Vigil/Walk Torch
From OuroDev
A new "toggle" based on the walk toggle that allows for carrying a torch
Breakdown of parts needed for Proof of Concept
- Create a New Temp Power -
Isolate the code for the Inherent Power, Walk- Done
Power Inherent.Inherent.Walk
{
Name "Walk"
DisplayName "P765711723"
ModesDisallowed kDisable_Walk
Type kToggle
Accuracy 1
GroupMembership kSprint_Group, kSprintRoot_Group, kLeap_Group, kLeapRoot_Group, kSpeed_Group, kSpeedRoot_Group
EntsAffected kCaster
EntsAutoHit kCaster
Target kCaster
Range 0
EnduranceCost 0
IdeaCost 0
InterruptTime 0
TimeToActivate 0
RechargeTime 0
ActivatePeriod 0.5
EffectArea kCharacter
Radius 0
Arc 0
// Additional Power Factors
ToggleIgnoreHold kTrue
ToggleIgnoreSleep kTrue
ToggleIgnoreStun kTrue
DisplayShortHelp "P3132154248"
DisplayHelp "P3192041314"
DisplayAttackerHit "P3343173849"
IconName "Inherent_Walk.tga"
TimeToConfirm 0
ShowInManage kFalse
MaxBoosts 0
AttribMod
{
Name "WalkSpeed"
Table "Melee_WalkSpeed"
Aspect kMax
Attrib kRunSpeed
Target kSelf
Scale 1
Type kMagnitude
AllowStrength kFalse
AllowResistance kFalse
Delay 0
Duration 0.8
Magnitude 1
Period 0
Chance 1
NearGround kFalse
CancelOnMiss kFalse
StackType kReplace
CancelEvents Held, Stunned, Sleep
}
}
Animation of a person walking while carrying a torch- Done, PoC - Walking with a Torch
Polish Phase
- New animation with shoulders back, more of a proud/solemn march/walk