunflowers Boss = SS Tree with Entangle CC ability
Attacks would be summoning temp pets that do an attack using per-existing plant models, or other basic "hit with nature" sort of thing.
Unique would be a placable AoE Buff that'd buff all your pets/heal them. Name it Solar Beam or something. Other idea for the Unique would be a single pet enhancer that makes them super strong, which would vary depending on what pet its used on so its not always used on the boss.
Powerset: Whips
Inspired by the demonic summoning mastermind, create a weapon-based melee powerset based on Whips
Name | Level | Type | Effect(s) | Description |
Corruption | 1 | Ranged | Minor DMG(Fire), Foe DoT(Toxic), -Res | You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. Damage: Minor, Recharge: Very Fast |
Lash | 2 | Close | High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic) | You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Damage: High, Recharge: Slow |
Crack Whip | 8 | Short Ranged (Cone) | High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic) | You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate |
Powersets for Review
Regeneration
Potential Regeneration Suggestions
Costumes
Removing Ears from heads and placing them as as separate "attachment"
Some ears cover the existing ones, and others are placed in other spots.
- Large undertaking, would require alterations to the base heads that use the current ear variations, and for ALL of the head textures to be edited to remove the ears,
- Possible issue with people whose costume includes wearing obviously fake ears needing both represented
Monstrous Heads
Expanding the customization of Monstrous Heads, ie: Hair, more than one option for facesets (only one Lizard for example)
Monstrous Legs
Adding the options for Skirts/Shorts or Baggy Pants for the shyer monsters out there