Powers
To edit a power definition ("powerset_name".powers) and apply those edits to a server environment, you need the definition files themselves found in faptastic.7z (https://ourowiki.ouro-comdev.com/index.php?title=Magnet_Links), a binning setup (https://corps.ouro-comdev.com/index.php?title=Server_Setup_for_Making_Bins), and a server to test the changes on. Unfortunately, only servers running an Issue 24 setup can make such changes as the definition files for Issue 25 and 26 are unavailable for public use.
Basic Power Modification:
- Open serverdata/Defs/powers
- Find the appropriate power definitions you want to change .e. (Blaster_Ranged_Archery.powers)
- Open in Notepad++
- CTRL+F for the power you are looking to change
- Scroll down to the attribute(s) that you wish to change.
- Range, Endurance cost, Recharge, etc. are found in the top block with the power name.
Name "Dark_Blast" DisplayName "P369601562" ModesDisallowed kDisable_All, kSynergist_Transform_Mode Type kClick Accuracy 1 AttackTypes kRanged_Attack, kNegative_Energy_Attack EntsAffected kFoe EntsAutoHit kNone Target kFoe Range 80 EnduranceCost 5.2 IdeaCost 0 TravelSuppression 3 InterruptTime 0 TimeToActivate 1 RechargeTime 4 ActivatePeriod 0 EffectArea kCharacter Radius 0 Arc 0 BoostsAllowed kAccuracy_Boost, kDamage_Boost, kRecharge_Boost, kEnduranceDiscount_Boost, kRange_Boost, kDebuff_ToHit_Boost VisualFX "menu\Powers\AnimFX\PlayerPowers\DominatorAssault_DarknessAssault_DarkBlast.PFX" include menu\Powers\AnimFX\PlayerPowers\DominatorAssault_DarknessAssault_DarkBlast.PFX DisplayShortHelp "P4219235673" DisplayHelp "P2499574216" IconName "DarknessAssault_DarkBlast.tga" TimeToConfirm 0 DisplayTargetShortHelp "P2190949330" DisplayTargetHelp "P2735666026"
- Damage, secondary effects, heals, defense, resistances etc. are located in "AttribMod" blocks for those specific effects.
AttribMod { Name "Damage" Table "Ranged_Damage" Aspect kAbs Attrib knegative_Energy Target kTarget Scale 1 Type kMagnitude AllowStrength kTrue AllowResistance kTrue Delay 0 Duration 0 Magnitude 1 Period 0 Chance 1.00 NearGround kFalse CancelOnMiss kFalse DisplayAttackerHit "P1568870839" DisplayVictimHit "P4203961982" StackType kStack Requires enttype target> critter eq }
- 6. Find the aspect that you wish to change and edit the integer or string to the desired value.
- 7. Save the file.
- 8. Run mapserver.exe. As long as you have not changed any geos, the executable should recognize the change in the definition file and re-bin powers.bin.
- 9. Test your change--preferably using a different server--by copying your new powers.bin to data/bin and data/server/bin.
Notes:
- All times (Duration, Recharge, Activation, Period, etc.) are in seconds.
- Damage and Heal are scale values that get multiplied by archetype-specific modifiers and a generic base damage that scales with level.
- Resistance, Defense, and other buffs/debuffs are percentages in decimal format (50% = 0.50).
Advanced Power Modification and Creation:
The world of COH is now your sandbox, but if you desire to maintain a similar balance philosophy as the original developers used, the guidelines below will help to do so.
Attributes
- Modifying Accuracy and ToHit
Accuracy is the multiplier to the ToHit attribute in the equation to determine final hit chance. You may place any integer here, but are limited to a final result of min 0.05, max 0.95 as the result is clamped to those values.
Hit chance equation for players:
(minmax((kCur.Accuracy char>*(1+kStr.Accuracy char>))*minmax((kCur.ToHit char> + kStr.ToHit char> - (kCur.Defense target> + kStr.Defense target>)) 0.05, 0.95) 0.05, 0.95)
Where:
- kCur.Accuracy = Power accuracy
- kStr.Accuracy = accuracy mods from (de)buffs
- For critters this includes bonuses from rank and level adjustments
- kCur.ToHit = base ToHit for the entity type
- Critter v. Player = 0.50
- Player v Player = 0.50
- Player v. Critter = 0.75
- kStr.ToHit = ToHit mods from (de)buffs
- kCur.Defense = target defense
- kStr.Defense = defense mods from (de)buffs
- Modifying Endurance Costs
Endurance cost is how much absolute Endurance is drained when the power is cast. It is a function of Damage and Area (for damage powers) or a function of Control Effect and Duration:
- Endurance Cost for Damage powers
(Scale*10*((1+(Radius*0.15))-(((Radius/6)*0.011)/5)*(360-Arc)))*0.8
- *Rule of thumb: Double endurance cost or halve damage for each 20 points of Radius.
- Endurance Cost for Control powers
Duration*Strength(%)*Multiplier
Effect | Dur | % | End | Multiplier |
---|---|---|---|---|
Snare | 10 | 0.50 | 7.5 | 1.50 |
Slow | 10 | 0.50 | 8.5 | 1.75 |
Immobilize (100% Snare) | 10 | 1.00 | 15 | 1.50 |
Sleep | 10 | 1.00 | 10 | 1.00 |
Stun (100% Slow) | 10 | 1.00 | 17.5 | 1.75 |
Hold | 10 | 1.00 | 25 | 2.50 |