Admin Commands (in-game)

From OuroDev
Revision as of 11:59, 26 April 2019 by Trinexx (talk | contribs) (Initial import. Will spice up the formatting later)
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9 entsave                               save players, write mapname.txt, flush dbserver cache
10 ent_corrupted                         Shows if the entity if marked as corrupted.
10 ent_set_corrupted                     Sets the corrupted flag on an entity.
9 ent_delete                            Deletes entity <entid> <charactername>
9 entgenload                            blarg
9 beaconprocesstraffic                  Finds and connects traffic beacons.
9 beaconprocessnpc                      Finds and connects NPC beacons.
9 beaconreadfile                        Reloads the beacon file.
9 beaconreadthisfile                    Load a specific beacon file.
9 beaconwritefile                       Writes out the beacon file.
9 beaconfix                             This fixes beacons that have had their wrapper group removed and various other problems.  Runs automatically at load time
9 beaconpathdebug                       Pathfinding debugging stuff.
9 beaconresettemp                       Reset temporary beacon information (pathfinding optimization)
9 beacongotocluster                     Goto a beacon cluster by index.
9 beacongetvar                          Get a beacon debug var.
9 beaconsetvar                          Set a beacon debug var.
9 beaconcheckfile                       Tells whether or not the beacon file is up to date for this map.
9 beaconrequest                         Requests a beacon file for the current map.
9 beaconmasterserver                    Set the BeaconMasterServer to use for beacon requests.
9 testnpcdta                            Test a guy in NPC.dta.
9 testnpcs                              testnpcs <initial npc number> <spawn count>
                                        Test npcs + villains from NPC.dta
9 testgentypes                          Verify all referenced NPCs and Critters in the loaded SpawnArea defs are valid
9 printent                              blarg
9 netsteps                              set network update divisor. default is to send one net update every 8 server ticks. set to 1 to get 30 net updates/sec
2 snotimeout                            sets the notimeout flag on all links initially
9 serverbreak                           blarg
9 server_error_sent_count               the count of errors sent to admin clients.
9 smalloc                               count how much memory the server has malloc'd and print to a log file
9 heapinfo                              dump some heap info to the server console
9 heaplog                               dump some heap info to log files
9 returnall                             if this is a mission map, return all players to static map and exit
9 sendmsg                               test send message blah blah
9 crashnow                              blarg
9 fatalerror                            Call FatalErrorf(), for testing purposes.
9 sendpacket                            Sends a packet of X KB to the client
9 showstatesvr                          blarg
4 youSay                                set selected entity as debug entity on server, and have it say the given string
4 youSayOnClick                         set selected entity as debug entity on server, and have it say the given string when clicked
9 checkjfd                              blarg
9 quickLoadAnims                        dev mode don't preload anims
9 netfxdebugsvr                         blarg
9 showHiddenEntities                    blarg
9 reloadSeqsSvr                         development mode only reload sequencers and animations
9 recordcoll                            blarg
9 reloadpriority                        Reloads all priority list files.
9 reloadaiconfig                        Reloads all AI config files.
2 getentdebugmenu                       Gets the entity debug menu.
2 mmm                                   Gets the entity debug menu, aka the Magic Martin Menu.
9 initmap                               Reinitialize the map
9 playercount                           for testing entity generator code
9 clearailog                            Clears the AI logs for all entities.
9 entdebuginfo                          bit flags for debug info display
0 runnerdebug                           Enable limited debugging for a possible critter run-away bug
9 setdebugvar                           Set a debug var.
9 getdebugvar                           Get a debug var.
9 sendautotimers                        enable sending auto timers to your client
9 setdebugentitysvr                     set the entity id that various things use as a server debug entity
2 debugmenuflags                        bit flags for what options to show on debug menu.
9 interpdatalevel                       level of extra interpolation data to send, higher is better.
9 interpdataprecision                   number of bits of precision in interp data (4-8).
9 ailog                                 Sets the types of AI logging that is done.
9 noai                                  Disables AI, but not physics.
9 noprocess                             Disables processing, but not AI.
9 nokillcars                            Disables killing of cars that have no beacons
9 skyFade1                              manually override sky fading values
9 skyFade2                              manually override sky fading values
9 skyFadeWeight                         manually override sky fading values
9 cutSceneDebug                         Prints debug info about running cutscenes.
9 doNotCompleteMission                  Do not let this mission be completed -- because it can be a pain to get there.
9 resetperfinfo_server                  Resets all performance info.
9 runperfinfo_server                    Runs performance info for this many ticks.  Set to -1 to run forever.
9 perfinfomaxstack_server               Sets the depth of the performance monitor stack.
9 perfinfosetbreak_server               Set a breakpoint on a particular auto timer.
9 perfinfo_time_all_ents                Enables timing all entities individually.
9 perfinfo_enable_ent_timer             Enables timing an entity.
9 perfinfo_disable_ent_timers           Disable all entity timers.
9 clientpacketlog                       Enable logging client packets.
9 clientpacketlogpause                  Toggle pausing client packet log.
9 processtimes                          Report current uptime, kernel time and user time in seconds.
9 memorysizes                           Report current and peak working set and page file sizes in bytes.
9 nofilechangecheck_server              enables dynamic checking for file changes
1 moveentitytome                        moves selected entity to my location
4 entcontrol                            'entcontrol 0 kill' to kill currently selected npc
4 ec                                    ec is abbreviation for entcontrol
1 setpos                                move me to <x> <y> <z> on this map
1 setpospyr                             move me to <x> <y> <z> on this map, set pyr
2 mapmove                               move to <map id>. see maps.db for map ids
2 mapmovespawn                          move to <mad id> and spawn marker <spawn_name>
9 shardjump                             move to shard <shard name>.
10 nextplayer                            go to next player
10 nextnpc                               go to next npc
4 nextcritter                           go to next critter
4 nextawakecritter                      go to next critter
10 nextcar                               go to next car
4 nextitem                              go to next item
10 nextreset                             reset next counter
9 nextseq                               go to next entity with the given sequencer name
9 nextnpccluster                        go to next npc beacon cluster
10 gotoent                               go to an entity by id.
2 gotoentbyname                         go to first entity with matching name.
11 dbquery                               there should be some more detailed docs for this command offline
3 invincible                            <0/1> 1=invincible, 0=normal
3 unstoppable                           <0/1> 1=unstoppable, 0=normal
10 donottriggerspawns                    <0/1> 1=donottriggerspawns, 0=normal
3 alwayshit                             <0/1> 1=always hit, 0=normal
3 untargetable                          <0/1> 1=untargetable, 0=normal
2 scmds                                 print server commands containing <string>
9 scmdms                                Saves commands the need to be translated
10 scmdusage                             print usage of server commands containing <string>
10 serverwho                             get npc/player counts for <mapserver id> use -1 to get total for all mapservers.
10 supergroupwho                         get info on <supergroup>
10 teamupwho                             get info on <teamup>
10 raidwho                               get info on <raid>
10 levelingpactwho                       get info on <levelingpact>
0 pactwho                               get info on your leveling pact
0 who                                   get info on <player>
0 whoall                                Print who's on this map.
3 status                                get status of <mapserver id>, use -1 to get all mapservers
3 csr                                   execute <command> as if you were <player> (e.g. "csr Joe levelupxp 10")
10 csr_long                              execute <command> as if you were <player> and had <access_level> (e.g. "csr_long 3 1234 Joe levelupxp 10")
4 csr_radius                            execute <command> as if csr for all players in specified radius (-1 for whole map)
3 csr_offline                           execute <command> as if you were <player>, even if player is offline (e.g. "csr_offline Joe levelupxp 10")
9 csr_offline_long                      execute <command> as if you were <player> and had <access_level>, even if player is offline (e.g. "csr_offline_long 3 1234 2345 levelupxp 10")
10 tmsg                                  send <teamup id> a <message>
9 silenceall                            <0/1> set to 1=global silence on, 0=normal
4 silence                               ban <player> from general chat for <number of minutes>
10 banchat                               ban <player> from general chat for <number of days>
9 banchat_relay                         internal command used by /banchat and /silence
9 svrsilentkick                         kick <player> without informing the game client
4 svrkick                               kick <player> for <reason>
10 svrban                                ban <player> for <reason>
10 svrunban                              unban <player>
3 invisible                             <0/1> 1=invisible ,0=visible
2 teleport                              Teleport the <player> to me
2 mapmovepos                            Helper function for teleport, goto, contact, and door stuff
2 mapmoveposandselectcontact            Helper function for contact finder
3 offlinemove                           CSR command for moving an offline player to a specific static map and position
9 freeze                                Freeze <player> <0/1> so he can't move
9 spawn                                 The command spawns a specific type or group of Critters or NPCs.
                                        The syntax is: spawn <CritterName or NPCName or SpawnBindingName>
                                        Any of the names attached to an NPC block or a Critter block in
                                        N:/game/data/SpawnArea/Global.txt can be used in place of CritterName or NPCName.
9 spawnmob                              This command spawns a mob of random villain critters.
                                        The syntax is: spawnmob <number of villains> <min level> <max_level>
                                        Only villains within the given level range will attempt to be spawned.
10 spawnmany                             The command spawns a number of a specific type or group of Critters or NPCs.
                                        The syntax is: spawnmany <CritterName or NPCName or SpawnBindingName> <Count>
                                        Any of the names attached to an NPC block or a Critter block in
                                        N:/game/data/SpawnArea/Global.txt can be used in place of CritterName or NPCName.
10 spawnmanyvillains                     The command spawns a number of villains.
                                        The syntax is: spawnmanyvillains <VillainName> <Count>
10 spawnobjective                        This command spawns an objective model as it would be seen in a mission.
                                        The syntax is: spawnobjective <ModelName>
4 doppelgangertest                      spawns a dopplgange with keywords
9 spawnmissionnpcs                      Spawn <n> random NPC's who will run around scared.  They can spawn from any encounter location
9 raoulcmd                              Raoul's personal command
9 settest1                              Set server test variable 1
9 settest2                              Set server test variable 2
9 settest3                              Set server test variable 3
0 ignore                                Ignore Player
0 gignore                               Ignore Player
0 ignore_spammer                        Ignore As Spammer
0 unignore                              Unignore User
0 gunignore                             Unignore User
0 ignorelist                            Displays a list of ignored users
10 ignore_spammer_threshold              set the number of ignores needed to auto-chatbanned someone to [int], 0 disables
10 ignore_spammer_multiplier             set the number of ignores generated by ignore_spammer to [int]
10 ignore_spammer_duration               set how long auto-chatbanned players are silenced to [int] seconds
10 releaseplayer                         Frees controlled player character.
9 enablecontrollog                      enable control log on a client for an amount of time.
2 smapname                              get name of <map id>
2 maplist                               Displays a list of all static maps
9 entgenmsg                             print debug messages when generating entities
9 grpfindtest                           perform group find on all trays in the map
9 validatespawns                        Enables collecting of bad (embedded in stuff) spawn points from encounters.
9 nextbadspawn                          Goes to next bad spawn point.
9 nextbadvolume                         Goes to next pair of intersecting material volumes.
9 rescanbadvolume                       Rebuilds the list of overlapping volumes.
3 nextspawn                             Goes to next active encounter.
3 nextspawnpoint                        Goes to next encounter group.
3 nextmissionspawn                      Goes to next spawn overridden by mission system.
3 nextumissionspawn                     Goes to next unconquered spawn overridden by mission system.
3 nextunconqueredmissionspawn           Goes to next unconquered spawn overridden by mission system.
9 encounterreset                        Reset all random encounter spawn points, or a specific one
10 encounterdebug                        Turns encounter debugging on or off
9 encounterreload                       Reload encounter spawn definitions
2 encounterteamsize                     Force the encounter spawns to pretend you have a team size of X
10 encounterspawn                        Spawn a specific encounter group (manual spawning groups only)
2 encounterspawnclosest                 Spawn the closest encounter group to the player
10 encounterignoregroups                 Causes the encounter system to ignore how encounters are grouped, -1 to return to default
10 entityencounterspawn                  Respawn the encounter for specified entity id.
10 encounteralwaysspawn                  Make all encounters go off instead of checking spawn probabilities (for testing)
10 encountermem                          Show memory usage for the encounter system
10 encounterneighborhoodlist             List all encounters on map, broken down by neighborhood
9 encounterprocessing                   Turn on or off all encounter processing
9 encounterstat                         Show how many encounters are running
9 encountertweak                        Change the encounter spawn numbers (dangerous)
9 encounterpanicthreshold               Change the encounter spawn numbers (dangerous)
9 encountermode                         Change the encounter mode to city/mission
9 encountercoverage                     Print what villains and what layouts this city zone has
9 encounterminautostart                 Add a minimum for the autostart time (for debugging autostart spawns)
9 critterlimits                         Change the min/max number of critters on map (0 for no limit)
9 scriptdefstart                        Syntax: <ScriptDefPath> Starts any non-Location type scriptDef on the targeted entity
9 scriptluastart                        Syntax: <Lua(Zone|Mission|Encounter|Entity)> <LuaPath> Starts a script running the given Lua file on the targeted entity
9 scriptluastring                       Syntax: <Lua(Zone|Mission|Encounter|Entity)> <LuaString> Starts a script running the given Lua string on the targeted entity
9 scriptluaexec                         Syntax: <ScriptId> <LuaString> Runs the given Lua string inside the specified script
4 zonescriptstart                       Start a particular zone script
4 zoneeventstart                        Start a particular zone event
4 zoneeventstop                         Stop a particular zone event
4 zoneeventsignal                       Send a named signal to a zone event
4 shardeventstart                       Start a shard event
4 shardeventstop                        Stops the running shard event
4 shardeventsignal                      Send a named signal to the shard event
9 scriptlocationprint                   Print a list of script locations on this map
9 scriptlocationstart                   Starts a named script location
9 scriptlocationstop                    Stops a named script location
9 scriptlocationsignal                  Sends a signal to a named script location
4 scriptdebugserver                     turns on script debugging for client
0 scriptshowvars                        turns on showing script vars to client
9 scriptsetvar                          turns on showing script vars to client
4 scriptpause                           pauses the selected script
0 scriptreset                           resets and restarts the script
9 scriptstop                            stops the script
0 scriptsignal                          signals the script
9 scriptcombatlevel                     sets the exemplar/sidekick of everyone in the zone to this level + 1.  Use 0 to unset.
9 destroy                               test destroy world geometry
11 omnipotent                            Gives character all powers someone of his class can have.
9 defsreload                            Reload class, origin, and power defs. Warning: Will leak some memory.
10 inspire                               Gives the player a specific inspiration.
9 inspirex                              Gives the player a random inspiration.
9 inspirearena                          Give the player a standard set of arena inspirations.
10 boost                                 Gives the player a specific enhancement.
10 boostset                              Gives the player the full set of enhancements.
9 boostx                                Gives the player a random enhancement. optional param is #combines
9 boosts_setlevel                       Sets all slotted boosts to the given level.
0 boost_convert                         Converts the specified boost into something else. <idx> <conversion set>
11 temppower                             Gives the player a specific temp power.
11 temppower_revoke                      Removes specific temp power from a player.
11 temppowerx                            Gives the player a random temp power.
9 pvp_switch                            Sets your permanent PvP preference. (1 turns on, 0 turns off).
9 pvp_active                            Sets your current PvP mode. (1 turns on, 0 turns off).
9 pvp_logging                           enable/disable pvp logging [on/off]
9 combatstatsreset                      Reset all combat stats.
9 combatstatsdump                       Dump combat stats for individual ents to combat.log.
9 combatstatsdump_player                Dump combat stats for all player entities and pets to combat.log.
9 combatstatsdump_agg                   Dump all aggregate combat stats for all powers used to combat.log.
9 combatstatsdump_aggregate             Dump all aggregate combat stats for all powers used to combat.log.
9 teamcreate                            5 = teamup, 6 = supergroup
9 teamleave                             5 = teamup, 6 = supergroup
9 teamjoin                              5 = teamup, 6 = supergroup
9 smmonitor                             dump server memory usage
9 smemchecknow                          does a server side _CrtMemCheck
9 stringtablememdumpserver              Dumps the mem usage of the string tables to the console
9 stashtablememdumpserver               Dumps the mem usage of the hash tables to the console
10 storyarcprint                         print information on your story arc
10 storyarcdetail                        more detailed information on your story arc
9 storyarcreload                        reloads story arc scripts (contacts, missions, tasks); affects everyone on server
9 sadialog                              sends the client a test storyarc complete dialog
10 fixupstoryarcs                        clears any story arc episode issued tasks which have not been completed and are not in the player's tasklist
9 contactdetail                         detailed info on the state of a given contact
10 reward                                Give your entity a reward for defeating a villain of the specified level
9 rewardreload                          Reload reward definitions
9 rewardinfo                            Print reward debugging info in server console window
9 rewarddefapply                        (internal command) rewarddefapply <db_id> <reward_def_name> <villain group> <level> <source>
9 rewardstory                           (internal command) rewardstory <db_id> <villain group> <level> <level adjust> <source> <storyarc> <reward_def_name>
9 rewarddebugtarget                     Aggregate rewards from killing the the current target X iterations
9 getcontacttask                        get a specific task, specify contact and logical name
9 gettask                               get a specific task, specify the logical name of task (a suitable contact will be randomly selected)
9 gettaskqa                             get a specific task, specify the logical name of task (a suitable contact will be randomly selected) (Identical to '/gettask')
9 getcontactstoryarc                    get a specific storyarc, specify contact and storyarc filenames
9 getstoryarc                           get a specific storyarc, specify the logical name (a suitable contact will be randomly selected)
9 getstoryarctask                       get a specific storyarc, specify the story arc and episode
9 accepttask                            get issued a task, specify contact and whether you want a long one (1) or short (0)
9 startmission                          Assign and teleport to a specific mission and map.
                                        Syntax: startmission <mission name> <mission map name>
                                        If '*' is given for map name, a default map will be selected
9 startstoryarcmission                  Assign and teleport to a specific mission and map.
                                        Syntax: startmission <arc name> <episode name> <map name>
                                        If '*' is given for map name, a default map will be selected
9 initmission                           Reinitializes the mission as if the player just entered.
9 missionreseed                         Reseeds and initializes the mission as if the player just entered.
2 exitmission                           jump out of mission map
2 exitbase                              jump out of your base
2 enterbase                             jump into your base
2 enterbasebysgid                       jump into your base
0 enter_base_from_passcode              jump into a base using its passcode
9 enterbaseexplicit                     jump to the specified base/raid/apt map
9 returntobase                          return to your base from a raid
9 apartment                             jump into your apartment
9 missionkickme                         ask the mission to kick you from map (debug)
9 missionunkickme                       ask the mission to stop kicking you from map (debug)
9 resetpredict                          Reset my prediction vars.
9 printcontrolqueue                     Print my control queue to the mapserver console.
9 missionaddtime                        Debugging, adds time to your current mission
9 rewardbonustime                       Relays that the player has been granted bonus time for a task <db_id> <task id> <task subid> <bonustime>
9 newspaperteamcompleteinternal         Relays that a newspaper or broker task was completed
9 taskteamcompleteinternal              taskteamcompleteinternal <db_id> <task id> <task subid> <task cpos> <bPlayerCreated> <leveladjust> <level> <seed>
9 taskcompleteinternal                  (internal command) taskcompleteinternal <db_id> <task id> <task subid> <task cpos> <bPlayerCreated> <success>
9 taskadvancecomplete                   (internal command) taskadvancecomplete <db_id>
9 objectivecompleteinternal             (internal command) objectivecompleteinternal <db_id> <task id> <task subid> <task cpos> <bPlayerCreated> <objective num> <success>
9 missionrequestshutdown                (internal command) missionrequestshutdown <map_id> <owner_id> <task id> <task subid> <task cpos> <bPlayerCreated>
9 missionforceshutdown                  (internal command) missionforceshutdown <map_id> <owner_id> <task id> <task subid> <task cpos> <bPlayerCreated>
9 missionokshutdown                     (internal command) missionokshutdown
9 missionchangeowner                    (internal command) missionchangeowner <owner_id> <task id> <task subid> <task cpos>
9 clueaddremoveinternal                 (internal command) clueaddremoveinternal <adding?> <db_id> <task id> <task subid> <clue name>
9 clueaddremove                         add or remove clue to the Xth task on your list - clueaddremove <task id> <cluename> <adding?>
9 missionreattachinternal               (internal command) missionreattachinternal <db_id> <map_id>
9 missionkickplayerinternal             (internal command) missionkickplayerinternal <db_id>
3 completemission                       complete the mission for your current map
3 completetask                          complete the Xth task on your list
10 completesgtask                        Complete the supergroup task
10 failsgtask                            Fail your supergroup task
10 failtask                              fail the Xth task on your list
9 taskselectvalidate                    (internal command) taskselectvalidate <db_id> <task id> <task subid> <task cpos> <bPlayerCreated>
9 taskselectvalidateack                 (internal command) taskselectvalidateack <db_id> <task id> <task subid> <task cpos> <bPlayerCreated> <valid> <response dbid>
9 flashbackteamrequiresvalidate         (internal command) flashbackteamrequiresvalidate <db_id> <filename>
9 flashbackteamrequiresvalidateack      (internal command) flashbackteamrequiresvalidateack <db_id> <result>
9 taskstarttimer                        taskstarttimer <owner_id> <task id> <task subid> <timeoutvalue in seconds>
9 taskstartnofailtimer                  Starts the task timer in no-fail mode.  If timeout value is -1, starts counting up from now.  Timeout is in seconds.
9 taskcleartimer                        Clears the task timer.
9 showcutscene                          Shows the cutscene on the current mission
9 taskforcecreate                       create a basic task force (no contacts)
9 taskforcedestroy                      destroy your current task force
9 taskforcemode                         set your task force mode to x
9 taskforcejoin                         Add yourself to player's task force
10 levelup_xp                            levelup_xp <level>  Increases the character's level to the given level.
10 levelup_wisdom                        levelup_wisdom <level>  Increases the character's wisdom level to the given level.
10 train                                 Train command, 0 = power, 1 = skill
9 spacketdebug                          turns on packet debugging from client
9 slocale                               sets the server locale
9 showallcontacts                       Show all available contacts.
9 dataminecontacts                      Dump datamining info for contacts. 0 for mission counts, 1 for more detail.
9 showmycontacts                        Show all contacts the player has.
9 addcontact                            Add a single contact to the player, specify filename
10 add_all_contacts                      Adds all contacts to the player. Used for testing and debugging only
2 gotocontact                           Teleport immediately to the contact position, across mapservers
9 gotoandselectcontact                  Teleport immediately to the contact position, across mapservers, then add the contact to your list and select it in the UI
9 contactintroductions                  Show how the specified contact will do introductions
9 contactintropeer                      Force the contact to introduce you to a peer
9 contactintronext                      Force the contact to introduce you to the next level
9 contactdialog                         Talk to the specified contact.
10 validateContacts                      Validate all the contact data.  Give error messages where appropriate.
10 validateMyContacts                    Validate all the contact data.  Give error messages where appropriate.
10 sendMessageIfOnAlignmentMission       Send a message to the specified db_id (tmp_int2) if I (tmp_int) am on an Alignment mission.
10 printMessageOnAlignmentMission        Pop up a message box telling me about the alignment mission that I can't earn points for.
9 contactcell                           Talk to the specified contact on cell phone.
9 contactgetall                         Resend all contact status info.
9 contactcxp                            set your contact points
9 taskgetall                            Resend all task status info.
9 taskdetailpage                        Get detail on the given task
9 uniquetaskinfo                        Show info on all unique tasks
10 influence                             Set player influence to the given number.
10 sg_influence                          Set player's supergroup influence to the given number.
10 prestige                              Set player's supergroup prestige to the given number.
9 experience                            Set player experience to the given number.
9 xpdebt                                Set player experience debt to the given number.
9 wisdom                                Set player wisdom to the given number.
9 showdoors                             Prints a list of all doors
9 showpnpcs                             Prints all the persistent npcs on this map
9 showvisitlocations                    Prints all the visit locations on this map
3 showmissioninfo                       Prints out mission info
9 showmissiondoors                      Prints a list of all mission doors
9 showmissiondoortypes                  Prints a list of the mission door types available in this zone
9 showmissioncontact                    Shows the fake mission contact for all players (server-wide)
9 storyinforeset                        Resets the player's StoryInfo structure
9 storytogglecontact                    Toggles between the two starting contacts for villains(Burke/Kalinda)
9 goingroguetipsreset                   Dismisses all tip contacts and resets all alignment point timers.
9 pnpcreload                            Reloads all persistent NPCs from beacons and script files
9 dooranimenter                         Find a nearby door and run the enter animation
9 dooranimenterarena                    Act like you are heading into the arena
9 dooranimexit                          Find a nearby door and run the exit animation
9 dooranimexitarena                     Act like you are emerging onto an arena map
9 famestringadd                         Add a string to your random fame table
9 famestringping                        See if a nearby npc will say your random fame string
0 emaildelete                           Delete message <message num>
0 emailsend                             Send message <player names> <subject> <body>
0 emailsendattachment                   Send message <player names> <subject> <body> <influence>
9 emailsystem                           Send message <system name> <subject> <body> <influence> <attachment> <delay>
9 xpscale                               Scales the amount of XP awarded.
3 showobjectives                        Shows a list of objectives for the mission and their current status
3 gotoobjective                         Takes the player to the specified objective
3 nextobjective                         Takes the player to the next objective
3 csr_assist                            Help the given player by autotargeting whatever he targets
0 stuck                                 Try to get unstuck.
0 sync                                  Try to resync.
0 synch                                 Try to resync.
9 onmissionmap                          load the mapserver as if it were a mission map - for debugging
10 missionmapstats                       print some stats about mission beacons on map
10 missionmapstatstofile                 Save the stats about mission beacons on the map to a file.
10 mapcheckstats                         checks if the current randomly generated map meets the missions.spec reqs
10 mapstats_checkall                     Checks all maps against the missions.spec
10 servermissioncontrol                  Request from the client for some info for Mission Control
9 gotospawn                             jump to specified door location on current map - POPUP ERROR MESSAGE
9 scanlog                               scans the dbserver log cache for the given terms
9 net_profile                           Dumps statistics collected in net_profile.c
9 nosharedmemory                        Disables shared memory
9 server_profiling_memory               Set the number of MB of memory to use for profiling
9 server_profile                        Save a profile of the current frame for up to the specified number of frames
9 server_profile_spikes                 Save profiles of any frame longer than the specified time in ms
1 benpc                                 Allows you to become a villain or npc
1 beself                                Switches you to your normal model and costume
0 afk                                   Marks the player as Away From Keyboard (with given message)
9 becritter                             Get the costume and powers of a villain of the given level.
10 debug                                 print out basic player info
10 debug_detail                          print out detailed player info
10 debug_tray                            print out a player's tray contents
10 debug_spec                            print out a player's specializations
2 goto                                  move yourself to a player's map and location
9 goto_internal                         helper function for /goto
9 editmessage                           Sends an edit message to the client (for output in scripts/macros)
2 gotomission                           Teleport to mission entrance. Will work across maps.
9 testmission                           Get a specific task & teleports to mission door, if possible. (Combines 'gettaskqa' and 'gotomission')
9 stats                                 Shows a player's stats
9 clearstats                            Clears a player's stats
0 kiosk                                 Pop up the kiosk info for the nearest kiosk. (Assuming you're close enough.)
0 nojumprepeat                          Disable jump auto-repeat
9 missionx                              Assign yourself a random mission of a compatible status level. (Level 1-5 == Status Level 1, 6-10 == 2, etc)
9 missionxmap                           Assign yourself a random mission that requires transfer to an instance map. Also see 'missionx'.
10 scget                                 Give the user the specified souvenir clue
10 scremove                              Remove the specified souvenir clue from user, for debugging only
10 scapply                               (internal) Give souvenir clue to db_id
9 debug_power                           show the power's enhancement results
10 title_1                               Set the character's first title
10 title_2                               Set the character's second title
10 title_the                             Set the character's The setting
3 title_special                         Set the character's special, free-form title
10 title_expires                         When does the special title expire in hours.
10 title_and_expires_special             Set the character's special, free-form title and expiration duration
2 csr_title_and_expires_special         Set the character's special, free-form title and expiration duration
10 fx_special                            Set the character's special costume FX
10 fx_expires                            When does the special costume FX expire in hours.
9 safe_player_count                     The count of players that causes the server to degrade itself.
9 saccessviolation                      Cause the server to crash with an accessviolation
9 delinkme                              delinks this map from dbserver.
2 mapshutdown                           Move all players to another map and attempt to exit gracefully.
11 emergencyshutdown                     Emergency shutdown command, attempts to save all current entities and shut down the map.
2 showandtell                           Toggles show-and-tell mode for this map
9 collrecord                            start recording collision queries.
9 collrecordstop                        stop recording collision queries.
9 nextdoor                              Cycle through doors on current map
9 nextmissiondoor                       Cycle through all mission doors on current map.
9 showtaskdoor                          Show all of the potential doors for a task.
9 teamlogdump                           Dump the team log to the debug window
9 teamlogecho                           Start echoing the team log to the server console
9 trickortreat                          Set Trick-or-Treat mode
9 s_timeoffsetsecs                      Seconds to offset the timing functions ON THE MAP from the real time (debug)
9 s_timeoffset                          set the mapserver time offset with the format days:hours:minutes:seconds.  If you want to set the offset to 2 hours, 3 minutes, you'd use s_timeoffset 0:2:3:0
9 s_timedebug                           Get debug information on the timing offset ON THE MAP (debug)
2 map_send_buffs                        Enables or disables sending buff data to all players on the mapserver. 2 = send buffs and numbers; 1 = do not send buff numbers; 0 = do not send buffs at all.
2 timeset                               sets current time of day for all maps
9 timesetall                            sets current time of day for all maps
9 playermorph                           Changes a player into another common character.
                                        Specify the AT, Primary Power, Secondary Power, level.
9 packageent                            Packages and saves the player into a local file so that the player can be that can be reloaded later.
3 playerrename                          Changes a player's name.
                                        Specify the current name first, then the new name.
9 set_player_rename_token               Set this player's rename token state: 1 on 0 off
9 unlock_character                      Remove the slot lock on a character
9 adjust_server_slots                   Adjust the number of  on a character
3 playerrename_paid                     Changes a player's name (if they have a rename token).
                                        Specify the current name first, then the new name.
9 playerrenamerelay                     Internal command (player_id, new_name, admin_id, allow_reserved)
2 sgrename                              Changes a supergroup's name.
                                        Specify the name of a player in the supergroup, the old supergroup name, then the new name of the supergroup.
9 sgrenamerelay                         Internal command (player_id, old_sg_name, new_sg_name, admin_id)
9 arena_join                            Join an arena event
9 arena_create                          Create a new named arena event
9 arena_destroy                         Destroy an existing arena event
9 arena_setside                         Set what side player is for this event
9 arena_ready                           Set player ready state for an event
9 arena_setmap                          Set the map for an event
9 arena_camera                          Test command that turns the player into a camera
9 arena_uncamera                        Test command that turns the player back from being a camera
9 arena_enter                           Starts the event and enters this player
9 arena_popup                           Pop up the event's create window
9 arena_debug                           Show detail information for each event you belong to
10 arena_player_stats                    Show arena stats (wins, losses, etc
0 arena_list                            Open the arena list window no matter where you are.  Opens the score window if you are in an Arena match.
0 arena_score                           Open the arena score window if you are in an Arena match.  Does nothing if you aren't in an Arena match.
9 sgraid_length                         Set the time for the supergroup raid
9 sgraid_size                           Set the time for the force field to respawn
9 sgraid_challenge                      Challenge the given supergroup to the next available time slot
9 sgraid_challenge_internal             Challenge the given supergroup to the next available time slot
9 sgraid_warp                           Test warping to an attacker location in a supergroup base
9 sgraid_setvar                         Set any var on the raidserver
9 sgraid_stat                           Look at what mapserver is getting for your raid stats
9 sgraid_baseinfo                       Manually set raid size & mount availability, sgraid_baseinfo <raidsize> <openmount?>
0 sgraid_window                         Set your supergroup raid window <daybits> <hour>
3 csrbug_internal                       Internal command for processing /csrbug command
3 powers_cashin                         Cashes in all enhancements a player has slotted and removes them from all powers. Keeps inventory enhancements.
3 powers_reset                          Removes all of a player's powers and sets their primary and secondary power sets. Player can go to trainer and train back up to their level. ([primary set] [first power] [secondary set])
10 powers_buypower_dev                   Developer version of powers_buypower.  Buys a power for the character. ([category] [power set] [power])
9 powers_revoke_dev                     Revoke specified power from the character. ([category] [power set] [power])
9 powers_cancel_dev                     Cancel all effects of specified power from the character. ([ent id] [category.powerset.power])
0 powers_cancel                         Cancel all effects of specified power from the character if power is cancelable and target is you or your pet. ([ent id] [category.powerset.power])
10 autoenhance                           Place Standard enhancements in all slots
10 autoenhanceIO                         Try to place IO's in all slots
10 autoenhanceset                        Try to place Invention sets in all slots
11 maxslots                              Get every slot possible
9 powers_recalc                         Force all ents to recalc their power strengths
9 setPowerDiminish                      enable/disable power diminishing [on/off]
9 showPowerDiminish                     display current state of power diminishing
9 showPowerTargetInfo                   Developer version of powers_buypower.  Buys a power for the character. ([category] [power set] [power])
10 powers_buypower                       Buys a power for the character. ([category] [power set] [power])
9 powers_check                          Does a check on a player's powers and triesm to determine if they're sane. Suggest fixes if they aren't
9 powers_info                           Lists all powers and the level they were bought at.
9 powers_show                           Lists all powers and the level they were bought at.
9 powers_info_build                     Lists all powers and the level they were bought at.
9 powers_show_build                     Lists all powers and the level they were bought at.
10 powers_set_level                      Sets the level the given power was bought at to the given value. [cat] [set] [pow] [level]
10 power_set_level                       Sets the level the given power was bought at to the given value. [cat] [set] [pow] [level]
10 influence_add                         Adds the given influence.
10 cs_pactmember_inf_add                 Adds the given influence or infamy.
9 pactmember_inf_add                    Adds the given influence or infamy.
9 pactmember_experience_get             <internal> adds player's full xp to a pact
9 levelingpact_exit                     Adds the given experience and updates the level time of a member of a leveling pact even if the pact has already been dissolved.
10 sg_influence_add                      Adds the given influence to player's supergroup.
9 power_color_p1                        Set Primary powerset first color.
9 pcp1                                  Set Primary powerset first color.
9 power_color_p2                        Set Primary powerset second color.
9 pcp2                                  Set Primary powerset second color.
9 power_color_s1                        Set Secondary powerset first color.
9 pcs1                                  Set Secondary powerset first color.
9 power_color_s2                        Set Secondary powerset second color.
9 pcs2                                  Set Secondary powerset second color.
10 prestige_add                          Adds the given prestige to player's supergroup.
10 experience_add                        Adds the given experience.
10 xpdebt_remove                         Removes the given experience debt.
10 wisdom_add                            Adds the given wisdom.
10 reputation                            Sets your reputation.
10 reputation_add                        Adds the given reputation.
9 badge_show                            Lists the badges owned by the player.
9 sgrp_badge_show                       Lists the badges owned by the player's supergroup.
2 badges_show                           Lists the badges owned by the player. (synonym for badge_show)
10 badge_show_all                        Lists all badges, with the badges owned by the player marked.
10 badges_show_all                       Lists all badges, with the badges owned by the player marked. (synonym for badge_show_all)
10 badge_add                             Gives the named badge to the player.
10 badge_grant                           Gives the named badge to the player.
10 badge_grant_bits                      set the badges owned by the player. a string of hex values: 0f13c....
10 badge_show_bits                       show the badges owned by the player. a string of hex values: 0f13c....
11 badge_add_all                         Gives all badges to the player.
11 badge_grant_all                       Gives all badges to the player.
10 badge_remove_all                      Removes all badges from the player.
10 badge_revoke_all                      Removes all badges from the player.
9 badge_remove                          Removes the named badge from the player.
9 badge_revoke                          Removes the named badge from the player.
10 badge_stat_show                       Show all of the basic stats tracked for badges for the player. Optional parameter shows stats with the given string in the stat name.
2 badge_stats_show                      Show all of the basic stats tracked for badges for the player. Optional parameter shows stats with the given string in the stat name. (synonym of badge_stat_show)
10 badge_stat_set                        Sets the given basic badge stat for the player.
10 badge_stat_add                        Adds the given value to the given basic badge stat for the player.
9 badge_stat_add_relay                  Adds the given value to the given basic badge stat for the player.
10 Architect_Token_Grant                 Grant a mission server token to the player
2 Architect_Slot_Grant                  Grant X publish slots to the player
0 gfriend                               Add a player to your global friends list.
0 gunfriend                             Remove a player from your global friends list.
0 chan_invite                           Invite player or chat handle to a chat channel
                                        Syntax: chan_invite <CHANNEL NAME> <USER NAME>
0 ginvite                               Invite player or chat handle to a chat channel
                                        Syntax: ginvite <CHANNEL NAME> <USER NAME>
0 chan_invite_sg                        Invite your entire supergroup to a chat channel. Only leaders may use this command.
                                        You must specify the minimum rank to invite:
                                         0 - invite entire supergroup (members, captains and leaders)
                                         1 - invite captains and leaders only 2 - invite leaders only
                                        Syntax: chan_invite_sg <CHANNEL NAME> <RANK>
0 ginvite_sg                            Invite your entire supergroup to a chat channel. Only leaders may use this command.
                                        You must specify the minimum rank to invite:
                                         0 - invite entire supergroup (members, captains and leaders)
                                         1 - invite captains and leaders only 2 - invite leaders only
                                        Syntax: ginvite_sg <CHANNEL NAME> <RANK>
0 chan_send                             Send message to chat channel. You must be in the channel and have Send priviledges.
                                        (alias is "/send")
                                        Syntax: chan_send <CHANNEL NAME> <MESSAGE>
0 send                                  Send message to chat channel. You must be in the channel and have Send priviledges
                                        Syntax: send <CHANNEL NAME> <MESSAGE>
0 gmotd                                 View the global message again.
0 get_global_name                       Gets the global name from character name.
0 get_global_silent                     Gets the global name without reporting results to chat window
0 gmail_claim                           Claim Attachments on a Global Email
0 gmail_return                          Claim Attachments on a Global Email
10 chan_kill                             Shutdown a chat channel
3 handlerename                          Change a player's chat handle
10 silenceall_channels                   Blocks everyone from channel chat
10 unsilenceall_channels                 Restores channel chat
9 chatserver_shutdown                   Broadcast message to all users and shutdown the Chatserver.
9 sendall                               Send message to all players logged in to chatserver
10 silence_handle                        Silence a handle from all channel chat.
9 allow_change_handle_all               Allow ALL players to change their Global Handle again.
3 grant_handle_change                   Allow a player to change their Global Handle again.
10 chan_members_mode                     Changes permissions for all members of a channel.
                                        Syntax: chan_members_mode <CHANNEL NAME> <OPTIONS...>
                                        Valid Options:
                                        	-join	kicks user from channel
                                        	+send / -send	gives/removes user ability to send messages to channel
                                        	+operator / -operator	gives/removes operator status from another user in the channel
10 global_remove_handle                  Removes the player from all global friends lists, ignore lists and channels.
3 gethandle                             Displays a player's global chat handle
9 chat_cmd_relay                        Internal command for inserting player's chat handle and exectuting a command.
9 gethandle_relay                       Relay command to get a player's global chat handle
10 check_mail_sent                       Allows GM to check a players gmails
10 check_mail_recv                       Allows GM to check a players gmails
10 bounce_mail_sent                      Allows GM to bounce a players gmails
10 bounce_mail_recv                      Allows GM to bounce a players gmails
10 check_mail_pending                    Show pending gmails on this player.
3 respec_grant                          Give a free respec
10 respec_grant_token                    Modify and existing token
10 respec_grant_counter                  increment available counter respecs by specified amount
9 cape_grant                            unlock capes
9 glow_grant                            unlock glow
9 costumepart_grant                     grant a reward costume part
10 respec_remove                         take away free respec
10 respec_remove_token                   Modify and existing token
10 respec_remove_counter                 decrement available counter respecs by specified amount
10 cape_remove                           lock capes
10 glow_remove                           lock glow
10 costumepart_remove                    remove a reward costume part
9 newScene                              new scene file
10 costume_reset                         reset a players costume
10 costume_add_tailor                    gives the player a free tailor session
10 costume_add_tailor_per_slot           gives the player a free tailor session for each owned costume slot
10 costume_free_tailor                   sets the player's free tailor sessions
10 costume_ultra_tailor                  Gives player tailor with ability to change gender/scale
9 villain_list                          Print a list of all the villains on map
9 goto_id                               Goto a villain ID
3 goto_name                             Goto next villain with given name
10 authkick                              Kick an authname: <name> <reason>
9 archvillain                           Goto the next archvillain
10 listen                                Receive all chat going to a user
9 viewattributes                        View the attributes of the player (while they are on same map)
0 clearAttributeView                    Clear the attribute target
9 auth_user_data_set                    Set auth user data values. See value names via /auth_user_data_show, also Raw[0-3] and OrRaw[0-3].
9 auth_user_data_show                   Shows auth user data values.
0 respec                                Go to respec screen if you have recieved a free holiday respec
9 alwaysknockplayers                    Knock players every time they get hit.
9 no_melee_prediction                   Disables server-side melee-target backwards-in-time position prediction.
9 disableConsiderEnemyLevel             Debug disables ai considering your level when deciding whether ot attack you.
3 description_set                       Change a players description
0 setdifficultylevel                    Set your level (no influence charge)
0 setdifficultyteamsize                 Set your team size (no influence charge)
0 setdifficultyav                       Set your AV spawning (no influence charge). 1 to make AV's always appear, 0 for always EB
0 setdifficultyboss                     Set your Boss downgrade (no influence charge).  1 to make bosses not downgrade when solo
0 getarenastats                         Get your arena stats.
0 get_rated_arena_stats                 Get your arena stats.
0 get_all_arena_stats                   Get your arena stats.
10 rw_salvage                            Give your entity one of the specified salvage items
9 rw_conceptitem                        Give your entity a conceptitem with given values:
                                        <name> <amount> <var0> <var1> <var2> <var3>
9 rw_conceptdef                         Give your entity a conceptdef with rolled values:
                                        <name>
10 rw_recipe                             Give your entity one of the specified recipe items
9 rw_recipex                            give a bunch of recipes: testing only!!!
10 rw_detail                             Give your entity one of the specified details
9 rw_detailrecipe                       Give your entity one of the specified detailrecipe items, 1 if infinite
10 rw_costume_slot                       Give character an additional costume slot
10 check_costume_slots                   Prints out costume slot information
9 rw_invention_all                      give every salvage
9 clear_inv                             Clears all of your inventory
10 rm_recipe                             Remove recipe from your inventory
9 debug_expr                            Turns on or off combat expression debugging.
0 servertime                            Print the current server time
0 citytime                              Print the current city time
9 fill_powerupslot                      Unlocks the skill system
10 base_save                             Saves the current base
9 base_teleport                         Teleport into your supergroups base, if possible
11 base_destroy                          LAST RESORT.  CLoses map and removes the base entirely.
9 makepets                              Debug: makes the pets in your pet army
9 nxs_init_world                        creates NovodeX world geometry data
9 nxs_deinit_world                      deletes NovodeX world geometry data
9 nxs_debug                             enables NovodeX debugging
9 nxs_maxActorCount                     max total dynamic actors per instance
9 rwtoken                               reward the named token to the player
9 rwtokentoplayer                       reward the named token to the player with the specified db_id.
9 rmtoken                               remove the named token from the player
9 rmtokenfromplayer                     remove the named token from the player with the specified db_id.
9 lstoken                               list tokens for the player
9 lsactivetoken                         list active player tokens for the player's team
9 lsphase                               list current phases seen by the player
9 isvip                                 returns whether the player is currently a VIP.
9 map_rwtoken                           reward the named token to the map
9 map_rmtoken                           remove the named token to the map
9 map_lstoken                           list tokens for the map
9 sgrp_rwtoken                          reward the named token to the player's supergroup
9 sgrp_rmtoken                          remove the named token to the player's supergroup
9 sgrp_lstoken                          list tokens in the player's supergroup
9 sgrp_stat                             update supergroup stats sgrp_stat <stat name> amount
0 show_petnames                         Displays the names of all your named pets
0 clear_petnames                        Clear the names of all your named pets
0 release_pets                          Release your current pets
9 sgrp_badgestates                      set the stats for a supergroup. (used by statserver).
9 serve_floater                         serves a floater up to a given entity.
9 sgrp_badgeaawardnotify_relay          <badgename>
3 salvage_names                         List internal and display names of all salvage
3 salvage_list                          List all the salvage owned by character
10 salvage_grant                         Adds the given salvage to character
10 salvage_revoke                        Revokes the given salvage from character
3 detail_categories                     List the names of all detail categories
3 detail_names                          List the internal and display names of all details in an internal category
3 detail_list                           List all the details owned by character
10 detail_grant                          Adds the given detail to character
10 detail_revoke                         Revokes the given detail from character
3 sg_detail_names                       List the internal and display names of all special details
3 sg_detail_list                        List all the special details owned by this supergroup
10 sg_detail_grant                       Adds the given detail to the supergroup
10 sg_detail_revoke                      Revokes the given detail with given creation time from supergroup
3 sg_set_rank                           Sets the rank of this person directly (without checking for permission)
9 sg_updatemember                       Flags a supergroup member for an update, regardless of which mapserver he/she is on
9 sg_taskcomplete                       Flags a player to let them know that their SG has completed an SG mission, regardless of which mapserver he/she is on
9 sgiop_grant                           <name> <duration> Debug: Grant player's SG Item of Power
9 sgiop_revoke                          Debug: Revoke player's SG Item of Power
9 sgiop_list                            Debug: Show list of player's SG Item of Power
9 sgiop_grant_new                       Debug: Instruct the Raid Server to Grant SG #X a New, Random Item of Power ( 0 == My SG )
9 sgiop_synch                           Debug: Instruct the SG #X To Synchronize its Items of Power with the Raidserver ( 0 == My SG )
9 sgiop_transfer                        Unused: Instruct the Raid Server to transfer Item of Power from Sg 1 to Sg 2
9 sgiop_update                          Unused: Instruct the Raid Server to tell this Super Group about all its Items of Power
9 sgIopGameState                        Instruct the Raid Server Set the Item of Power Game State on this shard. 
                                        Restart, CloseCathedral, or End, 
                                        plus DebugAllowRaidsAndTrials and NoDebug
9 showIopGame                           Show everything this server currently knows about the Item of POwer Game
1 sg_grant_raid_points                  Grants points to current SG, <points> <isRaid>
1 sg_show_raid_points                   show current raid points
0 sg_passcode                           Sets the Supergroup Base access passcode.
0 sg_music                              Sets the Supergroup Base background music.
9 imebug                                test ime bug
3 sg_csr_join                           Allows a CSR to addthemselves to a SG
9 baseaccess_froment_relay              get the baseaccess for a given ent: <idEntRequesting> <base entry requested> <id ent>
9 baseaccess_response_relay             get the baseaccess for a given ent: <'[idSgrp,baseAccess,base name	]+'> <idEnt>. can take multiple if separated by tabs
9 sgrp_base_prestige_fixed              clear the base prestige fixed flag
1 sgrp_base_prestige_show               show the amount of base prestige
10 sgrp_base_prestige_set                set the amount of base prestige
10 storage_adj                           usage: <adj amount> <name item to adjust> <optional:level> adjust the named salvage by N for the currently selected detail
10 storage_set                           usage: <set amount> <name item to adjust> <optional:level> set the named item to N for the currently selected detail
10 offline_character                     usage: <db_id> or <char name>. Force a character to go offline, as if their account were inactive
3 restore_deleted_char                  usage: <auth> <char name> <sequence-#> <MM/YYYY>. Restores character deleted during this time period.
3 list_deleted_chars                    usage: <auth> <MM/YYYY> Lists characters in the deletion file for this user for this time period.
9 editvillaincostume                    Edit critter costume by villain def name.
9 editnpccostume                        Edit critter costume by costume def name.
9 debug_powers                          Controls powers debugging
10 backup_player                         Force a backup of a currently logged in player
10 backup_search                         Get list of backups available for a player
10 backup_view                           View indepth backup from current search
10 backup_apply                          Apply selected backup, player must be off line
10 backup_sg                             Force a backup of players supergroup
10 backup_search_sg                      Get list of backups available for a supergroup
10 backup_view_sg                        View in depth backup text from current search
10 backup_apply_sg                       Apply selected backup, supergroup must be off line
9 forcelogout                           Debug Kick
9 playereval                            Run player eval
9 combateval                            Run combat eval using my current target and the specified power.
2 complete_stuck_mission                completes the current mission. arg for complete successfully/failed. for use only when stuck. you get one use per week.
9 auc_trust_gameclient                  use in conjunction with cmd auc_SellAndBuyAll to hammer the auction house
10 acc_unlock                            USE ACC_ACCOUNTINFO FIRST! Make sure all orders have succeeded or failed!
                                        remove account server lock, use with csroffline
9 dump_storyarcinfo                     USE ACC_ACCOUNTINFO FIRST! Make sure all orders have succeeded or failed!
                                        test the csv printing code
10 account_grant_charslot                grants <int> more character slots for current account
10 account_certification_buy             buys a <0=cert/1=voucher> <count> <description>
0 account_certification_claim           claims certification
0 account_certification_refund          refunds the price of certification to player
10 account_certification_delete          hides certification from player (adds to delete count)
10 account_certification_erase           removes certification from player inventory (for debugging)
3 account_certification_show            displays all certification records in player inventory (for debugging)
10 account_certification_delete_all      removes all certification records from player inventory (for debugging)
9 account_certification_test            Four digit number: thousands place: 0 -> message is dropped, 1 -> message failed and respond.  Hundreds place: 0 -> only affect the next message, 1 -> affect all messages until /account_certification_test is run again to clear the setting.  Tens/ones:  index to denote where in the certification process to fail.  Currently used values are 1 through 8.
3 account_inventory_list                list the account inventory for current account
9 account_inventory_change              modifies account item <product> by <delta>
10 account_loyalty_refund                refunds loyalty reward <name> for current account
10 account_loyalty_earned                adds <amount> to earned loyalty points for current account
3 account_loyalty_show                  displays the state of the loyalty rewards for the current account
10 account_loyalty_reset                 resets all loyalty rewards for current account
9 relay_conprintf                       Relays conprintf commands
9 unspamme                              Unbans and removes spam flags from this player
0 select_build                          Select current build
1 architect_userinfo                    Print architect user info
1 architect_otheruserinfo               Print architect user info about player <authname> <region>
1 architect_useridinfo                  Print architect user info
9 relay_architect_join                  send message to teammate to put him on the taskforce
0 architect_claim_tickets               Claim architect tickets earned from authored story arcs
2 architect_grant_tickets               Grant architect tickets to an account.
9 architect_grant_overflow_tickets      Grant architect overflow tickets to an account.
2 architect_set_best_arc_stars          Set maximum stars earned from any arc.
2 architect_csr_get_arc                 Get the arc with the given ID and save it to local disc.
9 dayjob                                Add <seconds> to day job.
2 dbflags                               show DbFlags status
2 dbflags_show                          show DbFlags status
2 dbflag_show                           show DbFlags status
10 dbflag_set                            set DbFlag <name> to <value>
0 architect_invisible                   Toggle invisibility on an architect test mode map
0 architect_invincible                  Toggle invincibility on an architect test mode map
0 architect_completemisison             Complete the current mission in Architect Test Mode
0 architect_nextobjective               Go to next object on an architect test mode map
0 architect_nextcritter                 Go to the next critter on an architect test mode map
0 architect_killtarget                  kill the currently selected target on an architect test mode map
0 architect_loginupdate                 Report how many architect tickets are waiting to be claimed
1 rogue_stats                           Get current going-rogue-relevant stats
1 roguepoints_add_paragon               Add a paragon point (roguepoints_paragon reward token)
1 roguepoints_add_hero                  Add a hero point (roguepoints_hero reward token)
1 roguepoints_add_vigilante             Add a vigilante point (roguepoints_vigilante reward token)
1 roguepoints_add_rogue                 Add a rogue point (roguepoints_rogue reward token)
1 roguepoints_add_villain               Add a villain point (roguepoints_villain reward token)
1 roguepoints_add_tyrant                Add a tyrant point (roguepoints_tyrant reward token)
1 roguepoints_reset_paragon             Reset paragon points to zero (roguepoints_paragon reward token)
1 roguepoints_reset_hero                Reset hero points to zero (roguepoints_hero reward token)
1 roguepoints_reset_vigilante           Reset vigilante points to zero (roguepoints_vigilante reward token)
1 roguepoints_reset_rogue               Reset rogue points to zero (roguepoints_rogue reward token)
1 roguepoints_reset_villain             Reset villain points to zero (roguepoints_villain reward token)
1 roguepoints_reset_tyrant              Reset tyrant points to zero (roguepoints_tyrant reward token)
1 roguepoints_set_paragon               Set paragon points to tmp_int (roguepoints_paragon reward token)
1 roguepoints_set_hero                  Set hero points to tmp_int (roguepoints_hero reward token)
1 roguepoints_set_vigilante             Set vigilante points to tmp_int (roguepoints_vigilante reward token)
1 roguepoints_set_rogue                 Set rogue points to tmp_int (roguepoints_rogue reward token)
1 roguepoints_set_villain               Set villain points to tmp_int (roguepoints_villain reward token)
1 roguepoints_set_tyrant                Set tyrant points to tmp_int (roguepoints_tyrant reward token)
1 newalignment_switch_paragon           Switch to paragon alignment, reset roguepoints
1 newalignment_switch_hero              Switch to hero alignment, reset roguepoints
1 newalignment_switch_vigilante         Switch to hero vigilante, reset roguepoints
1 newalignment_switch_rogue             Switch to rogue alignment, reset roguepoints
1 newalignment_switch_villain           Switch to villain alignment, reset roguepoints
1 newalignment_switch_tyrant            Switch to tyrant alignment, reset roguepoints
1 alignment_tip_drop                    Drop a tip for the going rogue alignment system
1 alignment_reset_timers                Reset the timers that limit you to earning five alignment points per day
1 alignment_reset_single_timer          Reset a single timer that is limiting your alignment point earnings.
1 tip_drop_designer                     Drop a designer tip specified.
1 tip_drop_designer_show_all            Show which tips can be dropped
9 incarnateslot_activate                Activates the named Incarnate slot if it is unlocked.
9 incarnateslot_activate_all            Activates all Incarnate slots that aren't locked.
9 incarnateslot_deactivate              Deactivates the named Incarnate slot.
9 incarnateslot_deactivate_all          Deactivates all Incarnate slots.
9 incarnateslot_debugprint              Outputs to chat whether the named Incarnate slot is locked or not.
9 incarnateslot_debugprint_all          Outputs to chat whether all Incarnate slots are locked or not.
9 incarnateslot_reward_xp               Rewards the player with Incarnate XP.  [Type] [Count]
9 power_disable                         Disables the given power. [cat] [set] [pow]
9 power_enable                          Enables the given power. [cat] [set] [pow]
9 power_debugprint_disabled             Prints whether the given power is disabled or enabled. [cat] [set] [pow]
9 incarnate_grant                       Grants the given Incarnate Ability, but does not slot that ability. [slot name] [abil name]
9 incarnate_revoke                      Revokes the given Incarnate Ability. [slot name] [abil name]
9 incarnate_grant_all                   Grants all Incarnate Abilities, but does not slot any of them.
9 incarnate_revoke_all                  Revokes all Incarnate Abilities.
9 incarnate_grant_all_by_slot           Grants all Incarnate Abilities that fit into the given slot, but does not slot any of those abilities. [slot name]
9 incarnate_revoke_all_by_slot          Revokes all Incarnate Abilities that fit into the given slot. [slot name]
9 incarnate_debugprint_has_in_inventory Prints whether you have the specified Incarnate Ability or not. [slot name] [abil name]
0 incarnate_equip                       Equips the specified Incarnate Ability.  Does nothing if you don't have it or its slot is locked.  Also does nothing if you or your teammates are in combat, if the currently equipped IA is recharging, or if it's been less than five minutes since that slot was last equipped.  [slot name] [abil name]
0 incarnate_unequip                     Unequips the specified Incarnate Ability.  Does nothing if you don't have it or its slot is locked.  Also does nothing if you or your teammates are in combat, if the currently equipped IA is recharging, or if it's been less than five minutes since that slot was last equipped.  [slot name] [abil name]
0 incarnate_unequip_by_slot             Unequips whatever ability is in the specified Incarnate slot.  Does nothing if the slot is locked or empty.  Also does nothing if you or your teammates are in combat, if the currently equipped IA is recharging, or if it's been less than five minutes since that slot was last equipped.  [slot name]
0 incarnate_unequip_all                 Unequips all equipped Incarnate Abilities.
9 incarnate_force_equip                 Equips the specified Incarnate Ability.  Does nothing if you don't have it or its slot is locked.  Ignores other restrictions on equipping IAs.  [slot name] [abil name]
9 incarnate_force_unequip               Unequips the specified Incarnate Ability.  Does nothing if you don't have it or its slot is locked.  Ignores other restrictions on equipping IAs.  [slot name] [abil name]
9 incarnate_force_unequip_by_slot       Unequips whatever ability is in the specified Incarnate slot.  Does nothing if the slot is locked or empty.  Ignores other restrictions on equipping IAs.  [slot name] [abil name]
9 incarnate_debugprint_is_equipped      Prints whether the specified Incarnate Ability is equipped or not. [slot name] [abil name]
9 incarnate_debugprint_get_equipped     Prints what ability is equipped in the specified Incarnate slot. [slot name]
9 start_zone_event                      Load and start a zone event
9 stop_zone_event                       Stop a zone event
9 goto_stage                            Go to a particular stage in a zone event
9 disable_zone_event                    Disable a zone event, to prevent it being started
9 zone_event_kill_debug                 Toggle zone event debug info for kills
9 turnstile_debug_set_map_info          Debug command to set the map info for local mapserver
9 turnstile_debug_get_map_info          Debug command to get the map info for local mapserver
9 zone_event_set_karma_mod              Override karma modifier value
9 set_combat_mod_shift                  Sets your CombatModShift to the specified value (0-6 is valid).
9 goto_marker                           Go to a named script marker
0 title_change                          players can now change their titles
9 named_teleport                        Go to a named location (map.spawn) or special place (eg. "Ouroboros").
9 fakeauc_add_salvage                   Pump salvage on AuctionServer for fake seller: <salvagename> <copies> <price>
9 fakeauc_add_recipe                    Pump recipe on AuctionServer for fake seller: <item> <copies> <price> <ingredients>
9 fakeauc_add_set                       Pump set on AuctionServer for fake seller: <setbase> <minlvl> <maxlvl> <copies> <price>
9 fakeauc_purge                         Purge AuctionServer of all fake sales
9 lock_doors                            Lock/unlock all doors
9 mempooldebug                          turns on mempool debugging
9 tss_xfer_out                          Tell the turnstileserver to shard visitor xfer the character out
9 tss_xfer_back                         Tell the turnstileserver to shard visitor xfer the character back
9 group_hide                            Set the gameplay visibility state for a named world group. 1 to hide the group; 0 to unhide
2 eventhistory_find                     Search for Karma event history rewards.
9 autocommand_add                       Create an Auto Command that will be run at a specified number of days, hours, and minutes from now.  Format:  /autocommand_create "command_name param1 param2 ... paramN" days hours minutes
9 autocommand_delete                    Delete the Auto Command specified by the ID parameter
9 autocommand_showall                   Display all Auto Commands.
9 autocommand_showbycommand             Display all Auto Commands that run the specified command.
9 autocommand_testrun                   Perform a test run on the AutoCommands system as though you just logged in now and the last time you logged in was at the specified time.  Format:  "MM/DD/YYYY HH:MM"
9 weeklyTF_addToken                     Adds the token to the weekly TF token list
9 weeklyTF_removeToken                  Removes the token from the weekly TF token list
9 weeklyTF_setEpochTime                 Set the time when the epoch starts
9 weeklyTF_db_updateTokenList           DB relay command to update the weekly token list
3 weeklyTF_printActiveTokens            Prints the current weekly TF token list
9 weeklyTF_printAllToken                Prints the list of all available weekly TF tokens
9 contactdebugoutputflowchartfile       Creates the C:/contactFlowchartInfo.txt file that is used as input for the flowchart program.
0 sethelperstatus                       Sets your helper status.  0 = off, 1 = help me!, 2 = mentor
9 testlogging                           Prints out a log message for each logging level
9 nx_server_PhysXDebug                  Connects server PhysX to physx visual debugger.
4 setragdoll                            Sets the number of ragdolls allowed on this server
9 accessiblecontactdebug_getfirst       Resets your current accessible contact index to zero and then prints out what that contact is.
9 accessiblecontactdebug_getnext        Increases your current accessible contact index by one and then prints out what that contact is.
9 accessiblecontactdebug_getprevious    Decreases your current accessible contact index by one and then prints out what that contact is.
9 accessiblecontactdebug_getcurrent     Prints out what the currently accessible contact is.
0 contactfinder_showcurrent             Shows the current contact in the Contact Finder window.
0 contactfinder_shownext                Shows the next contact in the Contact Finder window.
0 contactfinder_showprevious            Shows the previous contact in the Contact Finder window.
0 contactfinder_teleporttocurrent       Teleports you to the contact currently detailed in the Contact Finder window.  Only works if you have not yet been introduced to the contact.
0 contactfinder_selectcurrent           Selects the contact currently detailed in the Contact Finder window.  Only works if you have already been introduced to the contact.
0 debug_disableautodismiss              Enables you to turn on and off auto-dismissal of contacts.
9 get_MARTY_status                      get MARTY for current map
9 set_MARTY_status                      Enable/disable MARTY for entire shard
9 SetMARTYStatusRelay                   Enable/disable MARTY for server
2 csr_clearMARTY                        clear MARTY history of <player>
2 csr_printMARTY                        print MARTY history of <player>
9 nokick                                sets the noKick flag on player
9 idle_exit_timeout                     shutdown the server if it is idle for this many minutes, 0 means there is no idle exit timeout
9 flashback_left_reward_apply           Tell the specified player to reward himself FlashbackLeft from the specified story arc.
9 debug_set_vip                         Sets the vip state on development shards.
10 account_recover_unsaved               Attempts force recovery of unsaved transactions.
0 salvage_open                          Open a salvage.  Takes a string parameter that is the internal name of the salvage to open.  You must have that salvage in your inventory.
3 support_home                          Show the support home page
3 support_kb                            Show a support KB article
9 show_lua_lib                          Show functions of a specific Lua Library
9 show_lua_all                          Show functions of all Lua Libraries
9 new_feature_open                      Opens the New Feature on the client <featureId> 
9 display_product_page                  Open a store product page on the client
9 force_queue_for_events                Force queue client for turnstile event, by internal event name.
9 set_zmq_connect_state                 set_zmq_connect_state <0 or 1> - 0: disconnects ZMQ socket, stopping logserver from sending log messages to CoH Metrics system, 1: connects ZMQ socket.
9 get_zmq_status                        get status of CoH Metrics system's ZeroMQ socket
9 bin_map                               Write a single bin file for the current map
9 time                sets current time of day for this map
2 timescale           sets rate time passes
9 timestepscale       Runs simulation at this time scale.
9 pause               <0/1> pauses game logic on server
9 disablegurneys      allows player to resurrect in place
9 nodynamiccollisions disables placing dynamic collisions
9 noentcollisions     disables entity-entity collisions
9 pvpmap              flags this map as pvp enabled
9 svr_fog_dist        Sets the fog on the server, overrides scene file
9 svr_fog_color       Sets the fog on the server, overrides scene file
0 tell                                     Send a message to only one player.
0 t                                        Send a message to only one player.
0 ttl                                      Send a message to the team leader.
0 tll                                      Send a message to the league leader.
0 private                                  Send a message to only one player.
0 p                                        Send a message to only one player.
0 whisper                                  Send a message to only one player.
0 friendlist                               Display friend list.
0 fl                                       Display friend list.
0 group                                    Send message to group channel.
0 g                                        Send message to group channel.
0 team                                     Send message to group channel.
0 yell                                     Send message to entire map.
0 y                                        Send message to entire map.
0 broadcast                                Send message to entire map.
0 b                                        Send message to entire map.
0 r                                        Reply to last person that sent you a tell.
0 reply                                    Reply to last person that sent you a tell.
0 say                                      Send message to your area.
0 local                                    Send message to your area.
0 l                                        Send message to your area.
0 s                                        Send message to your area.
0 request                                  Send message to request channel.
0 req                                      Send message to request channel.
0 sell                                     Send message to request channel.
0 auction                                  Send message to request channel.
0 lookingforgroup                          Send message to Looking for Group channel.
0 lfg                                      Send message to Looking for Group channel.
0 supergroup                               Send message to super group channel.
0 sg                                       Send message to super group channel.
0 lp                                       Send message to leveling pact channel.
0 coalition                                Send message to coalition channel.
0 c                                        Send message to coalition channel.
0 league_chat                              Send message to league channel.
0 league                                   Send message to league channel.
0 lc                                       Send message to league channel.
2 a                                        Admin chat command
2 mapadmin                                 Admin chat command to just current map
0 ac                                       Arena chat channel
0 arena                                    Arena chat channel
0 ma                                       Archiect chat channel
0 mission_architect                        Archiect chat channel
0 h                                        Help/guide chat channel
0 help                                     Help/guide chat channel
0 hc                                       Help/guide chat channel
0 helpchat                                 Help/guide chat channel
0 guide                                    Help/guide chat channel
9 sendchat                                 Send chat message across mapservers.
0 e                                        Emotes a text string.
0 me                                       Emotes a text string.
0 em                                       Emotes a text string.
0 emote                                    Emotes a text string.
0 cc_e                                     Uses an emote to change costumes.
0 cc_emote                                 Uses an emote to change costumes.
0 friend                                   Add player to friend list.
0 f                                        Talk to friends channel.
0 estrange                                 Remove player from friend list.
0 unfriend                                 Remove player from friend list.
9 debug_enable_levelingpack                Enable leveling pacts
0 levelingpact                             Invite player to join your leveling pact.
10 levelingpact_add_no_xp                   Forcibly join two players in a leveling pact by name.
10 levelingpact_add                         Forcibly join two players in a leveling pact by name.
10 levelingpact_set_experience              Set the total experience that a leveling pact shares.
10 levelingpact_set_influence               Set the total influence that a leveling pact shares.
10 levelingpact_info                        Set the total influence that a leveling pact shares.
0 invite                                   Invite player to join team.
0 i                                        Invite player to join team.
9 invite_long                              Invite player to join team
9 team_accept_relay                        Asks a player to add himself (player_id, team_id, invited_by, inviter_pvp)
9 team_accept_offer_relay                  Asks a player to add himself (player_id, team_id, invited_by, inviter_pvp, addEvenIfNotLeader)
0 kick                                     Kick player from team.
0 k                                        Kick player from team.
9 team_kick_relay                          Asks player to kick himself (kicked_id, kicked_by)
9 team_map_relay                           Asks player to send map update
0 leaveTeam                                Leave your current team and league.
9 team_quit_relay                          Relays a team_quit_internal command
9 tf_quit_relay                            Relays a task force quit internal command - synonymous with team_quit_relay
0 lfgtoggle                                Toggle looking for group status.
0 lfgset                                   Set looking for group status
0 buffs                                    Toggle team buff display.
0 makeleader                               Change the team leader.
0 ml                                       Change the team leader.
9 makeleader_relay                         Change the team leader.
0 teamMoveToLeague                         Create a new league.
0 tmtl                                     Create a new league.
0 sginvite                                 Invite player to join supergroup.
0 sgi                                      Invite player to join supergroup.
9 sginvite_long                            Invite player to join supergroup
0 altinvite                                Joins a different character on your account to your supergroup.
9 sg_accept_relay                          Asks a player to add themselves to supergroup (player_id, sg_id, inviter_id)
9 sg_alt_relay                             Joins a player to a supergroup if they are on the same account as the inviter (player_id, sg_id, sg_type, inviter_id, inviter_authid)
0 sg_kick_yes                              Kick player from supergroup.
9 sg_kick_relay                            Kick player from join supergroup
0 sgleave                                  Leave your current supergroup.
0 sgstats                                  Display supergroup info in chat window.
9 sgstatsrelay                             force given db_id to reload stats
0 promote                                  Promote supergroup member one rank.
0 demote                                   Demote supergroup member one rank.
9 promote_long                             internal promote command
9 csr_promote_long                         internal promote command
9 sg_initiate                              internal initiate command
9 sgcreate                                 Create supergroup for development testing
3 sgjoin                                   join a supergroup for development testing and csr
9 sgreg                                    Simulate click on the supergroup registar
0 nameLeader                               Renames the 'Leader' supergroup rank.
0 nameOverlord                             Renames the 'Overlord' supergroup rank.
0 nameCommander                            Renames the 'Commander' supergroup rank.
0 nameRingleader                           Renames the 'Ringleader' supergroup rank.
0 nameCaptain                              Renames the 'Captain' supergroup rank.
0 nameTaskmaster                           Renames the 'TaskMaster' supergroup rank.
0 nameLieutenant                           Renames the 'Lieutenant' supergroup rank.
0 nameEnforcer                             Renames the 'Enforcer' supergroup rank.
0 nameMember                               Renames the 'Member' supergroup rank.
0 nameFlunky                               Renames the 'Flunky' supergroup rank.
0 sgSetMOTD                                Sets supergroup MOTD.
0 sgSetMotto                               Sets supergroup motto.
0 sgSetDescription                         Sets supergroup description.
0 sgSetDemoteTimeout                       Sets supergroup demote timeout.
0 sgmode                                   Toggle supergroup mode.
0 sgmodeset                                Setsupergroup mode.
0 sgwho                                    see who is in a supergroup
10 sgleader                                 find leader of a supergroup.
9 sgrefreshrelay                           force given db_id to reload supergroup
10 sgrankname                               Change rank #<int> name to <str>
10 sgrankprint                              Print rank information
0 coalition_invite                         Invite player's supergroup to join coalition.
0 ci                                       Invite player's supergroup to join coalition.
0 coalition_cancel                         Cancel coalition with a supergroup.
0 coalition_sg_mintalkrank                 Set the minimum rank of members of your Supergroup who can use coalition chat.
0 coalition_mintalkrank                    Set the minimum rank of members of a coalition Supergroup who your Supergroup can hear.
0 coalition_nosend                         Stop your Supergroup from sending coalition chat to an ally Supergroup.
0 trade                                    Invite player to trade.
0 costume_change                           Change current costume.
0 cc                                       Change current costume.
10 costume_add_slot                         Get another costume slot
0 search                                   Find a player.
0 sea                                      Find a player.
0 findmember                               Find a player.
0 get_comment                              Get search comment.
0 comment                                  Set search comment.
0 arenainvite                              Invite player to join your arena event.
0 ai                                       Invite player to join your arena event.
9 arenainvite_long                         Invite player to join arena event
0 sgraid_invite                            Invite player's supergroup to an instant raid.
0 raid_invite                              Invite player's supergroup to an instant raid.
0 league_invite                            Invite player to join league.
0 li                                       Invite player to join league.
9 leagueinvite_long                        Invite player to join league
9 league_accept_relay                      Inviter relay
9 league_accept_offer_relay                Asks a player to add himself (player_id, team_id, invited_by, inviter_pvp)
0 leaveLeague                              Leave your current team and league.
9 leaveLeagueRelay                         Leave your current league.
0 leagueWithdrawTeam                       Withdraw your team from current league.
9 leagueWithdrawTeamRelay                  Withdraw your team from current league. Internal command version
0 leagueToggleTeamLock                     Lock your team from league swap
0 league_kick                              Kick player from league.
0 lk                                       Kick player from league.
9 league_kick_relay                        Asks player to kick himself (kicked_id, kicked_by)
9 league_map_relay                         Asks player to send map update
0 league_make_leader                       Change the team leader.
0 lml                                      Change the team leader.
0 league_teamswap                          Swap the teams of 2 players
0 league_teammove                          Move selected player to selected team
9 league_remove_accept_block               Remove the league block
9 turnstile_player_left_league             Player has left league and the turnstile needs to know
9 tut_invite                               Invite player to the leaders instance
9 turnstile_invite_player_relay            Relay invite player to the leaders instance
0 turnstile_invite_player_accept           Invite player to the leaders instance
9 turnstile_invite_player_accept_relay     Invite player to the leaders instance
9 turnstile_join_specific_mission_instance Player is joining a specific mission instance
0 clearRewardChoice                        Choose no item in your current reward choice
0 tut_votekick                             Start a vote kick request
0 tut_votekick_opinion                     Vote kick opinion