Spawn Objectives Command
From OuroDev
ok, use /showobjectives to see which objectives are triggered, I'll tell you what a 'good' output looks like
Before spawning: 0 ScriptCutsceneComplete [waiting for encounter spawn] 1 ScriptSuperadineShipment [initialized] 2 VolumeTriggerFront [succeeded] 3 VolumeTriggerMiddle [succeeded]
After spawning: 0 ScriptCutsceneComplete [succeeded] 1 ScriptSuperadineShipment [succeeded] 2 VolumeTriggerFront [succeeded] 3 VolumeTriggerMiddle [succeeded] 4 VolumeTriggerBack [succeeded] 5 TimedObjective12398757329839475 [succeeded] 6 ScriptStartCutscene [succeeded] 7 ScriptArrestChernobog [initialized]